Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Dellim
Ra
Level 103
God Stats
1W - 0L
1,553 SR
Queue Stats
89W - 83L
1,468 Elo+
Solo
Hun Batz
Hun Batz
EduReiis
Hun Batz
Level 148
God Stats
9W - 4L
1,537 SR
Queue Stats
151W - 140L
1,461 Elo+
Solo
Team Averages
Level 142
1,518 SR
1,486 Elo+

VS

Team Averages
Level 109
1,504 SR
1,501 Elo+
Bellona
Bellona
 
Bellona
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
XxPedroloxX
Izanami
Level 73
God Stats
4W - 3L
1,617 SR
Queue Stats
58W - 48L
1,537 Elo+
Solo
Raijin
Raijin
anjocaido99
Raijin
Level 68
God Stats
4W - 8L
1,472 SR
Queue Stats
173W - 180L
1,493 Elo+
Solo
Jormungandr
Jormungandr
joaoma12
Jormungandr
Level 108
God Stats
6W - 8L
1,434 SR
Queue Stats
91W - 95L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
2 / 0 / 1
3,959
792
1,720
3,076
1,406
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
 
Sol
7
1 / 0 / 2
3,817
763
3,779
2,072
575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
 
Bellona
6
0 / 0 / 1
3,454
691
1,759
5,048
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
6
0 / 3 / 2
3,601
720
1,820
4,472
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
EduReiis
Hun Batz
7
2 / 0 / 1
3,881
776
1,480
4,182
1,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
0 / 1 / 0
4,052
810
3,085
4,714
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tyr
 
Tyr
6
1 / 1 / 1
3,741
748
2,287
3,517
1,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
XxPedroloxX
Izanami
4
0 / 1 / 0
2,995
599
951
2,194
633
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Raijin
8
2 / 1 / 1
4,586
917
1,705
2,533
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
joaoma12
Jormungandr
5
0 / 1 / 0
3,574
715
1,282
3,939
2,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
5
Kills
3
3
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
1
2.5
W
Sol
 
Sol
1
0
2
2
W
Bellona
 
Bellona
0
0
1
0.5
L
Bellona
 
Bellona
0
1
0
0
L
Tyr
 
Tyr
1
1
1
1.5
W
Ra
0
3
2
0.33
W
Hun Batz
EduReiis
Hun Batz
2
0
1
2.5
L
Izanami
XxPedroloxX
Izanami
0
1
0
0
L
Raijin
2
1
1
2.5
L
Jormungandr
joaoma12
Jormungandr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,558
Damage
9,310
18,850
Taken
16,897
7,936
Mitigated
8,899
7,388
Healing
6,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,720
469
0
1,063
3,076
1,406
0
613
2,463
0
10,918
W
Sol
 
Sol
3,779
2,010
0
1,224
2,072
575
0
669
1,403
20,510
6,829
W
Bellona
 
Bellona
1,759
512
0
2,350
5,048
3,408
0
0
5,048
0
16,227
L
Bellona
 
Bellona
3,085
1,171
0
2,453
4,714
3,426
0
0
4,714
0
23,242
L
Tyr
 
Tyr
2,287
238
0
1,412
3,517
1,555
0
512
3,005
0
13,925
W
Ra
1,820
564
60
524
4,472
1,330
0
1,450
2,822
18,228
0
W
Hun Batz
EduReiis
Hun Batz
1,480
584
0
2,167
4,182
1,217
0
41
4,141
0
15,811
L
Izanami
XxPedroloxX
Izanami
951
725
0
1,021
2,194
633
0
1,079
1,115
0
11,080
L
Raijin
1,705
476
0
1,000
2,533
844
0
1,467
1,005
24,455
557
L
Jormungandr
joaoma12
Jormungandr
1,282
150
0
748
3,939
2,441
0
1,974
1,965
12,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,712
Gold Earned
18,948
159
Minions Killed
180
0
Camps Cleared
0
591,416
Distance Traveled
531,556
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,959
792
12
2
0
128,900
3
W
Sol
3,817
763
49
10
0
112,680
0
W
Bellona
3,454
691
26
5
0
122,030
1
L
Bellona
4,052
810
52
10
0
118,564
0
L
Tyr
3,741
748
26
5
0
130,868
0
W
Ra
3,601
720
30
6
0
106,405
1
W
Hun Batz
3,881
776
42
8
0
121,401
0
L
Izanami
2,995
599
25
5
0
62,488
0
L
Raijin
4,586
917
53
11
0
94,687
0
L
Jormungandr
3,574
715
24
5
0
124,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role