Player Matchup

Surtr
Surtr
Froggeroni
Surtr
Level 43
God Stats
4W - 4L
1,203 SR
Queue Stats
4W - 6L
1,075 Elo+
Solo
Sol
Sol
Sarigashi
Sol
Level 66
God Stats
2W - 4L
1,449 SR
Queue Stats
161W - 159L
1,450 Elo+
Solo
Anubis
Anubis
btwillz
Anubis
Level 72
God Stats
1W - 5L
1,275 SR
Queue Stats
64W - 62L
1,465 Elo+
Solo
Bellona
Bellona
deathsgrasp1756
Bellona
Level 36
God Stats
2W - 8L
1,449 SR
Queue Stats
41W - 54L
1,378 Elo+
Solo
Cthulhu
Cthulhu
unboard_season4
Cthulhu
Level 50
God Stats
7W - 5L
1,669 SR
Queue Stats
48W - 39L
1,430 Elo+
Solo
Team Averages
Level 53
1,409 SR
1,360 Elo+

VS

Team Averages
Level 62
1,417 SR
1,402 Elo+
Pele
Pele
Angelious003
Pele
Level 66
God Stats
1W - 3L
1,184 SR
Queue Stats
99W - 103L
1,413 Elo+
Solo
Ares
Ares
DuhPurple
Ares
Level 48
God Stats
5W - 3L
1,502 SR
Queue Stats
47W - 59L
1,342 Elo+
Solo
Medusa
Medusa
TheiaTrasher
Medusa
Level 45
God Stats
14W - 13L
1,446 SR
Queue Stats
44W - 71L
1,303 Elo+
Solo
Bastet
Bastet
Tuca Mote8761
Bastet
Level 63
God Stats
23W - 28L
1,451 SR
Queue Stats
515W - 519L
1,459 Elo+
Solo
Sun Wukong
Sun Wukong
Will Ferrellfan
Sun Wukong
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
177W - 155L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
1
0 / 1 / 0
3,312
331
1,348
1,593
597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
1 / 2 / 0
4,864
486
4,345
6,143
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Anubis
btwillz
Anubis
10
1 / 3 / 0
5,112
511
4,369
7,335
3,535
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
0 / 2 / 0
4,565
457
2,869
8,020
6,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 2 / 1
4,676
468
2,146
6,486
4,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,204
620
3,184
8,948
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ares
9
3 / 1 / 2
5,711
571
2,256
5,477
3,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Medusa
9
2 / 0 / 2
4,985
499
6,244
4,396
1,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 1 / 1
5,905
591
5,550
7,217
1,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
Will Ferrellfan
Sun Wukong
12
1 / 0 / 1
6,707
671
3,453
6,565
3,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
10
10
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
Ares
3
1
2
4
L
Surtr
0
1
0
0
L
1
2
0
0.5
W
Medusa
2
0
2
3
W
2
1
1
2.5
W
Sun Wukong
Will Ferrellfan
Sun Wukong
1
0
1
1.5
L
Anubis
btwillz
Anubis
1
3
0
0.33
L
0
2
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,077
Damage
20,687
29,577
Taken
32,603
16,829
Mitigated
14,582
9,299
Healing
6,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,184
594
0
1,369
8,948
3,867
0
807
8,141
0
59,583
W
Ares
2,256
404
0
1,174
5,477
3,671
0
3,197
2,280
15,160
0
L
Surtr
1,348
1,148
0
441
1,593
597
0
464
1,129
81
1,267
L
4,345
1,525
0
2,183
6,143
1,831
0
513
5,630
29,491
4,037
W
Medusa
6,244
1,850
0
400
4,396
1,480
0
2,381
2,015
0
34,173
W
5,550
1,107
0
1,247
7,217
1,615
0
4,252
2,965
0
31,321
W
Sun Wukong
Will Ferrellfan
Sun Wukong
3,453
1,079
0
2,247
6,565
3,949
0
0
6,565
0
56,423
L
Anubis
btwillz
Anubis
4,369
99
0
2,631
7,335
3,535
0
0
7,335
30,508
0
L
2,869
755
0
2,408
8,020
6,469
0
0
8,020
0
27,223
L
2,146
157
899
737
6,486
4,397
0
1,279
5,207
15,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,529
Gold Earned
29,512
188
Minions Killed
295
0
Camps Cleared
0
723,703
Distance Traveled
965,890
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,204
620
99
10
0
198,648
0
W
Ares
5,711
571
29
3
0
199,327
0
L
Surtr
3,312
331
0
0
0
31,251
1
L
Sol
4,864
486
51
5
0
176,386
0
W
Medusa
4,985
499
26
3
0
198,028
0
W
Bastet
5,905
591
47
5
0
195,586
0
W
Sun Wukong
6,707
671
94
9
0
174,301
2
L
Anubis
5,112
511
61
6
0
150,283
0
L
Bellona
4,565
457
52
5
0
170,851
0
L
Cthulhu
4,676
468
24
2
0
194,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role