Player Matchup

King Arthur
King Arthur
EnuffDakka
King Arthur
Level 84
God Stats
9W - 2L
1,655 SR
Queue Stats
325W - 305L
1,510 Elo+
Party 3
Tiamat
Tiamat
FarmerFruit
Tiamat
Level 62
God Stats
4W - 6L
1,248 SR
Queue Stats
43W - 38L
1,446 Elo+
Party 3
Sylvanus
Sylvanus
KenixCSGO
Sylvanus
Level 66
God Stats
10W - 2L
1,854 SR
Queue Stats
67W - 60L
1,557 Elo+
Party 1
Artemis
Artemis
Shivver
Artemis
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 77L
1,573 Elo+
Party 1
Mercury
Mercury
alexmitchell9696
Mercury
Level 48
God Stats
9W - 7L
1,615 SR
Queue Stats
136W - 140L
1,442 Elo+
Solo
Team Averages
Level 69
1,574 SR
1,505 Elo+

VS

Team Averages
Level 65
1,508 SR
1,472 Elo+
Atlas
Atlas
BattlePuss FLAK
Atlas
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 19L
1,407 Elo+
Party 2
Sun Wukong
Sun Wukong
TheSupportBot
Sun Wukong
Level 66
God Stats
0W - 2L
1,269 SR
Queue Stats
112W - 79L
1,535 Elo+
Solo
Izanami
Izanami
USS Liberty8993
Izanami
Level 63
God Stats
0W - 1L
1,651 SR
Queue Stats
13W - 21L
1,392 Elo+
Party 2
Zeus
Zeus
haloverx1
Zeus
Level 123
God Stats
1W - 2L
1,718 SR
Queue Stats
45W - 49L
1,520 Elo+
Solo
Mercury
Mercury
thekingduck0812
Mercury
Level 32
God Stats
8W - 12L
1,400 SR
Queue Stats
25W - 15L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EnuffDakka
King Arthur
17
4 / 3 / 2
10,867
604
16,972
17,601
24,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
17
5 / 1 / 1
10,057
559
8,123
10,931
6,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
KenixCSGO
Sylvanus
15
1 / 2 / 9
9,358
520
8,907
16,451
15,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
Shivver
Artemis
17
4 / 1 / 3
10,183
566
15,711
9,049
4,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 5 / 7
9,199
511
5,629
17,170
7,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
7,802
433
7,451
16,907
14,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
TheSupportBot
Sun Wukong
16
1 / 2 / 4
9,522
529
9,665
19,020
18,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

14
1 / 4 / 3
8,483
471
3,752
12,060
3,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
15
2 / 4 / 2
9,271
515
11,361
11,335
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 4 / 1
9,209
512
12,472
17,618
9,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
16
Kills
12
12
Deaths
16
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
W
King Arthur
EnuffDakka
King Arthur
4
3
2
1.67
W
Tiamat
5
1
1
5.5
W
Sylvanus
KenixCSGO
Sylvanus
1
2
9
2.75
W
Artemis
Shivver
Artemis
4
1
3
5.5
L
Sun Wukong
TheSupportBot
Sun Wukong
1
2
4
1.5
L
1
4
3
0.63
W
2
5
7
1.1
L
Zeus
2
4
2
0.75
L
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,342
Damage
44,701
71,202
Taken
76,940
58,189
Mitigated
50,292
16,993
Healing
16,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,451
2,673
7
3,224
16,907
14,202
0
4,441
12,006
34,831
912
W
King Arthur
EnuffDakka
King Arthur
16,972
1,861
0
1,476
17,601
24,356
0
905
16,696
0
93,194
W
Tiamat
8,123
510
0
2,702
10,931
6,134
679
4,609
5,848
61,201
0
W
Sylvanus
KenixCSGO
Sylvanus
8,907
1,601
4,043
5,192
16,451
15,533
448
5,198
11,112
28,714
1,961
W
Artemis
Shivver
Artemis
15,711
8,508
0
2,670
9,049
4,322
0
2,751
6,287
0
93,817
L
Sun Wukong
TheSupportBot
Sun Wukong
9,665
2,306
0
4,278
19,020
18,871
0
1,073
17,682
0
72,116
L
3,752
2,878
0
3,030
12,060
3,656
0
2,632
9,424
0
60,338
W
5,629
3,494
0
910
17,170
7,844
441
3,828
13,070
0
85,047
L
Zeus
11,361
1,382
0
1,738
11,335
4,378
518
5,219
5,330
70,905
1,089
L
12,472
8,509
0
4,359
17,618
9,185
0
2,192
15,311
0
75,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,664
Gold Earned
44,287
570
Minions Killed
532
0
Camps Cleared
0
1,797,262
Distance Traveled
1,782,268
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,802
433
40
2
0
368,573
0
W
King Arthur
10,867
604
148
8
0
337,721
0
W
Tiamat
10,057
559
132
7
0
364,367
0
W
Sylvanus
9,358
520
34
2
0
348,985
0
W
Artemis
10,183
566
137
8
0
335,003
4
L
Sun Wukong
9,522
529
135
8
0
351,044
6
L
Izanami
8,483
471
130
7
0
315,112
0
W
Mercury
9,199
511
119
7
0
411,186
0
L
Zeus
9,271
515
126
7
0
335,166
0
L
Mercury
9,209
512
101
6
0
412,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role