Player Matchup

Bacchus
Bacchus
Silver I
Julen2711
Bacchus
Silver I
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,382 MMR
Party 1
Thor
Thor
Silver I
Txermite
Thor
Silver I
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,382 MMR
Party 1
Eset
Eset
Silver II
tubiduba
Eset
Silver II
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,301 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 81
1,500 SR
1,355 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 123
1,356 SR
1,366 MMR
Xing Tian
Xing Tian
Silver III
LyCiShan
Xing Tian
Silver III
Level 96
God Stats
2W - 2L
1,361 SR
Queue Stats
9W - 12L
1,426 MMR
Solo
Bakasura
Bakasura
Silver IV
Quezak
Bakasura
Silver IV
Level 156
God Stats
5W - 8L
1,360 SR
Queue Stats
154W - 204L
1,237 MMR
Solo
Nu Wa
Nu Wa
Bronze III
phoenixzero47
Nu Wa
Bronze III
Level 116
God Stats
8W - 4L
1,346 SR
Queue Stats
33W - 33L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Julen2711
Bacchus
15
2 / 2 / 11
9,299
775
15,281
14,459
8,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
14
5 / 0 / 8
9,299
775
10,512
8,476
4,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Eset
15
7 / 2 / 6
9,930
828
14,518
8,245
3,500
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
CthulhuThothMartichorasYu Huang

VS

Bans
OdinBaron SamediAh PuchAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
LyCiShan
Xing Tian
13
1 / 5 / 2
7,995
666
6,040
22,126
16,098
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bakasura
Quezak
Bakasura
13
2 / 6 / 1
8,252
688
5,842
14,681
7,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 3 / 2
8,084
674
12,163
9,306
3,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
14
Kills
4
4
Deaths
14
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Julen2711
Bacchus
2
2
11
3.75
L
Xing Tian
LyCiShan
Xing Tian
1
5
2
0.4
L
Bakasura
Quezak
Bakasura
2
6
1
0.42
W
Thor
5
0
8
9
L
1
3
2
0.67
W
Eset
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,311
Damage
24,045
31,180
Taken
46,113
16,139
Mitigated
26,902
8,385
Healing
6,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Julen2711
Bacchus
15,281
2,268
85
4,155
14,459
8,282
0
7,966
5,763
41,373
4,514
L
Xing Tian
LyCiShan
Xing Tian
6,040
566
194
4,159
22,126
16,098
0
13,654
7,632
21,626
0
L
Bakasura
Quezak
Bakasura
5,842
3,273
0
1,514
14,681
7,542
0
8,694
5,204
0
19,171
W
Thor
10,512
1,720
0
1,326
8,476
4,357
0
4,890
3,187
0
29,284
L
12,163
3,446
0
237
9,306
3,262
102
4,600
4,289
37,512
0
W
Eset
14,518
953
402
2,417
8,245
3,500
0
5,410
2,691
44,335
189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,528
Gold Earned
24,331
169
Minions Killed
130
0
Camps Cleared
0
720,695
Distance Traveled
666,345
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,299
775
57
5
0
256,185
0
L
Xing Tian
7,995
666
24
2
0
208,763
3
L
Bakasura
8,252
688
56
5
0
247,739
8
W
Thor
9,299
775
32
3
0
230,467
0
L
Nu Wa
8,084
674
50
4
0
209,843
2
W
Eset
9,930
828
80
7
0
234,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role