Player Matchup

Sobek
Sobek
Platinum III
 
Sobek
Platinum III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold I
Wdowiar
Nu Wa
Gold I
Level 188
God Stats
9W - 10L
1,551 SR
Queue Stats
140W - 139L
1,632 MMR
Solo
Ishtar
Ishtar
Gold II
antonlolOMG
Ishtar
Gold II
Level 138
God Stats
3W - 1L
1,794 SR
Queue Stats
239W - 232L
1,638 MMR
Party 2
Awilix
Awilix
Gold IV
bóxy
Awilix
Gold IV
Level 123
God Stats
6W - 3L
1,636 SR
Queue Stats
62W - 51L
1,632 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,596 SR
1,580 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,465 SR
1,632 MMR
Kuzenbo
Kuzenbo
Platinum V
 
Kuzenbo
Platinum V
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum V
Diemara
Janus
Platinum V
Level 153
God Stats
1W - 1L
1,307 SR
Queue Stats
60W - 61L
1,645 MMR
Solo
Cernunnos
Cernunnos
Gold III
MaddyyPB
Cernunnos
Gold III
Level 154
God Stats
4W - 4L
1,495 SR
Queue Stats
137W - 114L
1,460 MMR
Party 1
Nemesis
Nemesis
Silver I
anoobisiss
Nemesis
Silver I
Level 121
God Stats
2W - 2L
1,570 SR
Queue Stats
43W - 34L
1,627 MMR
Solo
Osiris
Osiris
Platinum V
toygarhan5314
Osiris
Platinum V
Level 63
God Stats
6W - 3L
1,455 SR
Queue Stats
94W - 55L
1,926 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 1 / 2
4,917
546
3,071
5,508
3,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
 
Chaac
7
0 / 5 / 0
4,245
472
2,071
9,066
3,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Nu Wa
Wdowiar
Nu Wa
9
1 / 3 / 2
4,907
545
4,143
4,332
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
10
1 / 2 / 1
5,291
588
3,346
6,321
2,356
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
bóxy
Awilix
10
3 / 3 / 0
5,299
589
3,538
7,617
2,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AnhurAresRatatoskrBellona

VS

Bans
SusanoThorNeithAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 0 / 2
4,654
517
3,184
7,313
5,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Diemara
Janus
10
0 / 2 / 2
5,493
610
2,175
4,854
1,568
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
MaddyyPB
Cernunnos
11
2 / 2 / 1
5,707
634
3,552
6,057
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
anoobisiss
Nemesis
11
7 / 1 / 1
6,301
700
7,451
7,314
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 0 / 1
7,400
822
4,962
7,354
5,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
14
14
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
2
1
L
Chaac
 
Chaac
0
5
0
0
W
Kuzenbo
 
Kuzenbo
0
0
2
1
W
Janus
Diemara
Janus
0
2
2
0.5
W
Cernunnos
MaddyyPB
Cernunnos
2
2
1
1.25
L
Nu Wa
Wdowiar
Nu Wa
1
3
2
0.67
W
Nemesis
anoobisiss
Nemesis
7
1
1
7.5
L
Ishtar
1
2
1
0.75
L
Awilix
bóxy
Awilix
3
3
0
1
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,169
Damage
21,324
32,844
Taken
32,892
14,004
Mitigated
17,340
7,952
Healing
10,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,071
522
0
2,931
5,508
3,775
0
1,967
3,245
12,761
0
L
Chaac
 
Chaac
2,071
777
0
1,818
9,066
3,964
0
0
8,646
0
21,086
W
Kuzenbo
 
Kuzenbo
3,184
857
0
1,623
7,313
5,672
0
2,232
4,957
21,047
1,039
W
Janus
Diemara
Janus
2,175
102
0
1,357
4,854
1,568
0
1,686
3,026
43,953
1,285
W
Cernunnos
MaddyyPB
Cernunnos
3,552
1,541
0
2,022
6,057
2,308
0
1,017
4,994
0
38,876
L
Nu Wa
Wdowiar
Nu Wa
4,143
893
0
415
4,332
995
0
882
3,366
31,476
0
W
Nemesis
anoobisiss
Nemesis
7,451
2,988
0
1,089
7,314
2,729
0
1,584
5,540
0
40,087
L
Ishtar
3,346
2,156
0
1,863
6,321
2,356
0
832
5,423
0
42,858
L
Awilix
bóxy
Awilix
3,538
1,432
0
925
7,617
2,914
0
990
6,583
0
37,849
W
4,962
1,593
0
4,726
7,354
5,063
27
147
7,161
0
53,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,659
Gold Earned
29,555
267
Minions Killed
319
0
Camps Cleared
0
856,691
Distance Traveled
917,640
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,917
546
18
2
0
209,529
3
L
Chaac
4,245
472
42
5
0
120,861
0
W
Kuzenbo
4,654
517
39
4
0
190,122
4
W
Janus
5,493
610
71
8
0
172,515
2
W
Cernunnos
5,707
634
56
6
0
158,290
0
L
Nu Wa
4,907
545
62
7
0
159,235
0
W
Nemesis
6,301
700
69
8
0
222,945
0
L
Ishtar
5,291
588
74
8
0
158,581
0
L
Awilix
5,299
589
71
8
0
208,485
1
W
Osiris
7,400
822
84
9
0
173,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role