Player Matchup

Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
BuddyRo
Yu Huang
Level 155
God Stats
1W - 2L
1,691 SR
Queue Stats
186W - 190L
1,485 Elo+
Party 1
Artemis
Artemis
FlacidVoodoo
Artemis
Level 128
God Stats
4W - 3L
1,290 SR
Queue Stats
101W - 84L
1,470 Elo+
Party 1
Loki
Loki
OscarElcrack22
Loki
Level 127
God Stats
7W - 7L
1,654 SR
Queue Stats
532W - 550L
1,517 Elo+
Solo
Team Averages
Level 143
1,527 SR
1,494 Elo+

VS

Team Averages
Level 162
1,644 SR
1,493 Elo+
Kukulkan
Kukulkan
Blitzerboi502
Kukulkan
Level 188
God Stats
11W - 8L
1,405 SR
Queue Stats
966W - 1,001L
1,471 Elo+
Solo
Chaac
Chaac
BonusBean
Chaac
Level 146
God Stats
2W - 0L
1,849 SR
Queue Stats
13W - 10L
1,538 Elo+
Party 2
Sobek
Sobek
GlazedSalmon
Sobek
Level 154
God Stats
2W - 0L
1,735 SR
Queue Stats
46W - 47L
1,456 Elo+
Party 2
Hou Yi
Hou Yi
omegao0
Hou Yi
Level 160
God Stats
11W - 11L
1,533 SR
Queue Stats
1,326W - 1,335L
1,469 Elo+
Solo
Artemis
Artemis
smythe
Artemis
Level 162
God Stats
2W - 0L
1,698 SR
Queue Stats
60W - 55L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
3 / 3 / 3
6,413
916
4,951
6,961
3,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ao Kuang
 
Ao Kuang
10
0 / 5 / 3
5,820
831
3,686
9,871
9,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yu Huang
BuddyRo
Yu Huang
10
1 / 3 / 4
6,074
868
4,587
4,874
1,977
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
FlacidVoodoo
Artemis
10
2 / 2 / 3
6,226
889
6,556
3,796
1,626
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 2 / 5
6,277
897
5,147
4,649
2,026
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Blitzerboi502
Kukulkan
14
4 / 1 / 9
7,793
1,113
7,254
5,345
2,535
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
BonusBean
Chaac
12
3 / 3 / 9
7,097
1,014
6,130
11,387
9,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

12
0 / 2 / 11
7,056
1,008
2,640
8,383
9,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
omegao0
Hou Yi
12
5 / 1 / 4
7,242
1,035
3,224
4,233
2,084
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
smythe
Artemis
14
3 / 1 / 8
8,006
1,144
8,712
5,366
2,955
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
7
Kills
15
15
Deaths
8
18
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
3
3
1.5
L
Ao Kuang
 
Ao Kuang
0
5
3
0.3
W
Kukulkan
Blitzerboi502
Kukulkan
4
1
9
8.5
W
Chaac
BonusBean
Chaac
3
3
9
2.5
L
Yu Huang
BuddyRo
Yu Huang
1
3
4
1
L
Artemis
FlacidVoodoo
Artemis
2
2
3
1.75
W
0
2
11
2.75
L
1
2
5
1.75
W
Hou Yi
omegao0
Hou Yi
5
1
4
7
W
Artemis
smythe
Artemis
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,927
Damage
27,960
30,151
Taken
34,714
18,622
Mitigated
27,058
4,926
Healing
13,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,951
2,925
0
1,257
6,961
3,050
0
1,443
5,518
0
10,805
L
Ao Kuang
 
Ao Kuang
3,686
1,380
38
851
9,871
9,943
0
4,263
5,608
4,362
0
W
Kukulkan
Blitzerboi502
Kukulkan
7,254
1,077
626
1,513
5,345
2,535
771
1,916
3,253
26,865
691
W
Chaac
BonusBean
Chaac
6,130
855
118
3,461
11,387
9,724
279
1,647
9,467
0
9,993
L
Yu Huang
BuddyRo
Yu Huang
4,587
228
105
222
4,874
1,977
0
1,474
3,400
9,175
0
L
Artemis
FlacidVoodoo
Artemis
6,556
1,518
205
594
3,796
1,626
0
1,332
2,464
0
9,817
W
2,640
340
823
2,097
8,383
9,760
154
841
7,314
5,249
0
L
5,147
353
540
1,114
4,649
2,026
0
1,182
3,467
0
16,799
W
Hou Yi
omegao0
Hou Yi
3,224
2,267
1,180
1,349
4,233
2,084
286
1,148
2,989
0
8,490
W
Artemis
smythe
Artemis
8,712
3,284
0
1,865
5,366
2,955
818
1,701
3,418
0
14,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,810
Gold Earned
37,194
63
Minions Killed
87
0
Camps Cleared
0
645,156
Distance Traveled
768,039
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,413
916
13
2
0
129,194
0
L
Ao Kuang
5,820
831
5
1
0
135,567
0
W
Kukulkan
7,793
1,113
47
7
0
156,792
0
W
Chaac
7,097
1,014
9
1
0
154,798
0
L
Yu Huang
6,074
868
10
1
0
122,805
0
L
Artemis
6,226
889
18
3
0
112,105
0
W
Sobek
7,056
1,008
1
0
0
161,558
0
L
Loki
6,277
897
17
2
0
145,485
0
W
Hou Yi
7,242
1,035
13
2
0
147,028
0
W
Artemis
8,006
1,144
17
2
0
147,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role