Player Matchup

Nemesis
Nemesis
D-shot-cha
Nemesis
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,489 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ItisDirt
Ah Muzen Cab
Level 83
God Stats
1W - 0L
1,876 SR
Queue Stats
18W - 15L
1,458 Elo+
Party 1
Atlas
Atlas
Jxnovx
Atlas
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,277 Elo+
Party 1
Agni
Agni
TxrysedFelynie
Agni
Level 109
God Stats
1W - 0L
1,540 SR
Queue Stats
23W - 16L
1,472 Elo+
Party 1
Surtr
Surtr
murder_boy_yt
Surtr
Level 65
God Stats
2W - 0L
1,798 SR
Queue Stats
42W - 41L
1,484 Elo+
Party 1
Team Averages
Level 85
1,643 SR
1,436 Elo+

VS

Team Averages
Level 101
1,609 SR
1,479 Elo+
Gilgamesh
Gilgamesh
I_M1ss_Th3_Rag3
Gilgamesh
Level 123
God Stats
18W - 8L
1,704 SR
Queue Stats
1,456W - 1,328L
1,483 Elo+
Solo
Cerberus
Cerberus
The Enemy Core
Cerberus
Level 89
God Stats
3W - 6L
1,679 SR
Queue Stats
86W - 96L
1,453 Elo+
Solo
Neith
Neith
WarSloths117
Neith
Level 61
God Stats
3W - 3L
1,581 SR
Queue Stats
49W - 49L
1,437 Elo+
Solo
Athena
Athena
chahlee__wonton
Athena
Level 162
God Stats
23W - 22L
1,583 SR
Queue Stats
341W - 347L
1,524 Elo+
Solo
Merlin
Merlin
xXxlucasxXx9812
Merlin
Level 70
God Stats
0W - 2L
1,500 SR
Queue Stats
675W - 657L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
D-shot-cha
Nemesis
12
1 / 2 / 0
6,805
454
8,869
16,240
7,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Muzen Cab
ItisDirt
Ah Muzen Cab
11
1 / 1 / 0
6,647
443
8,650
10,143
3,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Atlas
Jxnovx
Atlas
9
0 / 1 / 0
6,024
402
3,581
10,103
6,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 0 / 1
7,579
505
11,794
7,999
2,728
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
1 / 3 / 0
7,288
486
7,963
12,584
7,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
I_M1ss_Th3_Rag3
Gilgamesh
14
1 / 0 / 1
7,332
489
7,121
17,321
8,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
15
4 / 1 / 0
8,835
589
8,233
13,074
13,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 1 / 0
6,656
444
9,036
8,050
3,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 0 / 2
7,607
507
5,908
16,073
14,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 3 / 2
6,616
441
4,610
8,223
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
5
Kills
7
7
Deaths
5
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
D-shot-cha
Nemesis
1
2
0
0.5
L
Gilgamesh
I_M1ss_Th3_Rag3
Gilgamesh
1
0
1
1.5
W
Ah Muzen Cab
ItisDirt
Ah Muzen Cab
1
1
0
1
W
Atlas
Jxnovx
Atlas
0
1
0
0
L
Cerberus
4
1
0
4
W
2
0
1
2.5
L
2
1
0
2
L
0
0
2
1
W
1
3
0
0.33
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,857
Damage
34,908
57,069
Taken
62,741
28,108
Mitigated
43,979
14,406
Healing
23,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
D-shot-cha
Nemesis
8,869
4,063
0
5,322
16,240
7,377
0
3,335
12,520
0
55,006
L
Gilgamesh
I_M1ss_Th3_Rag3
Gilgamesh
7,121
2,103
0
6,679
17,321
8,717
0
3,724
13,519
0
72,846
W
Ah Muzen Cab
ItisDirt
Ah Muzen Cab
8,650
2,680
0
1,944
10,143
3,876
0
2,076
7,987
0
60,061
W
Atlas
Jxnovx
Atlas
3,581
1,530
0
654
10,103
6,780
0
1,444
8,537
14,581
0
L
Cerberus
8,233
396
0
4,391
13,074
13,822
118
561
11,524
72,570
5,004
W
11,794
759
0
4,096
7,999
2,728
0
1,992
5,571
67,097
0
L
9,036
2,842
0
3,463
8,050
3,323
678
1,973
6,077
0
46,344
L
5,908
1,443
0
8,025
16,073
14,756
0
4,342
11,731
37,891
6,081
W
7,963
2,661
0
2,390
12,584
7,347
0
6,206
5,420
1,847
44,843
L
4,610
299
0
946
8,223
3,361
0
5,336
2,887
40,522
937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,343
Gold Earned
37,046
372
Minions Killed
501
0
Camps Cleared
0
1,491,796
Distance Traveled
1,406,689
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,805
454
78
5
0
340,792
0
L
Gilgamesh
7,332
489
101
7
0
352,329
2
W
Ah Muzen Cab
6,647
443
81
5
0
300,630
0
W
Atlas
6,024
402
24
2
0
298,580
4
L
Cerberus
8,835
589
177
12
0
241,253
0
W
Agni
7,579
505
110
7
0
306,225
2
L
Neith
6,656
444
60
4
0
263,595
0
L
Athena
7,607
507
88
6
0
306,966
5
W
Surtr
7,288
486
79
5
0
245,569
0
L
Merlin
6,616
441
75
5
0
242,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role