Player Matchup

Pele
Pele
 
Pele
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ChaCortaREX
Danzaburou
Level 141
God Stats
5W - 0L
1,719 SR
Queue Stats
113W - 115L
1,524 Elo+
Party 1
Zhong Kui
Zhong Kui
alan13569
Zhong Kui
Level 104
God Stats
10W - 8L
1,785 SR
Queue Stats
72W - 84L
1,433 Elo+
Party 1
Cabrakan
Cabrakan
diecults
Cabrakan
Level 110
God Stats
12W - 26L
1,331 SR
Queue Stats
448W - 424L
1,427 Elo+
Solo
Fenrir
Fenrir
diegososa2003
Fenrir
Level 110
God Stats
8W - 10L
1,548 SR
Queue Stats
110W - 107L
1,527 Elo+
Party 1
Team Averages
Level 117
1,577 SR
1,482 Elo+

VS

Team Averages
Level 95
1,566 SR
1,479 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Jahdun
Arachne
Level 83
God Stats
3W - 4L
1,504 SR
Queue Stats
7W - 11L
1,418 Elo+
Solo
Vamana
Vamana
Lọve
Vamana
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
320W - 282L
1,520 Elo+
Solo
Poseidon
Poseidon
insane_lord21
Poseidon
Level 85
God Stats
3W - 5L
1,490 SR
Queue Stats
399W - 381L
1,466 Elo+
Party 2
Ares
Ares
smashinteags2
Ares
Level 65
God Stats
2W - 2L
1,838 SR
Queue Stats
476W - 465L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
5 / 2 / 3
7,648
695
9,820
7,939
6,822
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Danzaburou
ChaCortaREX
Danzaburou
11
3 / 0 / 3
6,915
629
11,018
4,871
1,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
alan13569
Zhong Kui
12
2 / 0 / 0
6,989
635
3,104
5,325
4,159
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cabrakan
diecults
Cabrakan
11
1 / 2 / 6
6,576
598
3,904
12,085
11,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

13
6 / 3 / 5
7,707
701
3,746
10,128
4,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 3 / 2
5,438
494
7,440
9,649
4,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Arachne
Jahdun
Arachne
11
4 / 4 / 0
6,397
582
6,233
11,792
5,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vamana
Lọve
Vamana
7
1 / 5 / 1
5,135
467
2,823
8,301
3,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
insane_lord21
Poseidon
10
0 / 1 / 0
5,469
497
2,996
4,532
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 4 / 2
5,566
506
3,815
12,609
10,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
17
Kills
6
7
Deaths
17
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
2
3
3.25
L
Heimdallr
 
Heimdallr
1
3
2
0.67
W
Danzaburou
ChaCortaREX
Danzaburou
3
0
3
4.5
L
Arachne
Jahdun
Arachne
4
4
0
1
L
Vamana
Lọve
Vamana
1
5
1
0.3
W
Zhong Kui
alan13569
Zhong Kui
2
0
0
2
W
Cabrakan
diecults
Cabrakan
1
2
6
2
W
6
3
5
2.83
L
Poseidon
insane_lord21
Poseidon
0
1
0
0
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,592
Damage
23,307
40,348
Taken
46,883
29,120
Mitigated
25,694
16,572
Healing
11,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,820
1,588
0
1,756
7,939
6,822
296
428
7,511
653
56,878
L
Heimdallr
 
Heimdallr
7,440
4,157
0
2,849
9,649
4,571
0
1,221
8,428
0
47,858
W
Danzaburou
ChaCortaREX
Danzaburou
11,018
6,414
0
2,284
4,871
1,969
0
934
3,937
0
57,070
L
Arachne
Jahdun
Arachne
6,233
3,970
0
3,725
11,792
5,514
0
1,375
10,417
0
34,891
L
Vamana
Lọve
Vamana
2,823
1,051
0
1,513
8,301
3,620
0
255
8,046
0
22,763
W
Zhong Kui
alan13569
Zhong Kui
3,104
110
0
4,204
5,325
4,159
730
2,643
2,682
46,212
813
W
Cabrakan
diecults
Cabrakan
3,904
737
300
2,802
12,085
11,590
124
1,849
10,236
14,318
1,018
W
3,746
775
0
5,226
10,128
4,580
0
640
9,488
0
55,924
L
Poseidon
insane_lord21
Poseidon
2,996
395
0
931
4,532
1,616
0
2,400
2,132
37,559
415
L
3,815
801
0
2,337
12,609
10,373
0
1,888
10,721
12,277
575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,835
Gold Earned
28,005
358
Minions Killed
236
0
Camps Cleared
0
1,137,216
Distance Traveled
1,056,584
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,648
695
81
7
0
220,712
0
L
Heimdallr
5,438
494
76
7
0
219,233
0
W
Danzaburou
6,915
629
93
8
0
204,811
1
L
Arachne
6,397
582
53
5
0
241,317
0
L
Vamana
5,135
467
30
3
0
161,901
0
W
Zhong Kui
6,989
635
69
6
0
216,426
1
W
Cabrakan
6,576
598
20
2
0
234,098
5
W
Fenrir
7,707
701
95
9
0
261,169
0
L
Poseidon
5,469
497
59
5
0
204,213
0
L
Ares
5,566
506
18
2
0
229,920
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role