Player Matchup

Yu Huang
Yu Huang
ChaacorG-a-y
Yu Huang
Level 68
God Stats
10W - 16L
1,296 SR
Queue Stats
319W - 280L
1,569 Elo+
Party 2
Cerberus
Cerberus
CoolCoffee00680
Cerberus
Level 26
God Stats
2W - 1L
1,829 SR
Queue Stats
24W - 22L
1,549 Elo+
Party 2
Medusa
Medusa
DaddyMula69
Medusa
Level 32
God Stats
13W - 10L
1,524 SR
Queue Stats
51W - 52L
1,501 Elo+
Party 4
Pele
Pele
MrViking98
Pele
Level 34
God Stats
3W - 3L
1,753 SR
Queue Stats
77W - 83L
1,256 Elo+
Solo
Odin
Odin
Wiggymatt
Odin
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 44L
1,554 Elo+
Party 4
Team Averages
Level 61
1,581 SR
1,486 Elo+

VS

Team Averages
Level 57
1,527 SR
1,522 Elo+
Lancelot
Lancelot
Bigewoo
Lancelot
Level 66
God Stats
2W - 1L
1,207 SR
Queue Stats
11W - 6L
1,633 Elo+
Party 3
Danzaburou
Danzaburou
CaptainAut
Danzaburou
Level 49
God Stats
8W - 3L
1,854 SR
Queue Stats
62W - 62L
1,540 Elo+
Party 1
Ares
Ares
SushiiKiller
Ares
Level 115
God Stats
1W - 0L
1,312 SR
Queue Stats
96W - 92L
1,589 Elo+
Party 1
Fenrir
Fenrir
WrldError
Fenrir
Level 29
God Stats
3W - 1L
1,763 SR
Queue Stats
23W - 23L
1,544 Elo+
Party 1
Janus
Janus
cootiekilla
Janus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,304 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ChaacorG-a-y
Yu Huang
11
0 / 1 / 1
5,595
560
3,108
3,787
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
9
1 / 2 / 0
5,244
524
2,934
8,060
5,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
10
2 / 4 / 0
5,690
569
3,472
7,403
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 0
5,469
547
1,586
5,810
2,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Odin
9
0 / 2 / 0
4,904
490
3,409
9,657
6,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bigewoo
Lancelot
12
4 / 0 / 2
6,692
669
5,628
7,189
3,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
CaptainAut
Danzaburou
11
2 / 0 / 2
6,646
665
4,417
4,995
1,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 0 / 0
6,263
626
4,531
5,573
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
WrldError
Fenrir
9
2 / 2 / 2
5,312
531
4,618
9,178
3,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 1 / 1
6,314
631
1,378
2,178
606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
10
10
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Bigewoo
Lancelot
4
0
2
5
W
Danzaburou
CaptainAut
Danzaburou
2
0
2
3
L
Yu Huang
ChaacorG-a-y
Yu Huang
0
1
1
0.5
L
Cerberus
1
2
0
0.5
L
Medusa
2
4
0
0.5
L
0
1
0
0
W
2
0
0
2
L
Odin
0
2
0
0
W
Fenrir
WrldError
Fenrir
2
2
2
1.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,509
Damage
20,572
34,717
Taken
29,113
18,324
Mitigated
13,486
8,072
Healing
9,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Bigewoo
Lancelot
5,628
2,078
0
4,366
7,189
3,131
0
2,084
5,105
0
51,515
W
Danzaburou
CaptainAut
Danzaburou
4,417
2,739
0
2,237
4,995
1,756
1,003
311
4,684
0
42,778
L
Yu Huang
ChaacorG-a-y
Yu Huang
3,108
355
0
825
3,787
1,310
0
0
3,787
48,410
1,050
L
Cerberus
2,934
169
0
2,570
8,060
5,929
0
601
7,383
17,215
0
L
Medusa
3,472
841
0
1,554
7,403
2,605
480
0
7,403
0
42,553
L
1,586
221
0
966
5,810
2,249
0
700
5,026
0
49,922
W
4,531
816
0
1,500
5,573
4,358
0
487
4,704
30,477
2,458
L
Odin
3,409
867
0
2,157
9,657
6,231
0
3,886
5,349
0
27,991
W
Fenrir
WrldError
Fenrir
4,618
1,560
0
1,029
9,178
3,635
0
1,729
7,278
0
13,860
W
1,378
101
0
42
2,178
606
0
1,529
649
43,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,902
Gold Earned
31,227
316
Minions Killed
332
0
Camps Cleared
0
967,960
Distance Traveled
1,083,708
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,692
669
89
9
0
277,309
1
W
Danzaburou
6,646
665
74
7
0
199,115
0
L
Yu Huang
5,595
560
99
10
0
194,582
1
L
Cerberus
5,244
524
21
2
0
172,915
1
L
Medusa
5,690
569
67
7
0
169,982
0
L
Pele
5,469
547
87
9
0
216,837
0
W
Ares
6,263
626
68
7
0
189,956
0
L
Odin
4,904
490
42
4
0
213,644
0
W
Fenrir
5,312
531
10
1
0
215,441
0
W
Janus
6,314
631
91
9
0
201,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role