Player Matchup

Ix Chel
Ix Chel
Gold IV
I JayWeb I
Ix Chel
Gold IV
Level 84
God Stats
34W - 29L
1,524 SR
Queue Stats
373W - 357L
1,323 MMR
Solo
Serqet
Serqet
Silver I
Jflo95
Serqet
Silver I
Level 192
God Stats
0W - 1L
1,227 SR
Queue Stats
97W - 106L
1,101 MMR
Party 2
Horus
Horus
Gold III
ShinobiMarq
Horus
Gold III
Level 148
God Stats
10W - 9L
1,606 SR
Queue Stats
87W - 92L
1,529 MMR
Party 2
Maui
Maui
Silver II
UriiMango
Maui
Silver II
Level 139
God Stats
1W - 1L
1,801 SR
Queue Stats
14W - 24L
1,322 MMR
Solo
Neith
Neith
Silver I
mvo236
Neith
Silver I
Level 102
God Stats
67W - 71L
1,573 SR
Queue Stats
102W - 111L
1,323 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,546 SR
1,320 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,495 SR
1,318 MMR
Kali
Kali
Silver I
DessertFruits
Kali
Silver I
Level 68
God Stats
3W - 4L
1,689 SR
Queue Stats
164W - 162L
1,224 MMR
Party 1
Thor
Thor
Gold V
Hawk Pride319
Thor
Gold V
Level 197
God Stats
9W - 20L
1,509 SR
Queue Stats
623W - 644L
1,308 MMR
Solo
Eset
Eset
Gold V
MangoBURGER7
Eset
Gold V
Level 61
God Stats
29W - 19L
1,531 SR
Queue Stats
114W - 118L
1,424 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
gimmeurring
Ah Muzen Cab
Silver I
Level 55
God Stats
2W - 2L
1,288 SR
Queue Stats
94W - 109L
1,325 MMR
Solo
Bacchus
Bacchus
Silver I
lisentrail55
Bacchus
Silver I
Level 121
God Stats
3W - 5L
1,455 SR
Queue Stats
17W - 25L
1,310 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
I JayWeb I
Ix Chel
14
5 / 6 / 1
8,723
513
10,982
12,721
5,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Jflo95
Serqet
13
2 / 1 / 3
7,434
437
3,695
10,524
4,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 3 / 2
8,637
508
12,928
17,682
17,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Maui
11
1 / 2 / 3
7,188
423
4,875
16,533
17,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
mvo236
Neith
17
2 / 1 / 0
9,189
541
8,295
11,575
5,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
KukulkanAgniOsirisAwilix

VS

Bans
ZeusChironCthulhuArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 4
9,199
541
8,110
14,839
7,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
0 / 1 / 1
8,497
500
7,018
15,869
11,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 4 / 5
9,455
556
12,850
10,930
4,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
gimmeurring
Ah Muzen Cab
15
1 / 2 / 1
8,205
483
8,285
10,638
4,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
lisentrail55
Bacchus
14
2 / 1 / 6
8,714
513
9,369
14,544
16,936
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
11
Kills
13
13
Deaths
11
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
3
4
2.67
W
0
1
1
0.5
L
Ix Chel
I JayWeb I
Ix Chel
5
6
1
0.92
L
Serqet
Jflo95
Serqet
2
1
3
3.5
W
4
4
5
1.63
L
1
3
2
0.67
L
Maui
1
2
3
1.25
W
Ah Muzen Cab
gimmeurring
Ah Muzen Cab
1
2
1
0.75
W
Bacchus
lisentrail55
Bacchus
2
1
6
5
L
Neith
mvo236
Neith
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,775
Damage
45,632
69,035
Taken
66,820
49,631
Mitigated
44,893
17,953
Healing
18,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,110
3,799
0
8,270
14,839
7,097
0
2,458
12,067
0
72,891
W
7,018
2,373
0
5,172
15,869
11,637
0
992
13,986
0
64,894
L
Ix Chel
I JayWeb I
Ix Chel
10,982
635
716
1,688
12,721
5,348
0
7,531
5,190
63,323
1,367
L
Serqet
Jflo95
Serqet
3,695
632
0
1,904
10,524
4,949
0
2,913
7,566
0
50,431
W
12,850
801
0
1,360
10,930
4,544
0
8,566
2,050
68,190
1,796
L
12,928
5,701
128
8,699
17,682
17,071
1
1,828
14,978
1,351
67,194
L
Maui
4,875
1,459
0
1,146
16,533
17,191
0
7,861
8,672
19,918
1,632
W
Ah Muzen Cab
gimmeurring
Ah Muzen Cab
8,285
3,011
0
1,592
10,638
4,679
32
490
10,148
0
77,507
W
Bacchus
lisentrail55
Bacchus
9,369
1,674
0
1,767
14,544
16,936
0
3,837
10,367
42,290
0
L
Neith
mvo236
Neith
8,295
2,173
0
3,672
11,575
5,072
506
2,208
9,367
0
93,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,171
Gold Earned
44,070
482
Minions Killed
485
0
Camps Cleared
0
1,549,417
Distance Traveled
1,627,591
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,199
541
84
5
0
398,716
1
W
Thor
8,497
500
109
6
0
287,780
0
L
Ix Chel
8,723
513
111
7
0
298,295
1
L
Serqet
7,434
437
73
4
0
340,206
0
W
Eset
9,455
556
110
6
0
318,093
0
L
Horus
8,637
508
99
6
0
284,186
4
L
Maui
7,188
423
24
1
0
310,535
2
W
Ah Muzen Cab
8,205
483
128
8
0
313,524
0
W
Bacchus
8,714
513
54
3
0
309,478
6
L
Neith
9,189
541
175
10
0
316,195
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role