Player Matchup

Ah Puch
Ah Puch
Clapndmcheks
Ah Puch
Level 127
God Stats
0W - 2L
1,444 SR
Queue Stats
144W - 133L
1,520 Elo+
Party 2
Nut
Nut
Deon205682
Nut
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,882 Elo+
Party 1
Lancelot
Lancelot
Harl3yQuinn_313
Lancelot
Level 124
God Stats
13W - 17L
1,474 SR
Queue Stats
113W - 105L
1,464 Elo+
Solo
Hel
Hel
Katsvii
Hel
Level 65
God Stats
6W - 5L
1,576 SR
Queue Stats
22W - 27L
1,882 Elo+
Party 1
Gilgamesh
Gilgamesh
OLIVEOWNS
Gilgamesh
Level 122
God Stats
1W - 1L
1,775 SR
Queue Stats
117W - 122L
1,447 Elo+
Party 2
Team Averages
Level 96
1,554 SR
1,639 Elo+

VS

Team Averages
Level 100
1,674 SR
1,461 Elo+
Zeus
Zeus
 
Zeus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BulkCoyote59820
Tyr
Level 115
God Stats
9W - 8L
1,630 SR
Queue Stats
51W - 49L
1,504 Elo+
Solo
Hachiman
Hachiman
GankDeez
Hachiman
Level 89
God Stats
2W - 0L
1,946 SR
Queue Stats
80W - 85L
1,457 Elo+
Solo
Mulan
Mulan
Sydax35
Mulan
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 61L
1,461 Elo+
Solo
Ymir
Ymir
theKingBob4202
Ymir
Level 51
God Stats
4W - 2L
1,794 SR
Queue Stats
6W - 8L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Clapndmcheks
Ah Puch
11
0 / 2 / 2
6,322
575
2,552
5,898
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 4 / 1
5,208
473
1,944
9,843
3,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
11
5 / 0 / 0
6,630
603
5,356
7,125
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
9
0 / 5 / 2
5,099
464
2,059
7,690
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Gilgamesh
OLIVEOWNS
Gilgamesh
10
0 / 4 / 0
5,453
496
2,947
13,849
6,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 2 / 0
5,537
503
4,008
4,703
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
8 / 3 / 2
6,798
618
6,760
10,069
5,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
GankDeez
Hachiman
11
2 / 0 / 5
5,958
542
6,487
4,638
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Mulan
Sydax35
Mulan
12
3 / 0 / 1
7,496
681
9,761
6,515
4,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

9
2 / 1 / 4
5,736
521
4,967
6,531
3,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
15
15
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
0
2
0
0
W
8
3
2
3
L
Ah Puch
Clapndmcheks
Ah Puch
0
2
2
0.5
L
1
4
1
0.38
W
Hachiman
GankDeez
Hachiman
2
0
5
4.5
L
Lancelot
5
0
0
5
L
Hel
0
5
2
0.2
L
Gilgamesh
OLIVEOWNS
Gilgamesh
0
4
0
0
W
Mulan
Sydax35
Mulan
3
0
1
3.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,858
Damage
31,983
44,405
Taken
32,456
17,575
Mitigated
17,287
11,411
Healing
12,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,008
557
0
996
4,703
1,521
110
1,868
2,835
39,668
0
W
6,760
867
0
2,297
10,069
5,613
0
684
9,385
0
47,835
L
Ah Puch
Clapndmcheks
Ah Puch
2,552
123
0
1,588
5,898
2,344
0
2,935
2,963
49,253
1,308
L
1,944
1,225
0
1,041
9,843
3,236
370
2,426
7,417
0
24,063
W
Hachiman
GankDeez
Hachiman
6,487
3,570
0
3,371
4,638
1,618
0
649
3,989
0
36,129
L
Lancelot
5,356
745
0
1,207
7,125
3,255
0
1,562
5,563
0
33,775
L
Hel
2,059
55
1,630
2,110
7,690
2,344
654
2,027
5,663
19,023
1,154
L
Gilgamesh
OLIVEOWNS
Gilgamesh
2,947
1,437
0
3,835
13,849
6,396
0
356
12,718
0
31,762
W
Mulan
Sydax35
Mulan
9,761
1,649
0
3,162
6,515
4,834
0
0
6,515
356
53,218
W
4,967
1,369
0
2,438
6,531
3,701
0
1,011
5,520
18,429
864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,712
Gold Earned
31,525
262
Minions Killed
322
0
Camps Cleared
0
1,097,851
Distance Traveled
987,243
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,537
503
76
7
0
154,465
2
W
Tyr
6,798
618
72
7
0
246,151
0
L
Ah Puch
6,322
575
75
7
0
187,859
0
L
Nut
5,208
473
39
4
0
206,852
0
W
Hachiman
5,958
542
48
4
0
194,664
0
L
Lancelot
6,630
603
63
6
0
289,691
0
L
Hel
5,099
464
31
3
0
209,273
0
L
Gilgamesh
5,453
496
54
5
0
204,176
0
W
Mulan
7,496
681
101
9
0
216,940
0
W
Ymir
5,736
521
25
2
0
175,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role