Player Matchup

Thor
Thor
A7XBurrito
Thor
Level 45
God Stats
5W - 7L
1,513 SR
Queue Stats
47W - 48L
1,516 Elo+
Party 1
Medusa
Medusa
SPARTEN100
Medusa
Level 157
God Stats
2W - 0L
1,771 SR
Queue Stats
60W - 58L
1,515 Elo+
Party 1
Charon
Charon
SunnySyn
Charon
Level 155
God Stats
15W - 11L
1,567 SR
Queue Stats
220W - 226L
1,554 Elo+
Party 3
Erlang Shen
Erlang Shen
TheKurtlocker
Erlang Shen
Level 141
God Stats
2W - 3L
1,418 SR
Queue Stats
52W - 63L
1,500 Elo+
Party 3
The Morrigan
The Morrigan
Violent_Corpse
The Morrigan
Level 126
God Stats
2W - 2L
1,662 SR
Queue Stats
52W - 54L
1,511 Elo+
Party 1
Team Averages
Level 125
1,586 SR
1,519 Elo+

VS

Team Averages
Level 114
1,503 SR
1,525 Elo+
Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ChineyMon
Sylvanus
Level 124
God Stats
5W - 4L
1,518 SR
Queue Stats
17W - 28L
1,368 Elo+
Solo
Guan Yu
Guan Yu
Gold Cthulhu
Guan Yu
Level 34
God Stats
0W - 2L
1,266 SR
Queue Stats
36W - 19L
1,636 Elo+
Party 2
Erlang Shen
Erlang Shen
TheCrack1nator
Erlang Shen
Level 128
God Stats
1W - 3L
1,733 SR
Queue Stats
85W - 82L
1,512 Elo+
Solo
Ix Chel
Ix Chel
hubadubdub
Ix Chel
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 69L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 0
7,630
545
5,992
14,389
5,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
SPARTEN100
Medusa
14
5 / 0 / 5
8,331
595
17,019
9,479
3,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
SunnySyn
Charon
11
3 / 1 / 8
8,105
579
8,642
12,147
11,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
TheKurtlocker
Erlang Shen
15
4 / 1 / 0
9,488
678
10,292
14,187
10,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
Violent_Corpse
The Morrigan
13
1 / 3 / 4
8,237
588
3,561
6,761
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 3 / 0
6,316
451
4,772
10,084
3,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sylvanus
ChineyMon
Sylvanus
10
0 / 5 / 1
6,341
453
3,466
15,716
11,411
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Guan Yu
Gold Cthulhu
Guan Yu
13
3 / 2 / 2
7,377
527
3,804
14,999
8,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Erlang Shen
TheCrack1nator
Erlang Shen
13
0 / 4 / 1
6,979
499
5,733
15,291
8,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ix Chel
hubadubdub
Ix Chel
14
5 / 3 / 4
8,180
584
10,445
10,308
4,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
17
Kills
9
9
Deaths
17
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
0
0.33
W
4
4
0
1
L
Sylvanus
ChineyMon
Sylvanus
0
5
1
0.1
L
Guan Yu
Gold Cthulhu
Guan Yu
3
2
2
2
W
Medusa
SPARTEN100
Medusa
5
0
5
7.5
W
Charon
SunnySyn
Charon
3
1
8
7
L
Erlang Shen
TheCrack1nator
Erlang Shen
0
4
1
0.13
W
Erlang Shen
TheKurtlocker
Erlang Shen
4
1
0
4
W
The Morrigan
Violent_Corpse
The Morrigan
1
3
4
1
L
Ix Chel
hubadubdub
Ix Chel
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,506
Damage
28,220
56,963
Taken
66,398
33,114
Mitigated
36,707
23,297
Healing
16,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,772
1,605
0
1,606
10,084
3,560
0
2,846
7,238
0
45,435
W
5,992
1,647
0
6,683
14,389
5,234
0
3,778
10,316
0
54,308
L
Sylvanus
ChineyMon
Sylvanus
3,466
1,167
1,704
2,272
15,716
11,411
0
2,944
12,772
21,850
0
L
Guan Yu
Gold Cthulhu
Guan Yu
3,804
1,172
189
2,652
14,999
8,474
0
1,706
13,293
0
67,702
W
Medusa
SPARTEN100
Medusa
17,019
7,823
0
4,739
9,479
3,960
910
2,048
7,385
0
76,523
W
Charon
SunnySyn
Charon
8,642
2,784
0
1,837
12,147
11,569
0
2,465
9,640
23,660
3,852
L
Erlang Shen
TheCrack1nator
Erlang Shen
5,733
4,382
0
6,890
15,291
8,886
0
0
15,291
0
54,861
W
Erlang Shen
TheKurtlocker
Erlang Shen
10,292
6,664
0
9,537
14,187
10,259
435
138
14,009
0
81,307
W
The Morrigan
Violent_Corpse
The Morrigan
3,561
861
0
501
6,761
2,092
0
4,670
1,702
46,980
1,644
L
Ix Chel
hubadubdub
Ix Chel
10,445
1,278
0
1,358
10,308
4,376
0
3,349
6,959
59,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,791
Gold Earned
35,193
428
Minions Killed
398
0
Camps Cleared
0
1,346,708
Distance Traveled
1,377,614
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,316
451
77
6
0
209,718
0
W
Thor
7,630
545
81
6
0
295,007
0
L
Sylvanus
6,341
453
24
2
0
257,727
1
L
Guan Yu
7,377
527
103
7
0
338,073
0
W
Medusa
8,331
595
105
8
0
284,653
0
W
Charon
8,105
579
27
2
0
270,447
7
L
Erlang Shen
6,979
499
93
7
0
298,137
2
W
Erlang Shen
9,488
678
124
9
0
222,532
0
W
The Morrigan
8,237
588
91
7
0
274,069
0
L
Ix Chel
8,180
584
101
7
0
273,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role