Player Matchup

Osiris
Osiris
BusyFlames863
Osiris
Level 144
God Stats
1W - 0L
1,748 SR
Queue Stats
25W - 18L
1,579 Elo+
Party 1
Hachiman
Hachiman
ItsKingg
Hachiman
Level 146
God Stats
2W - 2L
1,566 SR
Queue Stats
190W - 169L
1,568 Elo+
Party 2
Fafnir
Fafnir
SugarySnack7
Fafnir
Level 104
God Stats
5W - 5L
1,581 SR
Queue Stats
154W - 145L
1,563 Elo+
Party 2
Awilix
Awilix
UnclePounder
Awilix
Level 64
God Stats
8W - 7L
1,539 SR
Queue Stats
138W - 127L
1,491 Elo+
Party 1
Janus
Janus
ohwhen5
Janus
Level 102
God Stats
15W - 12L
1,561 SR
Queue Stats
104W - 84L
1,585 Elo+
Solo
Team Averages
Level 112
1,599 SR
1,557 Elo+

VS

Team Averages
Level 112
1,592 SR
1,542 Elo+
Izanami
Izanami
Cyro1144
Izanami
Level 108
God Stats
3W - 4L
1,553 SR
Queue Stats
145W - 140L
1,547 Elo+
Solo
Scylla
Scylla
Darthgabe100
Scylla
Level 80
God Stats
0W - 2L
1,306 SR
Queue Stats
100W - 81L
1,608 Elo+
Solo
Anubis
Anubis
DouxReveur
Anubis
Level 124
God Stats
3W - 6L
1,669 SR
Queue Stats
154W - 145L
1,602 Elo+
Solo
Bellona
Bellona
FaD3xSWAGxB0Tx
Bellona
Level 119
God Stats
4W - 1L
1,939 SR
Queue Stats
45W - 45L
1,468 Elo+
Solo
Cthulhu
Cthulhu
SzdRebel
Cthulhu
Level 127
God Stats
2W - 2L
1,491 SR
Queue Stats
98W - 93L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
5,367
537
4,940
8,582
8,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Hachiman
ItsKingg
Hachiman
11
4 / 0 / 3
5,825
583
8,371
6,536
2,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
9
2 / 1 / 5
5,737
574
4,874
9,177
8,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Awilix
10
1 / 2 / 7
5,479
548
4,130
8,575
2,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
ohwhen5
Janus
12
7 / 0 / 2
6,592
659
7,530
4,473
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cyro1144
Izanami
9
0 / 3 / 0
5,062
506
2,864
9,224
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
10
1 / 2 / 1
5,472
547
2,836
4,376
1,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
DouxReveur
Anubis
10
0 / 5 / 3
5,118
512
4,202
10,312
4,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 1 / 0
5,745
575
6,083
9,041
5,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cthulhu
SzdRebel
Cthulhu
7
0 / 3 / 1
4,863
486
5,876
9,815
5,298
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
3
3
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
Izanami
Cyro1144
Izanami
0
3
0
0
L
Scylla
1
2
1
0.75
L
Anubis
DouxReveur
Anubis
0
5
3
0.3
L
2
1
0
2
W
Hachiman
ItsKingg
Hachiman
4
0
3
5.5
W
Fafnir
2
1
5
4.5
L
Cthulhu
SzdRebel
Cthulhu
0
3
1
0.17
W
Awilix
1
2
7
2.25
W
Janus
ohwhen5
Janus
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,845
Damage
21,861
37,343
Taken
42,768
23,652
Mitigated
19,791
12,387
Healing
16,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,940
1,638
0
2,509
8,582
8,221
0
643
7,939
0
34,907
L
Izanami
Cyro1144
Izanami
2,864
2,046
0
2,894
9,224
3,082
585
1,871
7,353
0
40,249
L
Scylla
2,836
115
0
635
4,376
1,404
0
2,193
1,961
30,804
1,068
L
Anubis
DouxReveur
Anubis
4,202
296
0
4,257
10,312
4,385
0
3,721
6,259
44,055
826
L
6,083
2,431
0
5,050
9,041
5,622
0
1,128
7,809
0
38,732
W
Hachiman
ItsKingg
Hachiman
8,371
4,952
0
3,074
6,536
2,384
0
2,557
3,979
0
47,160
W
Fafnir
4,874
1,554
0
2,262
9,177
8,898
12
3,756
5,421
12,168
1,483
L
Cthulhu
SzdRebel
Cthulhu
5,876
593
997
2,250
9,815
5,298
0
2,369
7,446
18,952
0
W
Awilix
4,130
1,449
0
3,254
8,575
2,722
0
4,430
4,145
0
31,777
W
Janus
ohwhen5
Janus
7,530
589
0
1,288
4,473
1,427
0
1,489
2,984
37,721
638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,000
Gold Earned
26,260
257
Minions Killed
298
0
Camps Cleared
0
1,048,266
Distance Traveled
930,954
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,367
537
43
4
0
217,613
0
L
Izanami
5,062
506
72
7
0
157,722
0
L
Scylla
5,472
547
65
7
0
188,066
1
L
Anubis
5,118
512
77
8
0
191,764
0
L
Bellona
5,745
575
64
6
0
192,674
0
W
Hachiman
5,825
583
79
8
0
178,917
0
W
Fafnir
5,737
574
13
1
0
204,148
0
L
Cthulhu
4,863
486
20
2
0
200,728
0
W
Awilix
5,479
548
57
6
0
229,203
0
W
Janus
6,592
659
65
7
0
218,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role