Player Matchup

Thor
Thor
 
Thor
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Devonmg23
Bacchus
Level 108
God Stats
9W - 7L
1,320 SR
Queue Stats
29W - 26L
1,487 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kronos623
Morgan Le Fay
Level 145
God Stats
8W - 2L
1,618 SR
Queue Stats
181W - 153L
1,591 Elo+
Solo
Chaac
Chaac
shadowstrive
Chaac
Level 106
God Stats
4W - 1L
1,838 SR
Queue Stats
66W - 61L
1,371 Elo+
Solo
Nox
Nox
xXPefectGunXx
Nox
Level 88
God Stats
2W - 3L
1,408 SR
Queue Stats
19W - 13L
1,551 Elo+
Solo
Team Averages
Level 115
1,537 SR
1,500 Elo+

VS

Team Averages
Level 99
1,508 SR
1,506 Elo+
Arachne
Arachne
 
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
NeroXHero
Anubis
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 42L
1,517 Elo+
Solo
King Arthur
King Arthur
terryz46
King Arthur
Level 127
God Stats
18W - 30L
1,538 SR
Queue Stats
1,163W - 1,193L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
0 / 1 / 0
7,370
921
1,397
2,514
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Devonmg23
Bacchus
14
0 / 1 / 3
8,813
1,102
6,444
9,912
12,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
kronos623
Morgan Le Fay
14
1 / 0 / 2
8,702
1,088
10,360
3,392
1,674
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 2 / 1
8,043
1,005
10,123
9,398
8,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

14
1 / 4 / 2
8,240
1,030
2,483
6,955
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

314

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
6 / 0 / 1
9,700
1,213
9,451
11,132
6,213
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
 
Artemis
14
1 / 2 / 6
8,859
1,107
9,509
11,963
5,005
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
 
Scylla
11
0 / 0 / 0
5,544
693
0
0
0
Anubis
NeroXHero
Anubis
15
0 / 1 / 7
8,903
1,113
9,178
10,193
5,703
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
terryz46
King Arthur
11
0 / 0 / 0
5,544
693
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
3
Kills
7
8
Deaths
3
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
0
1
0
0
L
Arachne
 
Arachne
6
0
1
6.5
L
Artemis
 
Artemis
1
2
6
2
L
Scylla
 
Scylla
0
0
0
0
W
Bacchus
Devonmg23
Bacchus
0
1
3
1.5
L
Anubis
NeroXHero
Anubis
0
1
7
3.5
W
Morgan Le Fay
kronos623
Morgan Le Fay
1
0
2
2
W
1
2
1
0.75
L
King Arthur
terryz46
King Arthur
0
0
0
0
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,807
Damage
28,138
32,171
Taken
33,288
27,163
Mitigated
16,921
5,417
Healing
5,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
1,397
74
0
287
2,514
1,536
0
121
2,393
0
7,366
L
Arachne
 
Arachne
9,451
7,548
0
2,602
11,132
6,213
0
5,253
5,737
0
21,117
L
Artemis
 
Artemis
9,509
4,899
0
643
11,963
5,005
0
7,229
4,522
0
28,400
L
Scylla
 
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
Devonmg23
Bacchus
6,444
441
0
3,474
9,912
12,081
0
4,218
5,694
13,724
0
L
Anubis
NeroXHero
Anubis
9,178
436
0
2,475
10,193
5,703
0
5,722
4,285
38,056
0
W
Morgan Le Fay
kronos623
Morgan Le Fay
10,360
435
0
254
3,392
1,674
0
743
2,649
41,343
2,101
W
10,123
885
0
1,298
9,398
8,647
0
2,884
6,514
0
26,042
L
King Arthur
terryz46
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
2,483
144
0
104
6,955
3,225
0
1,212
5,743
18,087
55

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,168
Gold Earned
38,550
198
Minions Killed
150
4
Camps Cleared
6
700,062
Distance Traveled
450,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,370
921
14
2
2
76,797
0
L
Arachne
9,700
1,213
22
3
3
169,971
0
L
Artemis
8,859
1,107
47
6
1
136,026
0
L
Scylla
5,544
693
0
0
0
0
0
W
Bacchus
8,813
1,102
16
2
0
166,180
0
L
Anubis
8,903
1,113
81
10
2
144,035
0
W
Morgan Le Fay
8,702
1,088
91
11
0
180,422
0
W
Chaac
8,043
1,005
34
4
2
141,447
0
L
King Arthur
5,544
693
0
0
0
0
0
W
Nox
8,240
1,030
43
5
0
135,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role