Player Matchup

Ullr
Ullr
AxeThreeOne
Ullr
Level 97
God Stats
17W - 13L
1,575 SR
Queue Stats
28W - 24L
1,532 Elo+
Solo
Ra
Ra
Deivinhu
Ra
Level 97
God Stats
21W - 17L
1,602 SR
Queue Stats
172W - 177L
1,489 Elo+
Party 1
Tyr
Tyr
Newscitys
Tyr
Level 106
God Stats
4W - 6L
1,254 SR
Queue Stats
343W - 336L
1,491 Elo+
Party 1
Team Averages
Level 100
1,477 SR
1,504 Elo+

VS

Team Averages
Level 115
1,565 SR
1,529 Elo+
Xing Tian
Xing Tian
Az3R Reaper
Xing Tian
Level 128
God Stats
5W - 2L
1,672 SR
Queue Stats
75W - 59L
1,503 Elo+
Solo
Yu Huang
Yu Huang
Jhedson
Yu Huang
Level 89
God Stats
1W - 2L
1,575 SR
Queue Stats
203W - 200L
1,501 Elo+
Solo
Surtr
Surtr
OlMcD
Surtr
Level 127
God Stats
1W - 1L
1,449 SR
Queue Stats
19W - 11L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 5
11,842
697
20,846
19,100
9,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
4 / 2 / 6
12,135
714
14,036
11,515
6,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 1 / 4
12,259
721
13,145
23,441
27,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Az3R Reaper
Xing Tian
16
1 / 3 / 2
10,003
588
13,645
22,834
25,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
Jhedson
Yu Huang
15
1 / 7 / 3
10,430
614
13,240
11,869
5,076
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Surtr
OlMcD
Surtr
17
3 / 2 / 2
10,530
619
14,592
19,044
17,690
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
12
Kills
5
5
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
Xing Tian
Az3R Reaper
Xing Tian
1
3
2
0.67
W
4
2
6
3.5
L
Yu Huang
Jhedson
Yu Huang
1
7
3
0.36
W
6
1
4
8
L
Surtr
OlMcD
Surtr
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,027
Damage
41,477
54,056
Taken
53,747
42,975
Mitigated
47,883
19,474
Healing
8,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,846
10,251
0
2,416
19,100
9,611
0
11,125
7,966
0
74,747
L
Xing Tian
Az3R Reaper
Xing Tian
13,645
1,490
0
2,643
22,834
25,117
0
6,141
16,612
37,004
1,386
W
14,036
534
5,494
5,420
11,515
6,319
75
5,667
5,848
52,180
2,834
L
Yu Huang
Jhedson
Yu Huang
13,240
585
0
151
11,869
5,076
0
1,447
10,365
50,167
0
W
13,145
1,046
0
6,144
23,441
27,045
0
9,962
13,470
0
42,470
L
Surtr
OlMcD
Surtr
14,592
3,561
0
5,474
19,044
17,690
0
5,741
13,237
1,085
33,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,236
Gold Earned
30,963
256
Minions Killed
145
0
Camps Cleared
0
987,645
Distance Traveled
917,664
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,842
697
98
6
0
306,530
0
L
Xing Tian
10,003
588
41
2
0
320,593
4
W
Ra
12,135
714
107
6
0
335,095
0
L
Yu Huang
10,430
614
78
5
0
271,095
0
W
Tyr
12,259
721
51
3
0
346,020
0
L
Surtr
10,530
619
26
2
0
325,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role