Player Matchup

Bakasura
Bakasura
Karma309508
Bakasura
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 94L
1,427 Elo+
Party 1
Terra
Terra
Nick2454
Terra
Level 99
God Stats
22W - 20L
1,538 SR
Queue Stats
113W - 123L
1,459 Elo+
Party 1
Thanatos
Thanatos
PootieWuTang
Thanatos
Level 99
God Stats
6W - 12L
1,329 SR
Queue Stats
66W - 76L
1,455 Elo+
Party 1
Nut
Nut
fleeksauce
Nut
Level 126
God Stats
20W - 26L
1,473 SR
Queue Stats
68W - 84L
1,473 Elo+
Party 1
Eset
Eset
leadedshadowz14
Eset
Level 134
God Stats
8W - 9L
1,467 SR
Queue Stats
184W - 182L
1,456 Elo+
Party 1
Team Averages
Level 112
1,461 SR
1,454 Elo+

VS

Team Averages
Level 110
1,433 SR
1,498 Elo+
Anubis
Anubis
ASoggyZekrom
Anubis
Level 122
God Stats
5W - 10L
1,474 SR
Queue Stats
278W - 252L
1,517 Elo+
Party 3
Osiris
Osiris
Teetsymcteet
Osiris
Level 118
God Stats
23W - 22L
1,452 SR
Queue Stats
50W - 47L
1,459 Elo+
Solo
Danzaburou
Danzaburou
ariagna
Danzaburou
Level 63
God Stats
6W - 8L
1,531 SR
Queue Stats
107W - 100L
1,489 Elo+
Party 2
Jormungandr
Jormungandr
babynomoney
Jormungandr
Level 104
God Stats
3W - 3L
1,325 SR
Queue Stats
244W - 224L
1,515 Elo+
Party 3
Fenrir
Fenrir
creamymilk1080
Fenrir
Level 141
God Stats
5W - 7L
1,385 SR
Queue Stats
154W - 150L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Karma309508
Bakasura
11
0 / 5 / 2
6,333
487
5,834
14,430
8,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Terra
Nick2454
Terra
11
1 / 5 / 3
7,098
546
5,635
14,703
12,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
PootieWuTang
Thanatos
9
4 / 7 / 0
6,129
471
5,346
14,124
4,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 7 / 1
6,044
465
4,669
10,099
3,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 7 / 1
7,274
560
7,810
9,659
2,910
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
6 / 3 / 3
8,705
670
9,854
10,922
5,358
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
12
4 / 2 / 1
8,162
628
9,587
12,136
10,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
ariagna
Danzaburou
11
4 / 1 / 7
7,279
560
7,530
6,903
2,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Jormungandr
babynomoney
Jormungandr
12
6 / 1 / 7
7,808
601
8,833
10,255
8,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
10 / 1 / 5
8,893
684
10,130
12,908
6,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
8
Kills
30
31
Deaths
8
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anubis
6
3
3
2.5
L
Bakasura
Karma309508
Bakasura
0
5
2
0.2
L
Terra
Nick2454
Terra
1
5
3
0.5
L
Thanatos
PootieWuTang
Thanatos
4
7
0
0.57
W
Osiris
4
2
1
2.25
W
Danzaburou
ariagna
Danzaburou
4
1
7
7.5
W
Jormungandr
babynomoney
Jormungandr
6
1
7
9.5
W
10
1
5
12.5
L
2
7
1
0.36
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,294
Damage
45,934
63,015
Taken
53,124
32,028
Mitigated
33,277
13,956
Healing
18,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
9,854
560
0
6,059
10,922
5,358
477
5,844
5,078
64,938
0
L
Bakasura
Karma309508
Bakasura
5,834
3,939
0
4,210
14,430
8,795
0
569
13,845
0
31,460
L
Terra
Nick2454
Terra
5,635
988
105
1,942
14,703
12,254
10
5,090
8,826
25,250
2,364
L
Thanatos
PootieWuTang
Thanatos
5,346
1,731
0
5,701
14,124
4,444
0
3,535
10,569
0
21,334
W
Osiris
9,587
4,218
0
3,294
12,136
10,836
842
0
11,105
0
55,097
W
Danzaburou
ariagna
Danzaburou
7,530
3,518
0
2,300
6,903
2,802
1,393
3,291
3,612
0
36,275
W
Jormungandr
babynomoney
Jormungandr
8,833
1,937
0
601
10,255
8,191
372
2,948
7,307
42,390
0
W
10,130
2,157
0
6,231
12,908
6,090
0
1,487
11,421
0
71,734
L
4,669
2,657
0
928
10,099
3,625
14
4,181
5,526
0
33,350
L
7,810
777
162
908
9,659
2,910
0
4,057
5,562
47,718
544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,878
Gold Earned
40,847
271
Minions Killed
422
0
Camps Cleared
0
1,195,433
Distance Traveled
1,271,397
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,705
670
111
9
0
237,986
0
L
Bakasura
6,333
487
74
6
0
256,340
0
L
Terra
7,098
546
30
2
0
271,210
2
L
Thanatos
6,129
471
36
3
0
233,456
0
W
Osiris
8,162
628
91
7
0
252,795
0
W
Danzaburou
7,279
560
59
5
0
255,575
2
W
Jormungandr
7,808
601
65
5
0
233,695
0
W
Fenrir
8,893
684
96
7
0
291,346
0
L
Nut
6,044
465
56
4
0
214,549
2
L
Eset
7,274
560
75
6
0
219,878
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role