Player Matchup

Janus
Janus
Brenrir
Janus
Level 121
God Stats
2W - 2L
1,703 SR
Queue Stats
34W - 26L
1,575 Elo+
Party 2
Da Ji
Da Ji
Knightjulius
Da Ji
Level 126
God Stats
6W - 5L
1,572 SR
Queue Stats
34W - 26L
1,575 Elo+
Party 2
Fafnir
Fafnir
SharkHunterX
Fafnir
Level 101
God Stats
1W - 0L
1,731 SR
Queue Stats
34W - 26L
1,578 Elo+
Party 2
Team Averages
Level 116
1,669 SR
1,576 Elo+

VS

Team Averages
Level 96
1,489 SR
1,606 Elo+
Ullr
Ullr
Alanxami
Ullr
Level 79
God Stats
0W - 4L
1,500 SR
Queue Stats
19W - 16L
1,603 Elo+
Party 1
Fafnir
Fafnir
TheGoldenReaper
Fafnir
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
31W - 28L
1,680 Elo+
Party 1
Anubis
Anubis
sebacuest
Anubis
Level 79
God Stats
28W - 33L
1,468 SR
Queue Stats
391W - 392L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Brenrir
Janus
14
1 / 1 / 4
8,441
703
7,427
4,463
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
5 / 1 / 1
9,307
776
6,854
10,140
4,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
14
0 / 0 / 6
8,512
709
6,774
12,623
15,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
1 / 2 / 1
7,904
659
6,405
8,596
3,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 1
7,589
632
3,006
8,996
9,703
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
sebacuest
Anubis
15
1 / 2 / 1
8,660
722
8,871
8,315
4,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
6
Kills
2
2
Deaths
6
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
2
1
0.75
W
Janus
Brenrir
Janus
1
1
4
3
W
5
1
1
5.5
W
Fafnir
0
0
6
3
L
0
2
1
0.25
L
Anubis
sebacuest
Anubis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,055
Damage
18,282
27,226
Taken
25,907
21,117
Mitigated
17,318
5,036
Healing
5,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
6,405
1,750
0
977
8,596
3,215
0
3,811
4,180
0
31,713
W
Janus
Brenrir
Janus
7,427
0
0
852
4,463
1,388
669
1,438
3,025
39,518
887
W
6,854
1,713
0
2,126
10,140
4,624
750
4,756
5,384
0
29,000
W
Fafnir
6,774
1,241
0
2,058
12,623
15,105
196
6,015
6,608
16,558
681
L
3,006
720
0
1,910
8,996
9,703
0
3,822
4,403
6,437
0
L
Anubis
sebacuest
Anubis
8,871
235
0
3,061
8,315
4,400
0
4,044
3,729
55,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,260
Gold Earned
24,153
132
Minions Killed
164
0
Camps Cleared
0
723,705
Distance Traveled
648,958
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,904
659
59
5
0
222,061
0
W
Janus
8,441
703
75
6
0
231,501
5
W
Da Ji
9,307
776
28
2
0
250,510
2
W
Fafnir
8,512
709
29
2
0
241,694
0
L
Fafnir
7,589
632
6
1
0
217,903
0
L
Anubis
8,660
722
99
8
0
208,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role