Player Matchup

Anubis
Anubis
AuraFly
Anubis
Level 14
God Stats
2W - 3L
1,472 SR
Queue Stats
6W - 21L
1,226 Elo+
Party 2
Cthulhu
Cthulhu
Aurobos
Cthulhu
Level 13
God Stats
3W - 3L
1,553 SR
Queue Stats
10W - 20L
1,408 Elo+
Party 2
Loki
Loki
BioTri
Loki
Level 81
God Stats
1W - 2L
1,721 SR
Queue Stats
22W - 45L
1,285 Elo+
Party 2
Yemoja
Yemoja
Onochan
Yemoja
Level 15
God Stats
9W - 21L
1,279 SR
Queue Stats
15W - 37L
1,220 Elo+
Party 2
Skadi
Skadi
ur_local_catlady
Skadi
Level 35
God Stats
7W - 5L
1,493 SR
Queue Stats
18W - 8L
1,797 Elo+
Solo
Team Averages
Level 32
1,504 SR
1,387 Elo+

VS

Team Averages
Level 37
1,491 SR
1,383 Elo+
Xing Tian
Xing Tian
Dredgenyoir
Xing Tian
Level 66
God Stats
3W - 1L
1,470 SR
Queue Stats
137W - 140L
1,400 Elo+
Party 3
Izanami
Izanami
DubitoErgoSum
Izanami
Level 9
God Stats
1W - 0L
1,330 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
MartilloBlanco1
Gilgamesh
Level 51
God Stats
11W - 7L
1,702 SR
Queue Stats
50W - 43L
1,376 Elo+
Party 1
Bakasura
Bakasura
SlateClient9562
Bakasura
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
57W - 52L
1,341 Elo+
Party 1
Ravana
Ravana
iMrStick
Ravana
Level 34
God Stats
7W - 12L
1,450 SR
Queue Stats
46W - 56L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AuraFly
Anubis
10
0 / 5 / 0
6,100
436
2,355
7,750
2,541
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Aurobos
Cthulhu
11
0 / 1 / 0
6,554
468
8,528
9,991
10,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Loki
BioTri
Loki
11
0 / 4 / 0
5,762
412
5,595
10,682
4,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
Onochan
Yemoja
11
1 / 1 / 0
6,565
469
4,516
8,507
5,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 0 / 0
6,194
442
4,536
7,402
2,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dredgenyoir
Xing Tian
11
1 / 1 / 0
7,001
500
5,051
10,586
8,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
11
0 / 1 / 1
6,171
441
5,392
6,225
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
MartilloBlanco1
Gilgamesh
13
2 / 0 / 1
7,731
552
6,980
13,952
10,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
14
4 / 0 / 2
7,849
561
5,330
13,810
6,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ravana
iMrStick
Ravana
13
4 / 0 / 1
7,754
554
6,251
4,435
2,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
2
Kills
11
11
Deaths
2
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
AuraFly
Anubis
0
5
0
0
L
Cthulhu
Aurobos
Cthulhu
0
1
0
0
L
Loki
BioTri
Loki
0
4
0
0
W
Xing Tian
Dredgenyoir
Xing Tian
1
1
0
1
W
Izanami
0
1
1
0.5
W
Gilgamesh
MartilloBlanco1
Gilgamesh
2
0
1
2.5
L
Yemoja
Onochan
Yemoja
1
1
0
1
W
Bakasura
4
0
2
5
W
Ravana
iMrStick
Ravana
4
0
1
4.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,530
Damage
29,004
44,332
Taken
49,008
25,681
Mitigated
31,128
9,972
Healing
14,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AuraFly
Anubis
2,355
357
0
1,496
7,750
2,541
0
0
7,141
31,175
840
L
Cthulhu
Aurobos
Cthulhu
8,528
1,165
0
3,340
9,991
10,706
0
0
9,169
39,877
1,118
L
Loki
BioTri
Loki
5,595
1,610
0
0
10,682
4,351
0
0
10,229
0
52,470
W
Xing Tian
Dredgenyoir
Xing Tian
5,051
228
1,265
1,288
10,586
8,828
0
2,603
7,983
23,284
3,881
W
Izanami
5,392
3,166
0
222
6,225
2,466
878
1,913
4,312
0
47,442
W
Gilgamesh
MartilloBlanco1
Gilgamesh
6,980
2,392
0
3,362
13,952
10,374
0
6,803
6,047
0
49,760
L
Yemoja
Onochan
Yemoja
4,516
786
2,571
1,885
8,507
5,359
0
1,746
6,761
22,107
0
W
Bakasura
5,330
4,258
0
6,322
13,810
6,802
0
947
12,822
0
68,582
W
Ravana
iMrStick
Ravana
6,251
935
0
1,744
4,435
2,658
752
1,788
2,647
0
43,599
L
4,536
881
0
680
7,402
2,724
294
2,562
4,840
0
53,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,175
Gold Earned
36,506
319
Minions Killed
385
0
Camps Cleared
0
1,271,501
Distance Traveled
1,316,638
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,100
436
64
5
0
226,342
0
L
Cthulhu
6,554
468
70
5
0
269,226
0
L
Loki
5,762
412
66
5
0
275,059
0
W
Xing Tian
7,001
500
31
2
0
259,972
0
W
Izanami
6,171
441
83
6
0
251,602
0
W
Gilgamesh
7,731
552
92
7
0
270,723
0
L
Yemoja
6,565
469
37
3
0
239,296
0
W
Bakasura
7,849
561
121
9
0
300,572
0
W
Ravana
7,754
554
58
4
0
233,769
0
L
Skadi
6,194
442
82
6
0
261,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role