Player Matchup

Osiris
Osiris
Silver I
SillyZeem
Osiris
Silver I
Level 124
God Stats
4W - 7L
1,380 SR
Queue Stats
123W - 143L
1,203 MMR
Solo
Ravana
Ravana
Silver I
iiSamurai
Ravana
Silver I
Level 156
God Stats
11W - 16L
1,355 SR
Queue Stats
138W - 152L
1,207 MMR
Solo
Hachiman
Hachiman
Gold V
itriana22
Hachiman
Gold V
Level 154
God Stats
9W - 8L
1,636 SR
Queue Stats
516W - 517L
1,269 MMR
Solo
Ra
Ra
Silver I
notoriousmmm
Ra
Silver I
Level 143
God Stats
1W - 1L
1,952 SR
Queue Stats
76W - 84L
1,245 MMR
Solo
Merlin
Merlin
Gold III
whydsheleaveme
Merlin
Gold III
Level 154
God Stats
1W - 2L
1,545 SR
Queue Stats
173W - 168L
1,209 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,574 SR
1,227 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,522 SR
1,222 MMR
Eset
Eset
Silver III
Krimenel
Eset
Silver III
Level 119
God Stats
2W - 1L
1,622 SR
Queue Stats
5W - 10L
1,289 MMR
Party 1
Jing Wei
Jing Wei
Gold V
Mdanics
Jing Wei
Gold V
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
217W - 219L
1,214 MMR
Solo
Arachne
Arachne
Silver III
Nyka8453
Arachne
Silver III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,243 MMR
Party 1
Aphrodite
Aphrodite
Bronze V
Sean052302
Aphrodite
Bronze V
Level 105
God Stats
1W - 4L
1,486 SR
Queue Stats
6W - 21L
1,155 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
chris92hulse
Sun Wukong
Silver I
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 141L
1,211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
SillyZeem
Osiris
15
4 / 2 / 1
9,811
545
9,025
18,465
18,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
iiSamurai
Ravana
15
4 / 3 / 4
9,558
531
9,812
11,905
5,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
itriana22
Hachiman
15
1 / 6 / 1
8,574
476
8,646
16,158
5,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 1 / 0
6,468
359
1,572
4,370
2,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 7 / 4
8,742
486
9,817
12,436
4,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KhepriThanatosThorKukulkanDanzaburou

VS

Bans
OdinBellonaThothAthenaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
18
6 / 2 / 4
10,773
599
11,334
10,446
4,665
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
Mdanics
Jing Wei
17
4 / 0 / 5
10,569
587
9,550
13,319
5,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Nyka8453
Arachne
16
5 / 4 / 3
9,861
548
7,540
19,301
8,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Sean052302
Aphrodite
14
1 / 1 / 6
9,262
515
3,827
14,917
11,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
chris92hulse
Sun Wukong
17
3 / 3 / 4
10,712
595
9,916
16,963
13,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
10
Kills
19
19
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Eset
6
2
4
4
W
Jing Wei
Mdanics
Jing Wei
4
0
5
6.5
W
Arachne
Nyka8453
Arachne
5
4
3
1.63
W
Aphrodite
Sean052302
Aphrodite
1
1
6
4
L
Osiris
SillyZeem
Osiris
4
2
1
2.25
W
Sun Wukong
chris92hulse
Sun Wukong
3
3
4
1.67
L
Ravana
iiSamurai
Ravana
4
3
4
2
L
Hachiman
itriana22
Hachiman
1
6
1
0.25
L
0
1
0
0
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,872
Damage
42,167
63,334
Taken
74,946
35,775
Mitigated
44,429
19,732
Healing
32,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
11,334
1,274
613
2,486
10,446
4,665
867
2,518
7,729
89,744
0
W
Jing Wei
Mdanics
Jing Wei
9,550
7,733
0
5,308
13,319
5,396
3,683
1,311
12,008
0
97,142
W
Arachne
Nyka8453
Arachne
7,540
3,695
0
7,640
19,301
8,930
26
4,212
15,042
0
76,667
W
Aphrodite
Sean052302
Aphrodite
3,827
384
4,608
9,000
14,917
11,893
333
3,718
11,098
17,823
374
L
Osiris
SillyZeem
Osiris
9,025
2,624
0
7,966
18,465
18,236
0
3,349
15,116
0
67,673
W
Sun Wukong
chris92hulse
Sun Wukong
9,916
1,875
0
3,062
16,963
13,545
989
174
16,016
0
79,369
L
Ravana
iiSamurai
Ravana
9,812
3,598
0
5,316
11,905
5,326
0
3,329
8,576
0
70,824
L
Hachiman
itriana22
Hachiman
8,646
4,656
0
2,787
16,158
5,538
288
4,306
11,852
0
69,625
L
1,572
382
525
1,798
4,370
2,019
0
730
3,640
13,450
0
L
9,817
211
0
1,340
12,436
4,656
0
4,451
7,985
65,227
985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,153
Gold Earned
51,177
452
Minions Killed
539
0
Camps Cleared
0
1,446,806
Distance Traveled
1,728,610
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,773
599
158
9
0
347,541
1
W
Jing Wei
10,569
587
125
7
0
316,013
5
W
Arachne
9,861
548
105
6
0
386,797
2
W
Aphrodite
9,262
515
24
1
0
358,633
0
L
Osiris
9,811
545
118
7
0
329,208
9
W
Sun Wukong
10,712
595
127
7
0
319,626
8
L
Ravana
9,558
531
100
6
0
390,957
1
L
Hachiman
8,574
476
99
6
0
300,616
3
L
Ra
6,468
359
21
1
0
127,032
0
L
Merlin
8,742
486
114
6
0
298,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role