Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Baatmaaaan
Discordia
Level 153
God Stats
30W - 19L
1,838 SR
Queue Stats
991W - 1,045L
1,499 Elo+
Solo
Cthulhu
Cthulhu
KiIIerFX
Cthulhu
Level 176
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 31L
1,529 Elo+
Solo
Ra
Ra
WILLIHAMER
Ra
Level 148
God Stats
8W - 8L
1,516 SR
Queue Stats
180W - 188L
1,546 Elo+
Solo
Tiamat
Tiamat
hulkyyy
Tiamat
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,514 Elo+
Solo
Team Averages
Level 142
1,571 SR
1,518 Elo+

VS

Team Averages
Level 133
1,562 SR
1,533 Elo+
Maui
Maui
 
Maui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Hasonardo
Ne Zha
Level 157
God Stats
11W - 7L
1,770 SR
Queue Stats
292W - 284L
1,548 Elo+
Solo
Ix Chel
Ix Chel
Ivorie
Ix Chel
Level 129
God Stats
8W - 8L
1,613 SR
Queue Stats
514W - 498L
1,539 Elo+
Party 1
Xing Tian
Xing Tian
TristanSu
Xing Tian
Level 107
God Stats
11W - 14L
1,426 SR
Queue Stats
526W - 523L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 4 / 9
7,461
746
7,458
13,349
16,256
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate

Breastplate

+20
Physical Protection

Discordia
Baatmaaaan
Discordia
11
0 / 3 / 3
6,817
682
10,519
6,877
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
KiIIerFX
Cthulhu
15
4 / 3 / 5
8,455
846
11,285
14,852
16,689
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 1 / 4
9,117
912
12,388
8,987
5,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
hulkyyy
Tiamat
12
1 / 4 / 5
7,484
748
6,653
7,650
5,904
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
16
1 / 1 / 12
8,259
826
8,274
12,773
19,597
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
 
Medusa
12
0 / 3 / 9
7,536
754
8,423
11,372
6,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Hasonardo
Ne Zha
14
6 / 2 / 7
8,130
813
12,722
11,721
10,958
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ix Chel
Ivorie
Ix Chel
14
3 / 3 / 6
8,366
837
9,036
9,232
6,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
TristanSu
Xing Tian
15
5 / 2 / 9
8,425
843
7,079
14,502
23,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
58
11
Kills
15
15
Deaths
11
26
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
9
1.13
W
Maui
 
Maui
1
1
12
7
W
Medusa
 
Medusa
0
3
9
1.5
L
Discordia
Baatmaaaan
Discordia
0
3
3
0.5
W
Ne Zha
Hasonardo
Ne Zha
6
2
7
4.75
W
Ix Chel
Ivorie
Ix Chel
3
3
6
2
L
Cthulhu
KiIIerFX
Cthulhu
4
3
5
2.17
W
Xing Tian
TristanSu
Xing Tian
5
2
9
4.75
L
6
1
4
8
L
Tiamat
hulkyyy
Tiamat
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,303
Damage
45,534
51,715
Taken
59,600
47,476
Mitigated
66,670
22,238
Healing
29,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
7,458
609
0
1,702
13,349
16,256
141
5,612
7,737
16,273
1,531
W
Maui
 
Maui
8,274
1,668
2,089
3,256
12,773
19,597
0
10,101
2,485
14,406
1,783
W
Medusa
 
Medusa
8,423
3,595
1,575
2,377
11,372
6,664
0
9,543
1,715
0
22,788
L
Discordia
Baatmaaaan
Discordia
10,519
159
251
778
6,877
3,111
0
3,787
3,090
15,393
0
W
Ne Zha
Hasonardo
Ne Zha
12,722
827
454
2,081
11,721
10,958
90
7,731
3,990
0
27,481
W
Ix Chel
Ivorie
Ix Chel
9,036
173
10,294
3,426
9,232
6,089
76
8,503
729
18,382
0
L
Cthulhu
KiIIerFX
Cthulhu
11,285
314
1,523
2,821
14,852
16,689
262
7,185
7,667
20,917
0
W
Xing Tian
TristanSu
Xing Tian
7,079
1,179
1,550
2,104
14,502
23,362
0
10,082
4,256
10,259
0
L
12,388
723
7,947
5,968
8,987
5,516
387
3,309
5,678
29,157
1,168
L
Tiamat
hulkyyy
Tiamat
6,653
614
704
544
7,650
5,904
0
3,697
3,953
11,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,334
Gold Earned
40,716
119
Minions Killed
109
0
Camps Cleared
0
949,868
Distance Traveled
1,014,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,461
746
1
0
0
168,021
0
W
Maui
8,259
826
19
2
0
203,231
0
W
Medusa
7,536
754
42
4
0
189,314
0
L
Discordia
6,817
682
19
2
0
165,049
0
W
Ne Zha
8,130
813
23
2
0
214,531
0
W
Ix Chel
8,366
837
20
2
0
201,510
0
L
Cthulhu
8,455
846
31
3
0
199,778
0
W
Xing Tian
8,425
843
5
1
0
205,947
0
L
Ra
9,117
912
46
5
0
225,064
0
L
Tiamat
7,484
748
22
2
0
191,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role