Player Matchup

Vulcan
Vulcan
EngulfedMage
Vulcan
Level 156
God Stats
0W - 1L
1,595 SR
Queue Stats
118W - 96L
1,540 Elo+
Solo
Neith
Neith
WARxREAPER
Neith
Level 191
God Stats
15W - 10L
1,738 SR
Queue Stats
301W - 282L
1,540 Elo+
Solo
Fenrir
Fenrir
YandereFetish
Fenrir
Level 207
God Stats
12W - 4L
1,785 SR
Queue Stats
105W - 104L
1,613 Elo+
Solo
Ares
Ares
hectorino626
Ares
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,462 Elo+
Solo
Tiamat
Tiamat
vLikeMike-_-
Tiamat
Level 162
God Stats
8W - 5L
1,690 SR
Queue Stats
150W - 142L
1,553 Elo+
Solo
Team Averages
Level 175
1,662 SR
1,542 Elo+

VS

Team Averages
Level 173
1,465 SR
1,521 Elo+
Apollo
Apollo
 
Apollo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DKerk
Bellona
Level 158
God Stats
2W - 6L
1,345 SR
Queue Stats
140W - 140L
1,523 Elo+
Solo
Khepri
Khepri
Luxato1
Khepri
Level 160
God Stats
3W - 5L
1,479 SR
Queue Stats
168W - 148L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
0 / 1 / 1
5,682
568
4,901
4,280
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
8
0 / 5 / 0
4,927
493
3,925
7,732
2,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 0 / 0
5,620
562
4,558
7,505
2,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 4 / 1
4,786
479
4,633
10,374
6,535
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
10
2 / 4 / 0
5,774
577
3,790
7,372
7,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
6 / 0 / 1
7,472
747
7,226
6,829
3,100
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
 
Chang'e
12
0 / 0 / 2
6,202
620
3,223
5,544
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
 
Kali
11
4 / 1 / 2
5,986
599
3,556
9,238
3,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Bellona
DKerk
Bellona
11
3 / 2 / 2
6,789
679
6,936
10,848
6,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
Luxato1
Khepri
9
1 / 1 / 7
5,784
578
4,187
8,948
6,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
14
14
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
0
1
6.5
W
Chang'e
 
Chang'e
0
0
2
1
W
Kali
 
Kali
4
1
2
5
W
Bellona
DKerk
Bellona
3
2
2
2
L
Vulcan
0
1
1
0.5
W
Khepri
Luxato1
Khepri
1
1
7
4.5
L
Neith
0
5
0
0
L
2
0
0
2
L
0
4
1
0.13
L
Tiamat
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,807
Damage
25,128
37,263
Taken
41,407
20,632
Mitigated
21,264
10,075
Healing
18,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,226
5,862
0
3,684
6,829
3,100
13
995
5,834
0
58,447
W
Chang'e
 
Chang'e
3,223
493
240
2,836
5,544
1,708
0
3,675
1,869
44,281
2,116
W
Kali
 
Kali
3,556
1,836
0
4,040
9,238
3,376
0
1,231
7,947
0
41,079
W
Bellona
DKerk
Bellona
6,936
2,607
0
6,227
10,848
6,829
0
3,129
7,121
0
47,959
L
Vulcan
4,901
1,749
0
500
4,280
1,566
0
1,278
2,832
44,793
902
W
Khepri
Luxato1
Khepri
4,187
1,333
0
1,597
8,948
6,251
0
3,791
5,157
15,567
0
L
Neith
3,925
1,809
0
1,573
7,732
2,271
0
1,251
6,481
0
35,642
L
4,558
1,226
0
3,479
7,505
2,795
0
886
6,575
0
35,966
L
4,633
1,204
852
1,695
10,374
6,535
0
3,687
6,593
12,261
310
L
Tiamat
3,790
239
0
1,976
7,372
7,465
0
0
7,372
26,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,789
Gold Earned
32,233
278
Minions Killed
356
0
Camps Cleared
0
927,608
Distance Traveled
1,041,078
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,472
747
97
10
0
189,633
0
W
Chang'e
6,202
620
103
10
0
224,376
2
W
Kali
5,986
599
61
6
0
232,979
1
W
Bellona
6,789
679
78
8
0
196,733
0
L
Vulcan
5,682
568
78
8
0
186,865
0
W
Khepri
5,784
578
17
2
0
197,357
3
L
Neith
4,927
493
54
5
0
161,505
0
L
Fenrir
5,620
562
69
7
0
229,409
0
L
Ares
4,786
479
18
2
0
171,548
0
L
Tiamat
5,774
577
59
6
0
178,281
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role