Player Matchup

Poseidon
Poseidon
Bronze III
CaptainInsaneOhh
Poseidon
Bronze III
Level 37
God Stats
0W - 2L
1,800 SR
Queue Stats
3W - 7L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
MohAbbas8599
Kukulkan
Gold IV
Level 123
God Stats
1W - 3L
1,689 SR
Queue Stats
130W - 143L
1,471 MMR
Solo
Arachne
Arachne
Gold V
Pksith
Arachne
Gold V
Level 129
God Stats
11W - 15L
1,528 SR
Queue Stats
124W - 129L
1,445 MMR
Party 1
Chiron
Chiron
Gold IV
TheLiplessGecko
Chiron
Gold IV
Level 118
God Stats
9W - 8L
1,528 SR
Queue Stats
96W - 103L
1,477 MMR
Solo
Surtr
Surtr
Gold IV
tunas202
Surtr
Gold IV
Level 170
God Stats
4W - 5L
1,672 SR
Queue Stats
99W - 103L
1,482 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,644 SR
1,475 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,529 SR
1,475 MMR
Ullr
Ullr
Silver III
Amigo_Malvavisco
Ullr
Silver III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,482 MMR
Solo
Ravana
Ravana
Gold III
HappyCalf429566
Ravana
Gold III
Level 154
God Stats
2W - 4L
1,246 SR
Queue Stats
214W - 233L
1,478 MMR
Solo
Xing Tian
Xing Tian
Gold III
Josshu10
Xing Tian
Gold III
Level 128
God Stats
9W - 5L
1,665 SR
Queue Stats
47W - 38L
1,470 MMR
Party 2
Nike
Nike
Gold III
Raizeli
Nike
Gold III
Level 126
God Stats
43W - 36L
1,571 SR
Queue Stats
47W - 38L
1,470 MMR
Party 2
Chang'e
Chang'e
Platinum V
RegiRoyce
Chang'e
Platinum V
Level 158
God Stats
80W - 73L
1,662 SR
Queue Stats
446W - 451L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
8,673
510
4,454
11,602
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
MohAbbas8599
Kukulkan
12
2 / 3 / 2
8,056
474
7,758
11,777
7,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Pksith
Arachne
13
0 / 4 / 2
7,225
425
3,027
18,023
7,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 1
8,451
497
7,946
12,315
4,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
tunas202
Surtr
14
2 / 5 / 2
8,791
517
13,553
20,959
14,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
AresHun BatzAchillesCu Chulainn

VS

Bans
Ao KuangAthenaThanatosAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 4
8,610
506
5,674
11,810
5,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

15
3 / 2 / 7
8,623
507
9,284
10,755
5,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Josshu10
Xing Tian
13
3 / 0 / 5
8,631
508
7,479
14,259
13,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nike
Raizeli
Nike
15
0 / 3 / 6
8,891
523
11,277
16,517
10,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
RegiRoyce
Chang'e
17
15 / 1 / 3
10,692
629
17,855
14,438
6,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
23
23
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
2
7
2
0.43
W
3
2
7
3.25
W
Xing Tian
Josshu10
Xing Tian
3
0
5
5.5
L
Kukulkan
MohAbbas8599
Kukulkan
2
3
2
1
L
Arachne
Pksith
Arachne
0
4
2
0.25
W
Nike
Raizeli
Nike
0
3
6
1
W
Chang'e
RegiRoyce
Chang'e
15
1
3
16.5
L
1
4
1
0.38
L
Surtr
tunas202
Surtr
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,738
Damage
51,569
74,676
Taken
67,779
38,479
Mitigated
40,611
20,928
Healing
20,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,674
2,588
0
748
11,810
5,025
335
1,952
9,858
0
65,360
L
4,454
1,267
0
1,656
11,602
3,325
1,026
7,837
3,718
57,458
574
W
9,284
2,185
0
2,052
10,755
5,489
0
3,376
7,310
0
78,377
W
Xing Tian
Josshu10
Xing Tian
7,479
708
0
1,900
14,259
13,543
15
2,903
11,309
32,366
1,785
L
Kukulkan
MohAbbas8599
Kukulkan
7,758
1,930
0
1,869
11,777
7,958
0
5,885
5,892
40,803
0
L
Arachne
Pksith
Arachne
3,027
2,389
0
5,647
18,023
7,587
0
4,720
13,223
0
52,355
W
Nike
Raizeli
Nike
11,277
1,693
0
6,436
16,517
10,188
0
1,443
13,964
0
76,961
W
Chang'e
RegiRoyce
Chang'e
17,855
2,236
1,824
7,846
14,438
6,366
31
3,749
10,598
95,088
0
L
7,946
2,859
588
3,799
12,315
4,996
355
2,684
9,631
0
71,725
L
Surtr
tunas202
Surtr
13,553
4,263
0
7,369
20,959
14,613
690
3,972
15,789
3,409
62,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,196
Gold Earned
45,447
446
Minions Killed
563
0
Camps Cleared
0
1,586,999
Distance Traveled
1,743,517
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,610
506
111
7
0
323,194
5
L
Poseidon
8,673
510
112
7
0
307,344
1
W
Ravana
8,623
507
110
6
0
374,626
0
W
Xing Tian
8,631
508
52
3
0
383,138
6
L
Kukulkan
8,056
474
62
4
0
297,564
8
L
Arachne
7,225
425
75
4
0
377,690
4
W
Nike
8,891
523
142
8
0
311,525
8
W
Chang'e
10,692
629
148
9
0
351,034
0
L
Chiron
8,451
497
109
6
0
307,857
0
L
Surtr
8,791
517
88
5
0
296,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role