Player Matchup

King Arthur
King Arthur
Platinum III
AGMAN80
King Arthur
Platinum III
Level 125
God Stats
4W - 8L
1,396 SR
Queue Stats
88W - 83L
1,824 MMR
Solo
Lancelot
Lancelot
Diamond I
ClocksOfTime
Lancelot
Diamond I
Level 178
God Stats
4W - 7L
1,588 SR
Queue Stats
294W - 262L
2,530 MMR
Solo
Xbalanque
Xbalanque
Platinum III
DefiantM7
Xbalanque
Platinum III
Level 144
God Stats
6W - 1L
2,000 SR
Queue Stats
165W - 159L
1,922 MMR
Solo
Aphrodite
Aphrodite
Platinum II
DinoNuggs
Aphrodite
Platinum II
Level 128
God Stats
3W - 4L
1,510 SR
Queue Stats
156W - 142L
1,881 MMR
Solo
Khepri
Khepri
Platinum V
LinkisHusbando
Khepri
Platinum V
Level 146
God Stats
0W - 1L
1,264 SR
Queue Stats
66W - 53L
1,792 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,552 SR
1,990 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,639 SR
1,990 MMR
Hercules
Hercules
Platinum V
BudistBeach
Hercules
Platinum V
Level 157
God Stats
9W - 10L
1,655 SR
Queue Stats
371W - 357L
1,779 MMR
Party 1
Kali
Kali
Diamond V
Draxkiller1
Kali
Diamond V
Level 165
God Stats
2W - 0L
1,716 SR
Queue Stats
145W - 138L
2,112 MMR
Solo
Achilles
Achilles
Diamond V
JugzMcBulge
Achilles
Diamond V
Level 162
God Stats
9W - 5L
1,638 SR
Queue Stats
229W - 215L
2,103 MMR
Solo
Sol
Sol
Platinum III
LIVEL0VELAUGH
Sol
Platinum III
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 138L
1,791 MMR
Party 1
Medusa
Medusa
Diamond IV
Ulontannannn
Medusa
Diamond IV
Level 65
God Stats
93W - 70L
1,684 SR
Queue Stats
248W - 246L
2,163 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AGMAN80
King Arthur
6
2 / 2 / 0
3,830
766
3,111
5,736
4,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
ClocksOfTime
Lancelot
1
0 / 0 / 0
2,412
482
0
0
0
Xbalanque
DefiantM7
Xbalanque
6
0 / 0 / 0
3,223
645
2,943
2,720
850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Aphrodite
DinoNuggs
Aphrodite
7
0 / 1 / 0
3,173
635
2,878
2,468
648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 0 / 0
3,326
665
1,101
2,711
1,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
CharonBellonaAthenaAgni

VS

Bans
Sun WukongThorUllrChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BudistBeach
Hercules
6
0 / 1 / 1
3,474
695
2,584
4,065
1,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
2 / 1 / 0
3,812
762
927
4,140
1,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Achilles
JugzMcBulge
Achilles
6
0 / 0 / 0
3,653
731
778
3,510
2,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
3,289
658
2,327
2,665
682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
7
1 / 0 / 0
3,832
766
1,490
3,908
1,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
3
3
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AGMAN80
King Arthur
2
2
0
1
W
Hercules
BudistBeach
Hercules
0
1
1
0.5
L
Lancelot
ClocksOfTime
Lancelot
0
0
0
0
L
Xbalanque
DefiantM7
Xbalanque
0
0
0
0
L
Aphrodite
DinoNuggs
Aphrodite
0
1
0
0
W
2
1
0
2
W
Achilles
JugzMcBulge
Achilles
0
0
0
0
W
0
0
0
0
L
0
0
0
0
W
Medusa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,033
Damage
8,106
13,635
Taken
18,288
7,329
Mitigated
7,309
5,041
Healing
8,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AGMAN80
King Arthur
3,111
617
0
1,415
5,736
4,006
0
0
5,467
0
21,921
W
Hercules
BudistBeach
Hercules
2,584
1,381
0
1,822
4,065
1,974
0
0
4,065
0
19,700
L
Lancelot
ClocksOfTime
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Xbalanque
DefiantM7
Xbalanque
2,943
1,377
0
981
2,720
850
0
925
1,795
0
20,926
L
Aphrodite
DinoNuggs
Aphrodite
2,878
273
0
1,442
2,468
648
0
0
2,468
14,473
473
W
927
401
0
2,225
4,140
1,337
0
259
3,835
0
21,124
W
Achilles
JugzMcBulge
Achilles
778
190
0
1,932
3,510
2,125
0
261
3,027
0
9,381
W
2,327
1,836
0
1,796
2,665
682
0
413
2,252
20,846
2,742
L
1,101
75
0
1,203
2,711
1,825
0
1,359
1,352
8,169
0
W
Medusa
1,490
967
0
1,180
3,908
1,191
0
2,290
1,266
0
18,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,964
Gold Earned
18,060
110
Minions Killed
177
0
Camps Cleared
0
410,213
Distance Traveled
519,723
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,830
766
39
8
0
98,423
0
W
Hercules
3,474
695
35
7
0
111,304
0
L
Lancelot
2,412
482
0
0
0
0
0
L
Xbalanque
3,223
645
42
8
0
96,906
2
L
Aphrodite
3,173
635
22
4
0
102,182
0
W
Kali
3,812
762
38
8
0
115,699
0
W
Achilles
3,653
731
14
3
0
110,511
3
W
Sol
3,289
658
52
10
0
92,706
0
L
Khepri
3,326
665
7
1
0
112,702
0
W
Medusa
3,832
766
38
8
0
89,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role