Player Matchup

Izanami
Izanami
Dember26
Izanami
Level 16
God Stats
8W - 8L
1,536 SR
Queue Stats
14W - 25L
1,353 Elo+
Party 1
Maui
Maui
Mano Shini
Maui
Level 146
God Stats
4W - 4L
1,498 SR
Queue Stats
42W - 44L
1,435 Elo+
Solo
Yemoja
Yemoja
TERMINATOR-_-K1L
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 32L
1,371 Elo+
Party 1
Nu Wa
Nu Wa
TERMINATOR-_KIIL
Nu Wa
Level 88
God Stats
3W - 2L
1,780 SR
Queue Stats
51W - 70L
1,377 Elo+
Party 1
Ratatoskr
Ratatoskr
diosgeneroso
Ratatoskr
Level 140
God Stats
18W - 12L
1,626 SR
Queue Stats
66W - 45L
1,557 Elo+
Solo
Team Averages
Level 82
1,588 SR
1,419 Elo+

VS

Team Averages
Level 72
1,468 SR
1,428 Elo+
Ravana
Ravana
C4NS3RB3R03133
Ravana
Level 59
God Stats
4W - 15L
1,363 SR
Queue Stats
238W - 251L
1,420 Elo+
Solo
Ganesha
Ganesha
DanKusPuGuS
Ganesha
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 73L
1,431 Elo+
Solo
Sol
Sol
V8BabyCC
Sol
Level 69
God Stats
9W - 10L
1,490 SR
Queue Stats
445W - 426L
1,482 Elo+
Solo
Bellona
Bellona
XhantenguX
Bellona
Level 27
God Stats
2W - 3L
1,485 SR
Queue Stats
39W - 51L
1,400 Elo+
Party 2
Hades
Hades
ultralordiosxX
Hades
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 65L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dember26
Izanami
10
0 / 2 / 0
5,606
467
2,275
6,211
2,210
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
3 / 2 / 1
7,838
653
5,607
8,936
6,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 0 / 1
5,543
462
2,269
5,235
2,448
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 1
7,008
584
3,461
8,112
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
diosgeneroso
Ratatoskr
14
2 / 0 / 1
7,351
613
4,374
10,915
4,228
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
3,870
323
0
316
83
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ganesha
DanKusPuGuS
Ganesha
9
1 / 0 / 1
5,877
490
5,934
8,703
6,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 1 / 0
5,028
419
4,114
3,344
1,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
XhantenguX
Bellona
10
2 / 3 / 0
6,311
526
4,050
10,035
6,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 3 / 0
5,915
493
7,239
9,283
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
6
Kills
7
7
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Ganesha
DanKusPuGuS
Ganesha
1
0
1
1.5
W
Izanami
Dember26
Izanami
0
2
0
0
W
3
2
1
1.75
W
0
0
1
0.5
W
1
3
1
0.5
L
1
1
0
1
L
Bellona
XhantenguX
Bellona
2
3
0
0.67
W
Ratatoskr
diosgeneroso
Ratatoskr
2
0
1
2.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,986
Damage
21,337
39,409
Taken
31,681
17,689
Mitigated
18,090
12,686
Healing
6,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
316
83
0
115
201
0
1,583
L
Ganesha
DanKusPuGuS
Ganesha
5,934
861
0
1,146
8,703
6,919
0
1,807
6,896
18,647
3,479
W
Izanami
Dember26
Izanami
2,275
1,632
159
744
6,211
2,210
1,167
4,136
2,075
0
36,656
W
5,607
1,753
0
1,954
8,936
6,146
0
999
7,937
36,000
9,923
W
2,269
1,003
1,323
214
5,235
2,448
428
3,516
1,719
16,071
0
W
3,461
1,715
45
1,794
8,112
2,657
1,629
5,055
3,057
40,642
0
L
4,114
1,556
0
220
3,344
1,129
266
1,009
2,335
22,520
5,072
L
Bellona
XhantenguX
Bellona
4,050
1,487
0
2,822
10,035
6,416
0
4,188
5,847
0
29,307
W
Ratatoskr
diosgeneroso
Ratatoskr
4,374
1,100
0
6,453
10,915
4,228
0
2,598
8,317
0
62,508
L
7,239
660
0
2,719
9,283
3,543
0
3,525
5,758
37,380
1,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,346
Gold Earned
27,001
344
Minions Killed
162
0
Camps Cleared
0
1,145,047
Distance Traveled
817,565
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
3,870
323
3
0
0
16,216
0
L
Ganesha
5,877
490
10
1
0
252,121
0
W
Izanami
5,606
467
58
5
0
189,101
0
W
Maui
7,838
653
88
7
0
209,566
0
W
Yemoja
5,543
462
23
2
0
227,605
0
W
Nu Wa
7,008
584
67
6
0
222,071
0
L
Sol
5,028
419
48
4
0
152,713
2
L
Bellona
6,311
526
46
4
0
182,524
0
W
Ratatoskr
7,351
613
108
9
0
296,704
0
L
Hades
5,915
493
55
5
0
213,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role