Player Matchup

Ymir
Ymir
Diamond V
 
Ymir
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Platinum I
JupitersReign
Anhur
Platinum I
Level 165
God Stats
6W - 4L
1,684 SR
Queue Stats
91W - 71L
2,017 MMR
Solo
Awilix
Awilix
Diamond V
Zogan3223
Awilix
Diamond V
Level 148
God Stats
11W - 5L
1,788 SR
Queue Stats
153W - 141L
2,126 MMR
Solo
Raijin
Raijin
Diamond II
iVudo
Raijin
Diamond II
Level 50
God Stats
1W - 1L
1,336 SR
Queue Stats
68W - 55L
2,273 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
jjohn21
Gilgamesh
Platinum I
Level 142
God Stats
2W - 3L
1,699 SR
Queue Stats
114W - 88L
2,010 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,601 SR
1,985 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,618 SR
2,083 MMR
Camazotz
Camazotz
Diamond V
Blstoize
Camazotz
Diamond V
Level 125
God Stats
3W - 4L
1,584 SR
Queue Stats
132W - 108L
2,125 MMR
Solo
Sobek
Sobek
Platinum I
DonnieBrooks
Sobek
Platinum I
Level 179
God Stats
4W - 2L
1,951 SR
Queue Stats
80W - 76L
1,990 MMR
Solo
Neith
Neith
Diamond IV
Donuts22
Neith
Diamond IV
Level 58
God Stats
1W - 2L
1,608 SR
Queue Stats
100W - 80L
2,119 MMR
Solo
Bakasura
Bakasura
Diamond V
Glacielwarrior
Bakasura
Diamond V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 171L
2,119 MMR
Solo
Sol
Sol
Diamond IV
Szyza
Sol
Diamond IV
Level 177
God Stats
7W - 5L
1,448 SR
Queue Stats
964W - 948L
2,064 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
0 / 2 / 3
6,482
463
8,288
11,448
7,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 0 / 1
8,867
633
3,594
6,454
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Zogan3223
Awilix
14
3 / 1 / 0
7,364
526
7,387
10,268
4,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Raijin
iVudo
Raijin
13
0 / 1 / 2
7,430
531
9,558
7,015
2,600
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
jjohn21
Gilgamesh
15
1 / 0 / 1
8,996
643
8,256
11,552
10,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
OdinCthulhuThothThorAgni

VS

Bans
CharonVamanaThanatosBellonaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Blstoize
Camazotz
13
0 / 1 / 0
7,393
528
5,518
11,667
5,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 4
6,641
474
4,685
15,332
12,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Donuts22
Neith
13
2 / 1 / 2
7,246
518
10,984
7,495
2,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bakasura
13
2 / 1 / 1
6,914
494
6,403
14,367
6,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
Szyza
Sol
13
0 / 2 / 2
7,011
501
3,003
8,126
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
7
Kills
4
4
Deaths
7
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
3
0.75
L
Camazotz
Blstoize
Camazotz
0
1
0
0
L
0
2
4
1
L
Neith
Donuts22
Neith
2
1
2
3
L
Bakasura
2
1
1
2.5
W
3
0
1
3.5
L
Sol
Szyza
Sol
0
2
2
0.5
W
Awilix
Zogan3223
Awilix
3
1
0
3
W
Raijin
iVudo
Raijin
0
1
2
1
W
Gilgamesh
jjohn21
Gilgamesh
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,083
Damage
30,593
46,737
Taken
56,987
27,872
Mitigated
29,808
11,324
Healing
24,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,288
1,952
0
782
11,448
7,506
0
3,158
7,419
22,366
4,099
L
Camazotz
Blstoize
Camazotz
5,518
567
0
6,653
11,667
5,437
0
0
10,964
0
62,505
L
4,685
178
0
3,872
15,332
12,696
0
8,189
6,417
16,757
0
L
Neith
Donuts22
Neith
10,984
3,233
0
2,193
7,495
2,810
0
4,141
3,268
0
65,806
L
Bakasura
6,403
3,936
0
8,989
14,367
6,369
0
1,737
12,366
0
49,982
W
3,594
1,225
0
3,815
6,454
2,555
528
1,423
4,951
0
77,568
L
Sol
Szyza
Sol
3,003
1,179
0
2,401
8,126
2,496
0
2,152
5,846
58,933
4,781
W
Awilix
Zogan3223
Awilix
7,387
2,382
0
750
10,268
4,648
0
1,282
8,791
0
64,274
W
Raijin
iVudo
Raijin
9,558
1,453
0
2,166
7,015
2,600
0
1,646
5,339
71,549
864
W
Gilgamesh
jjohn21
Gilgamesh
8,256
2,657
0
3,811
11,552
10,563
0
112
10,179
0
74,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,139
Gold Earned
35,205
512
Minions Killed
448
0
Camps Cleared
0
1,437,631
Distance Traveled
1,396,351
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,482
463
49
4
0
270,607
4
L
Camazotz
7,393
528
107
8
0
275,462
0
L
Sobek
6,641
474
27
2
0
268,851
4
L
Neith
7,246
518
95
7
0
255,392
0
L
Bakasura
6,914
494
101
7
0
331,355
0
W
Anhur
8,867
633
124
9
0
270,292
0
L
Sol
7,011
501
118
8
0
265,291
3
W
Awilix
7,364
526
96
7
0
346,695
0
W
Raijin
7,430
531
117
8
0
262,859
2
W
Gilgamesh
8,996
643
126
9
0
287,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role