Player Matchup

Neith
Neith
Gold I
 
Neith
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Silver II
DoubleX427
Set
Silver II
Level 138
God Stats
1W - 0L
1,525 SR
Queue Stats
2W - 4L
1,505 MMR
Party 1
Chaac
Chaac
Gold III
Holymuck
Chaac
Gold III
Level 146
God Stats
18W - 11L
1,547 SR
Queue Stats
501W - 503L
1,498 MMR
Solo
Geb
Geb
Bronze IV
deadlycam69
Geb
Bronze IV
Level 107
God Stats
2W - 1L
1,552 SR
Queue Stats
3W - 4L
1,492 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,525 SR
1,499 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,548 SR
1,495 MMR
Jormungandr
Jormungandr
Bronze III
Bori_Blanco
Jormungandr
Bronze III
Level 174
God Stats
2W - 3L
1,520 SR
Queue Stats
2W - 4L
1,505 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Diaser
Hun Batz
Gold IV
Level 144
God Stats
12W - 8L
1,724 SR
Queue Stats
216W - 235L
1,436 MMR
Party 2
Charybdis
Charybdis
Bronze III
Khosimersion
Charybdis
Bronze III
Level 126
God Stats
0W - 1L
1,162 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
LilHK
Morgan Le Fay
Gold II
Level 125
God Stats
17W - 11L
1,708 SR
Queue Stats
236W - 250L
1,536 MMR
Party 2
Surtr
Surtr
Bronze III
TheCreed1234567
Surtr
Bronze III
Level 66
God Stats
0W - 1L
1,627 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 0 / 4
8,873
592
10,379
7,793
3,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Janus
 
Janus
13
1 / 1 / 3
7,830
522
7,510
6,588
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
5 / 2 / 3
8,112
541
6,731
10,561
4,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Holymuck
Chaac
16
2 / 1 / 1
9,747
650
11,546
15,734
14,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 0 / 7
7,988
533
5,936
8,857
6,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetAresThorThanatos

VS

Bans
AchillesOsirisSolArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bori_Blanco
Jormungandr
13
0 / 3 / 2
7,972
531
7,006
16,155
19,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
Diaser
Hun Batz
15
2 / 1 / 1
7,692
513
6,737
11,864
4,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Khosimersion
Charybdis
12
0 / 3 / 1
6,727
448
5,096
10,118
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
LilHK
Morgan Le Fay
14
2 / 2 / 0
7,878
525
4,619
9,750
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 4 / 0
5,525
368
3,413
13,357
10,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
13
Kills
4
4
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
4
6
W
Janus
 
Janus
1
1
3
2.5
L
Jormungandr
Bori_Blanco
Jormungandr
0
3
2
0.33
L
Hun Batz
Diaser
Hun Batz
2
1
1
2.5
W
5
2
3
3.25
W
Chaac
Holymuck
Chaac
2
1
1
2.5
L
Charybdis
Khosimersion
Charybdis
0
3
1
0.17
L
Morgan Le Fay
LilHK
Morgan Le Fay
2
2
0
1
L
0
4
0
0
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,102
Damage
26,871
49,533
Taken
61,244
30,739
Mitigated
42,791
17,520
Healing
18,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,379
3,040
0
2,340
7,793
3,144
860
467
7,209
0
76,280
W
Janus
 
Janus
7,510
302
0
670
6,588
2,430
767
1,427
5,161
60,376
0
L
Jormungandr
Bori_Blanco
Jormungandr
7,006
2,295
0
4,766
16,155
19,407
0
818
15,297
61,149
603
L
Hun Batz
Diaser
Hun Batz
6,737
1,037
0
5,708
11,864
4,892
0
3,120
8,474
0
73,794
W
6,731
2,664
0
4,196
10,561
4,808
442
1,892
8,601
0
48,858
W
Chaac
Holymuck
Chaac
11,546
1,896
0
6,201
15,734
14,339
63
6,033
9,701
3,082
79,852
L
Charybdis
Khosimersion
Charybdis
5,096
2,055
0
3,173
10,118
3,452
0
1,231
8,847
0
53,994
L
Morgan Le Fay
LilHK
Morgan Le Fay
4,619
290
0
1,849
9,750
4,153
0
3,798
5,668
67,138
0
L
3,413
1,115
0
2,574
13,357
10,887
2
3,513
9,650
317
22,826
W
5,936
853
1,757
2,356
8,857
6,018
108
1,444
7,119
19,471
3,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,550
Gold Earned
35,794
480
Minions Killed
465
0
Camps Cleared
0
1,629,703
Distance Traveled
1,427,347
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,873
592
117
8
0
300,170
0
W
Janus
7,830
522
120
8
0
345,790
1
L
Jormungandr
7,972
531
116
8
0
257,252
4
L
Hun Batz
7,692
513
113
8
0
353,128
1
W
Set
8,112
541
72
5
0
352,039
0
W
Chaac
9,747
650
148
10
0
308,894
1
L
Charybdis
6,727
448
84
6
0
231,660
0
L
Morgan Le Fay
7,878
525
122
8
0
313,227
6
L
Surtr
5,525
368
30
2
0
272,080
0
W
Geb
7,988
533
23
2
0
322,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role