Player Matchup

Ymir
Ymir
FatherRopettv
Ymir
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,450 Elo+
Solo
Ra
Ra
MaybeHades
Ra
Level 108
God Stats
3W - 2L
1,321 SR
Queue Stats
37W - 37L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Semanizer
Cthulhu
Level 94
God Stats
6W - 2L
1,565 SR
Queue Stats
129W - 108L
1,556 Elo+
Solo
Nu Wa
Nu Wa
WEEDMAN010
Nu Wa
Level 26
God Stats
1W - 1L
1,311 SR
Queue Stats
3W - 8L
1,114 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
demma10
Ah Muzen Cab
Level 126
God Stats
4W - 3L
1,500 SR
Queue Stats
244W - 266L
1,482 Elo+
Solo
Team Averages
Level 87
1,439 SR
1,421 Elo+

VS

Team Averages
Level 100
1,501 SR
1,466 Elo+
Horus
Horus
Itslolo666
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,275 Elo+
Solo
Rama
Rama
Saragoth
Rama
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 38L
1,465 Elo+
Solo
Lancelot
Lancelot
X_OnlyXenon_X
Lancelot
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 103L
1,466 Elo+
Party 1
Thanatos
Thanatos
tk93
Thanatos
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 70L
1,582 Elo+
Solo
Bacchus
Bacchus
vexen116
Bacchus
Level 134
God Stats
0W - 1L
1,507 SR
Queue Stats
80W - 65L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 18
10,664
889
10,016
18,625
22,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
5 / 1 / 15
10,527
877
11,471
10,933
8,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Semanizer
Cthulhu
16
5 / 2 / 14
10,761
897
15,481
13,287
15,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
16
5 / 3 / 13
10,017
835
11,723
12,299
5,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
demma10
Ah Muzen Cab
16
4 / 3 / 14
9,878
823
11,835
11,444
6,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
0 / 6 / 9
8,075
673
5,302
16,021
20,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Rama
18
5 / 4 / 7
9,762
814
18,293
11,877
5,918
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
X_OnlyXenon_X
Lancelot
12
2 / 7 / 3
7,830
653
8,352
14,307
7,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
tk93
Thanatos
16
4 / 4 / 5
9,280
773
11,094
12,233
7,096
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
vexen116
Bacchus
14
1 / 4 / 6
8,092
674
8,206
14,664
19,912
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
42
25
Kills
12
12
Deaths
25
74
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
3
18
5
L
Horus
0
6
9
0.75
W
5
1
15
12.5
L
Rama
5
4
7
2.13
W
Cthulhu
Semanizer
Cthulhu
5
2
14
6
W
Nu Wa
5
3
13
3.83
L
Lancelot
X_OnlyXenon_X
Lancelot
2
7
3
0.5
W
Ah Muzen Cab
demma10
Ah Muzen Cab
4
3
14
3.67
L
Thanatos
tk93
Thanatos
4
4
5
1.63
L
Bacchus
vexen116
Bacchus
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,526
Damage
51,247
66,588
Taken
69,102
58,909
Mitigated
60,753
26,092
Healing
20,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,016
1,663
1,318
2,368
18,625
22,227
96
1,795
16,392
11,104
2,142
L
Horus
5,302
2,411
1,566
3,081
16,021
20,034
0
11,236
4,365
2,054
7,135
W
11,471
946
7,324
3,992
10,933
8,482
703
1,787
8,814
33,362
0
L
Rama
18,293
14,373
0
2,409
11,877
5,918
0
6,182
5,433
0
46,342
W
Cthulhu
Semanizer
Cthulhu
15,481
527
2,113
2,549
13,287
15,913
408
1,447
11,565
23,649
992
W
Nu Wa
11,723
5,087
1,222
2,237
12,299
5,869
2,131
1,521
10,612
21,601
0
L
Lancelot
X_OnlyXenon_X
Lancelot
8,352
610
58
1,336
14,307
7,793
0
9,477
4,608
0
21,863
W
Ah Muzen Cab
demma10
Ah Muzen Cab
11,835
2,652
1,330
1,639
11,444
6,418
1,803
1,383
9,887
0
28,519
L
Thanatos
tk93
Thanatos
11,094
1,705
1,763
5,862
12,233
7,096
0
8,471
3,627
0
26,675
L
Bacchus
vexen116
Bacchus
8,206
193
836
3,273
14,664
19,912
0
9,849
4,384
15,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,847
Gold Earned
43,039
145
Minions Killed
157
0
Camps Cleared
0
1,264,001
Distance Traveled
1,019,847
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,664
889
13
1
0
248,817
0
L
Horus
8,075
673
10
1
0
165,540
0
W
Ra
10,527
877
47
4
0
273,464
0
L
Rama
9,762
814
70
6
0
214,839
1
W
Cthulhu
10,761
897
24
2
0
283,307
0
W
Nu Wa
10,017
835
27
2
0
244,891
0
L
Lancelot
7,830
653
23
2
0
190,951
0
W
Ah Muzen Cab
9,878
823
34
3
0
213,522
0
L
Thanatos
9,280
773
41
3
0
232,452
0
L
Bacchus
8,092
674
13
1
0
216,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role