Player Matchup

Fenrir
Fenrir
Platinum IV
BongRipErik
Fenrir
Platinum IV
Level 128
God Stats
44W - 46L
1,640 SR
Queue Stats
416W - 412L
1,821 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
DJL4
Baron Samedi
Gold I
Level 158
God Stats
1W - 3L
1,758 SR
Queue Stats
169W - 169L
1,819 MMR
Solo
Amaterasu
Amaterasu
Gold I
EwYuqii
Amaterasu
Gold I
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 51L
1,780 MMR
Party 1
Neith
Neith
Platinum IV
FloatYurGoat
Neith
Platinum IV
Level 102
God Stats
1W - 4L
1,365 SR
Queue Stats
75W - 72L
1,826 MMR
Party 1
Anubis
Anubis
Gold I
dee7z
Anubis
Gold I
Level 84
God Stats
5W - 2L
2,074 SR
Queue Stats
122W - 112L
1,797 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,667 SR
1,808 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,572 SR
1,751 MMR
Ix Chel
Ix Chel
Platinum IV
 
Ix Chel
Platinum IV
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Platinum III
Djuyce7060
Arachne
Platinum III
Level 113
God Stats
26W - 22L
1,652 SR
Queue Stats
916W - 913L
1,824 MMR
Solo
Anhur
Anhur
Platinum IV
PsychoPanda1394
Anhur
Platinum IV
Level 141
God Stats
3W - 3L
1,605 SR
Queue Stats
68W - 65L
1,833 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
RayCharger
Erlang Shen
Platinum IV
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 56L
1,792 MMR
Party 2
Atlas
Atlas
Platinum IV
SterMiester
Atlas
Platinum IV
Level 153
God Stats
10W - 9L
1,606 SR
Queue Stats
134W - 142L
1,805 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
3 / 1 / 0
4,055
811
3,863
4,277
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
DJL4
Baron Samedi
1
0 / 1 / 0
2,492
498
0
757
354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
EwYuqii
Amaterasu
6
0 / 2 / 1
3,501
700
1,302
5,449
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 0 / 1
3,433
687
2,308
2,055
553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
dee7z
Anubis
7
2 / 0 / 1
4,033
807
2,005
1,745
730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
KaliKukulkanKhepriLokiBellona

VS

Bans
OsirisAresAphroditeAthenaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
6
0 / 2 / 1
3,407
681
1,065
3,109
759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Djuyce7060
Arachne
6
1 / 1 / 0
3,442
688
453
3,964
950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

6
0 / 0 / 0
3,156
631
397
2,147
570
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Erlang Shen
RayCharger
Erlang Shen
7
2 / 1 / 0
4,178
836
2,962
4,182
1,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

6
0 / 1 / 0
3,445
689
377
3,961
2,389
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
5
Kills
3
4
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
2
1
0.25
L
Fenrir
3
1
0
3
L
Baron Samedi
DJL4
Baron Samedi
0
1
0
0
W
Arachne
Djuyce7060
Arachne
1
1
0
1
L
Amaterasu
EwYuqii
Amaterasu
0
2
1
0.25
L
0
0
1
0.5
W
0
0
0
0
W
Erlang Shen
RayCharger
Erlang Shen
2
1
0
2
W
0
1
0
0
L
Anubis
dee7z
Anubis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,478
Damage
5,254
14,283
Taken
17,363
5,059
Mitigated
5,975
7,242
Healing
8,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
1,065
75
103
786
3,109
759
0
0
3,109
13,759
0
L
Fenrir
3,863
1,014
0
2,311
4,277
1,395
0
874
3,403
0
20,916
L
Baron Samedi
DJL4
Baron Samedi
0
0
0
16
757
354
0
0
757
0
0
W
Arachne
Djuyce7060
Arachne
453
250
0
2,453
3,964
950
0
529
3,435
0
10,298
L
Amaterasu
EwYuqii
Amaterasu
1,302
1,047
0
2,640
5,449
2,027
0
0
5,449
0
15,179
L
2,308
780
0
835
2,055
553
0
377
1,678
0
19,883
W
397
306
0
1,075
2,147
570
0
181
1,966
0
19,434
W
Erlang Shen
RayCharger
Erlang Shen
2,962
2,010
0
2,354
4,182
1,307
0
757
3,425
0
20,750
W
377
63
0
1,541
3,961
2,389
0
538
3,423
8,773
0
L
Anubis
dee7z
Anubis
2,005
82
0
1,440
1,745
730
0
191
1,554
20,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,514
Gold Earned
17,628
139
Minions Killed
151
0
Camps Cleared
0
400,812
Distance Traveled
499,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
3,407
681
26
5
0
98,125
0
L
Fenrir
4,055
811
38
8
0
108,447
0
L
Baron Samedi
2,492
498
0
0
0
9,855
0
W
Arachne
3,442
688
31
6
0
120,640
0
L
Amaterasu
3,501
700
28
6
0
98,455
0
L
Neith
3,433
687
31
6
0
84,172
0
W
Anhur
3,156
631
40
8
0
96,102
0
W
Erlang Shen
4,178
836
43
9
0
80,702
0
W
Atlas
3,445
689
11
2
0
103,815
0
L
Anubis
4,033
807
42
8
0
99,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role