Player Matchup

Hel
Hel
Aunt Dyl
Hel
Level 119
God Stats
1W - 0L
1,312 SR
Queue Stats
219W - 226L
1,469 Elo+
Party 1
Erlang Shen
Erlang Shen
Balke 304
Erlang Shen
Level 125
God Stats
9W - 9L
1,191 SR
Queue Stats
247W - 241L
1,471 Elo+
Party 1
Medusa
Medusa
CurtBarley05
Medusa
Level 73
God Stats
16W - 17L
1,500 SR
Queue Stats
348W - 326L
1,442 Elo+
Solo
Thanatos
Thanatos
Esneal 304
Thanatos
Level 64
God Stats
20W - 22L
1,449 SR
Queue Stats
49W - 59L
1,448 Elo+
Party 1
Cthulhu
Cthulhu
wildman1300
Cthulhu
Level 100
God Stats
5W - 3L
1,353 SR
Queue Stats
157W - 163L
1,486 Elo+
Party 1
Team Averages
Level 96
1,361 SR
1,463 Elo+

VS

Team Averages
Level 95
1,493 SR
1,442 Elo+
Amaterasu
Amaterasu
HyruleCastle
Amaterasu
Level 83
God Stats
3W - 4L
1,755 SR
Queue Stats
5W - 4L
1,476 Elo+
Solo
Mercury
Mercury
KILLBILL12344
Mercury
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,381 Elo+
Party 2
Yemoja
Yemoja
MildewyGarlic55
Yemoja
Level 86
God Stats
6W - 10L
1,406 SR
Queue Stats
199W - 169L
1,487 Elo+
Solo
Zeus
Zeus
RACity
Zeus
Level 94
God Stats
1W - 3L
1,304 SR
Queue Stats
9W - 11L
1,431 Elo+
Party 2
Medusa
Medusa
xDylann19
Medusa
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,383
527
3,647
10,006
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Erlang Shen
Balke 304
Erlang Shen
15
6 / 2 / 1
9,795
700
11,515
16,133
11,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
15
2 / 0 / 1
8,359
597
6,056
6,690
3,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Esneal 304
Thanatos
14
3 / 1 / 3
8,051
575
2,476
9,920
4,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
wildman1300
Cthulhu
12
1 / 1 / 3
7,760
554
9,931
13,054
9,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HyruleCastle
Amaterasu
12
2 / 3 / 3
7,047
503
8,348
16,668
11,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
11
1 / 4 / 3
6,450
461
3,315
11,571
4,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 0 / 5
6,884
492
3,995
7,716
6,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
RACity
Zeus
12
4 / 2 / 3
7,244
517
15,249
8,184
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
xDylann19
Medusa
12
0 / 3 / 0
6,394
457
4,581
10,513
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
12
Kills
8
8
Deaths
12
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
4
1
0.13
W
Erlang Shen
Balke 304
Erlang Shen
6
2
1
3.25
W
Medusa
2
0
1
2.5
W
Thanatos
Esneal 304
Thanatos
3
1
3
4.5
L
Amaterasu
HyruleCastle
Amaterasu
2
3
3
1.17
L
Mercury
1
4
3
0.63
L
1
0
5
3.5
L
Zeus
RACity
Zeus
4
2
3
2.75
W
Cthulhu
wildman1300
Cthulhu
1
1
3
2.5
L
Medusa
xDylann19
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,625
Damage
35,488
55,803
Taken
54,652
33,439
Mitigated
30,422
28,177
Healing
18,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,647
70
2,141
2,844
10,006
4,219
350
7,331
2,675
54,780
0
W
Erlang Shen
Balke 304
Erlang Shen
11,515
6,399
0
7,789
16,133
11,737
0
3,326
12,807
0
74,535
W
Medusa
6,056
2,502
0
3,174
6,690
3,210
940
596
6,094
0
68,987
W
Thanatos
Esneal 304
Thanatos
2,476
237
0
6,870
9,920
4,724
0
2,192
7,728
0
54,333
L
Amaterasu
HyruleCastle
Amaterasu
8,348
3,096
0
7,544
16,668
11,886
0
3,064
13,604
0
49,353
L
Mercury
3,315
1,709
0
1,051
11,571
4,889
0
729
10,842
0
38,285
L
3,995
754
2,479
3,126
7,716
6,285
0
3,447
4,269
17,589
1,111
L
Zeus
RACity
Zeus
15,249
2,514
0
1,000
8,184
3,437
0
3,845
4,339
58,956
0
W
Cthulhu
wildman1300
Cthulhu
9,931
411
1,875
3,484
13,054
9,549
0
5,910
7,144
31,875
1,846
L
Medusa
xDylann19
Medusa
4,581
1,977
0
3,138
10,513
3,925
0
2,317
8,196
0
48,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,348
Gold Earned
34,019
464
Minions Killed
340
0
Camps Cleared
0
1,481,395
Distance Traveled
1,376,245
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,383
527
103
7
0
269,700
0
W
Erlang Shen
9,795
700
115
8
0
295,336
2
W
Medusa
8,359
597
106
8
0
280,248
1
W
Thanatos
8,051
575
100
7
0
330,077
2
L
Amaterasu
7,047
503
74
5
0
278,761
2
L
Mercury
6,450
461
62
4
0
321,744
0
L
Yemoja
6,884
492
17
1
0
263,742
3
L
Zeus
7,244
517
93
7
0
251,546
6
W
Cthulhu
7,760
554
40
3
0
306,034
0
L
Medusa
6,394
457
94
7
0
260,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role