Player Matchup

Cerberus
Cerberus
DorkyDorky
Cerberus
Level 40
God Stats
4W - 5L
1,512 SR
Queue Stats
25W - 33L
1,422 Elo+
Party 2
Kali
Kali
Observ
Kali
Level 38
God Stats
2W - 1L
1,266 SR
Queue Stats
25W - 33L
1,422 Elo+
Party 2
Nu Wa
Nu Wa
PeakyBlinders05
Nu Wa
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 35L
1,441 Elo+
Solo
Anhur
Anhur
Swedishisgood
Anhur
Level 105
God Stats
1W - 3L
1,577 SR
Queue Stats
66W - 72L
1,437 Elo+
Solo
Bacchus
Bacchus
triplenyx
Bacchus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 32L
1,401 Elo+
Party 2
Team Averages
Level 49
1,471 SR
1,424 Elo+

VS

Team Averages
Level 118
1,571 SR
1,449 Elo+
Anubis
Anubis
 
Anubis
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Camy1
Bellona
Level 102
God Stats
2W - 0L
1,595 SR
Queue Stats
13W - 7L
1,447 Elo+
Party 1
Rama
Rama
Pablotez
Rama
Level 65
God Stats
24W - 13L
1,580 SR
Queue Stats
167W - 159L
1,450 Elo+
Solo
Discordia
Discordia
Sandycastle
Discordia
Level 109
God Stats
2W - 0L
1,680 SR
Queue Stats
10W - 6L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DorkyDorky
Cerberus
13
0 / 1 / 0
6,792
485
4,474
14,291
8,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Observ
Kali
11
1 / 4 / 0
6,160
440
3,416
14,787
6,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
2 / 6 / 1
6,963
497
5,584
10,772
4,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 1 / 1
6,301
450
3,236
10,860
4,057
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
triplenyx
Bacchus
11
1 / 1 / 0
6,656
475
7,833
9,982
8,416
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
2 / 0 / 0
10,041
717
5,773
8,182
3,983
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
 
Geb
13
0 / 1 / 2
7,676
548
6,843
11,236
8,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
Camy1
Bellona
15
5 / 2 / 3
8,374
598
7,221
14,111
7,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rama
14
2 / 0 / 0
7,793
557
6,443
6,519
2,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
Sandycastle
Discordia
14
4 / 1 / 4
8,646
618
11,950
6,113
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
13
13
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
0
0
2
W
Geb
 
Geb
0
1
2
1
W
Bellona
Camy1
Bellona
5
2
3
3.25
L
Cerberus
DorkyDorky
Cerberus
0
1
0
0
L
Kali
Observ
Kali
1
4
0
0.25
W
Rama
2
0
0
2
L
2
6
1
0.42
W
Discordia
Sandycastle
Discordia
4
1
4
6
L
0
1
1
0.5
L
Bacchus
triplenyx
Bacchus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,543
Damage
38,230
60,692
Taken
46,161
31,103
Mitigated
25,316
19,433
Healing
21,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,773
966
0
5,431
8,182
3,983
550
2,844
4,868
86,375
2,631
W
Geb
 
Geb
6,843
693
1,799
3,259
11,236
8,644
0
4,247
6,989
29,776
1,635
W
Bellona
Camy1
Bellona
7,221
1,994
0
8,159
14,111
7,968
70
4,067
9,916
0
65,865
L
Cerberus
DorkyDorky
Cerberus
4,474
0
0
5,155
14,291
8,279
0
6,455
7,836
44,205
0
L
Kali
Observ
Kali
3,416
1,238
0
6,484
14,787
6,068
0
4,820
9,967
0
47,170
W
Rama
6,443
4,251
0
2,127
6,519
2,700
402
2,630
3,889
0
70,849
L
5,584
816
0
1,779
10,772
4,283
0
6,523
4,249
48,155
464
W
Discordia
Sandycastle
Discordia
11,950
657
0
939
6,113
2,021
67
2,671
3,370
62,905
753
L
3,236
2,004
0
4,046
10,860
4,057
0
2,828
8,032
0
48,428
L
Bacchus
triplenyx
Bacchus
7,833
1,189
0
1,969
9,982
8,416
0
3,325
6,657
25,600
1,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,872
Gold Earned
42,530
364
Minions Killed
544
0
Camps Cleared
0
1,402,413
Distance Traveled
1,442,690
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,041
717
164
12
0
256,008
0
W
Geb
7,676
548
25
2
0
264,700
3
W
Bellona
8,374
598
121
9
0
372,338
0
L
Cerberus
6,792
485
101
7
0
277,840
1
L
Kali
6,160
440
58
4
0
321,246
0
W
Rama
7,793
557
131
9
0
250,374
1
L
Nu Wa
6,963
497
88
6
0
246,742
2
W
Discordia
8,646
618
103
7
0
299,270
1
L
Anhur
6,301
450
93
7
0
257,508
6
L
Bacchus
6,656
475
24
2
0
299,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role