Player Matchup

Lancelot
Lancelot
Au_BlurryFace
Lancelot
Level 122
God Stats
6W - 7L
1,692 SR
Queue Stats
366W - 347L
1,530 Elo+
Party 2
Ix Chel
Ix Chel
MadcapBoar
Ix Chel
Level 94
God Stats
1W - 2L
1,745 SR
Queue Stats
48W - 53L
1,514 Elo+
Solo
Sobek
Sobek
gamerprozen1
Sobek
Level 145
God Stats
1W - 1L
1,760 SR
Queue Stats
65W - 73L
1,417 Elo+
Solo
Bellona
Bellona
pashyashy
Bellona
Level 98
God Stats
4W - 2L
1,500 SR
Queue Stats
49W - 49L
1,566 Elo+
Solo
Rama
Rama
xZeusThaGoat
Rama
Level 127
God Stats
2W - 4L
1,538 SR
Queue Stats
115W - 113L
1,515 Elo+
Party 2
Team Averages
Level 117
1,647 SR
1,508 Elo+

VS

Team Averages
Level 86
1,567 SR
1,482 Elo+
Nike
Nike
Doctor_Bathroom_
Nike
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 20L
1,721 Elo+
Solo
Tsukuyomi
Tsukuyomi
IareBenR
Tsukuyomi
Level 60
God Stats
4W - 1L
1,500 SR
Queue Stats
66W - 45L
1,285 Elo+
Party 1
Sobek
Sobek
Mrjasper10
Sobek
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 69L
1,606 Elo+
Solo
Nut
Nut
Shermendo
Nut
Level 45
God Stats
2W - 2L
1,549 SR
Queue Stats
33W - 25L
1,285 Elo+
Party 1
Baron Samedi
Baron Samedi
Tanner338
Baron Samedi
Level 128
God Stats
10W - 1L
1,785 SR
Queue Stats
219W - 176L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Au_BlurryFace
Lancelot
6
1 / 1 / 0
3,335
667
1,035
3,581
1,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
MadcapBoar
Ix Chel
6
2 / 2 / 1
3,837
767
2,728
4,401
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

2
0 / 0 / 0
2,618
524
0
301
183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
pashyashy
Bellona
6
1 / 1 / 0
3,715
743
1,496
4,109
2,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

5
0 / 3 / 0
3,177
635
1,008
3,573
1,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 0
3,439
688
2,773
3,495
1,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
IareBenR
Tsukuyomi
8
1 / 1 / 2
3,989
798
1,867
4,601
1,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
6
1 / 0 / 2
4,135
827
904
2,734
1,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
2 / 0 / 2
3,845
769
1,897
2,348
672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Tanner338
Baron Samedi
7
2 / 2 / 0
4,007
801
2,051
3,118
1,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
4
Kills
7
7
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Au_BlurryFace
Lancelot
1
1
0
1
W
1
1
0
1
W
Tsukuyomi
IareBenR
Tsukuyomi
1
1
2
2
L
Ix Chel
MadcapBoar
Ix Chel
2
2
1
1.25
W
Sobek
1
0
2
2
W
2
0
2
3
W
Baron Samedi
Tanner338
Baron Samedi
2
2
0
1
L
0
0
0
0
L
Bellona
pashyashy
Bellona
1
1
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,267
Damage
9,492
15,965
Taken
16,296
6,085
Mitigated
6,181
4,938
Healing
6,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Au_BlurryFace
Lancelot
1,035
322
0
1,571
3,581
1,180
0
646
2,935
0
11,617
W
2,773
735
0
1,055
3,495
1,311
0
0
3,272
0
12,844
W
Tsukuyomi
IareBenR
Tsukuyomi
1,867
653
0
2,913
4,601
1,413
0
871
3,730
0
24,518
L
Ix Chel
MadcapBoar
Ix Chel
2,728
598
0
812
4,401
1,499
0
1,726
2,675
14,786
0
W
Sobek
904
245
60
1,710
2,734
1,740
0
0
2,734
9,592
2,232
W
1,897
1,017
0
306
2,348
672
0
0
2,348
0
15,978
W
Baron Samedi
Tanner338
Baron Samedi
2,051
280
0
580
3,118
1,045
0
1,857
1,261
14,630
74
L
0
0
0
106
301
183
0
0
301
791
40
L
Bellona
pashyashy
Bellona
1,496
656
0
1,958
4,109
2,202
0
0
3,763
0
13,329
L
1,008
772
0
491
3,573
1,021
0
320
3,253
0
13,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,682
Gold Earned
19,415
114
Minions Killed
148
0
Camps Cleared
0
478,981
Distance Traveled
536,157
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,335
667
31
6
0
133,153
0
W
Nike
3,439
688
18
4
0
101,480
0
W
Tsukuyomi
3,989
798
51
10
0
131,554
0
L
Ix Chel
3,837
767
29
6
0
95,240
0
W
Sobek
4,135
827
18
4
0
106,241
1
W
Nut
3,845
769
26
5
0
90,094
0
W
Baron Samedi
4,007
801
35
7
0
106,788
0
L
Sobek
2,618
524
1
0
0
18,803
0
L
Bellona
3,715
743
31
6
0
115,246
3
L
Rama
3,177
635
22
4
0
116,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role