Player Matchup

Ymir
Ymir
Cake_pop30
Ymir
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 99L
1,385 Elo+
Party 2
Neith
Neith
Tpgaming72
Neith
Level 68
God Stats
14W - 14L
1,479 SR
Queue Stats
92W - 72L
1,514 Elo+
Party 1
Fenrir
Fenrir
Tyler11223354
Fenrir
Level 122
God Stats
7W - 11L
1,380 SR
Queue Stats
88W - 85L
1,423 Elo+
Party 2
Hel
Hel
WalkinSwitch
Hel
Level 85
God Stats
1W - 2L
1,790 SR
Queue Stats
34W - 34L
1,441 Elo+
Party 1
Bellona
Bellona
lmlagginFRI
Bellona
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 141L
1,469 Elo+
Party 1
Team Averages
Level 110
1,530 SR
1,446 Elo+

VS

Team Averages
Level 102
1,516 SR
1,456 Elo+
Artemis
Artemis
ALEXSAiLS
Artemis
Level 125
God Stats
8W - 7L
1,742 SR
Queue Stats
95W - 87L
1,495 Elo+
Solo
Jormungandr
Jormungandr
BIGBANGxy
Jormungandr
Level 71
God Stats
6W - 7L
1,655 SR
Queue Stats
56W - 59L
1,312 Elo+
Solo
Set
Set
echoingscreams
Set
Level 129
God Stats
8W - 17L
1,070 SR
Queue Stats
130W - 117L
1,507 Elo+
Solo
Horus
Horus
robot_jo
Horus
Level 98
God Stats
6W - 5L
1,433 SR
Queue Stats
542W - 497L
1,529 Elo+
Solo
Neith
Neith
v4mp3nbyy
Neith
Level 89
God Stats
50W - 33L
1,682 SR
Queue Stats
273W - 250L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
6,439
585
4,053
8,154
4,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
9
0 / 3 / 3
5,110
465
4,358
7,907
2,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
1 / 5 / 0
5,139
467
3,641
11,593
4,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
1 / 5 / 0
5,664
515
3,262
8,673
1,885
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
lmlagginFRI
Bellona
11
1 / 2 / 1
5,943
540
7,124
11,206
8,619
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ALEXSAiLS
Artemis
10
0 / 2 / 2
5,921
538
5,371
6,013
2,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
BIGBANGxy
Jormungandr
9
2 / 0 / 3
6,065
551
5,717
8,743
6,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
7 / 1 / 1
7,653
696
6,061
10,451
5,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
robot_jo
Horus
12
2 / 1 / 0
6,843
622
7,534
12,142
8,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
v4mp3nbyy
Neith
12
5 / 1 / 4
7,124
648
9,808
9,169
3,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
16
16
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
ALEXSAiLS
Artemis
0
2
2
0.5
W
Jormungandr
BIGBANGxy
Jormungandr
2
0
3
3.5
L
2
1
0
2
L
Neith
0
3
3
0.5
L
1
5
0
0.2
L
1
5
0
0.2
W
7
1
1
7.5
L
Bellona
lmlagginFRI
Bellona
1
2
1
0.75
W
Horus
robot_jo
Horus
2
1
0
2
W
Neith
v4mp3nbyy
Neith
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,438
Damage
34,491
47,533
Taken
46,518
22,505
Mitigated
26,075
11,105
Healing
18,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ALEXSAiLS
Artemis
5,371
2,051
0
1,300
6,013
2,163
0
1,627
4,386
0
36,853
W
Jormungandr
BIGBANGxy
Jormungandr
5,717
1,622
206
2,791
8,743
6,612
0
1,812
6,931
25,745
315
L
4,053
216
250
2,027
8,154
4,789
0
1,923
6,231
21,538
0
L
Neith
4,358
1,883
0
1,533
7,907
2,571
0
2,721
5,186
0
36,398
L
3,641
1,108
0
1,048
11,593
4,641
0
1,073
10,482
0
26,569
L
3,262
272
406
2,692
8,673
1,885
0
0
8,673
32,655
0
W
6,061
2,335
0
3,469
10,451
5,924
0
1,165
9,286
0
64,147
L
Bellona
lmlagginFRI
Bellona
7,124
2,870
0
3,149
11,206
8,619
0
0
10,546
0
36,036
W
Horus
robot_jo
Horus
7,534
4,116
80
7,456
12,142
8,184
0
406
11,736
0
43,971
W
Neith
v4mp3nbyy
Neith
9,808
1,884
0
3,661
9,169
3,192
1,206
2,305
6,864
0
52,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,295
Gold Earned
33,606
260
Minions Killed
353
0
Camps Cleared
0
1,043,148
Distance Traveled
1,105,754
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,921
538
66
6
0
188,810
0
W
Jormungandr
6,065
551
34
3
0
234,105
4
L
Ymir
6,439
585
28
3
0
212,945
2
L
Neith
5,110
465
67
6
0
210,064
0
L
Fenrir
5,139
467
44
4
0
227,652
2
L
Hel
5,664
515
61
6
0
192,884
3
W
Set
7,653
696
106
10
0
267,388
0
L
Bellona
5,943
540
60
5
0
199,603
4
W
Horus
6,843
622
71
6
0
210,438
0
W
Neith
7,124
648
76
7
0
205,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role