Player Matchup

Yemoja
Yemoja
ARESANDRES
Yemoja
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 149L
1,326 Elo+
Solo
Neith
Neith
Chico__Miko
Neith
Level 82
God Stats
59W - 58L
1,503 SR
Queue Stats
198W - 188L
1,406 Elo+
Solo
Arachne
Arachne
I_Zero_Vi
Arachne
Level 88
God Stats
2W - 5L
1,500 SR
Queue Stats
454W - 447L
1,487 Elo+
Solo
Cthulhu
Cthulhu
PalmTopTora
Cthulhu
Level 62
God Stats
1W - 0L
1,426 SR
Queue Stats
9W - 9L
1,403 Elo+
Solo
Anubis
Anubis
masi_5
Anubis
Level 109
God Stats
23W - 18L
1,498 SR
Queue Stats
296W - 286L
1,404 Elo+
Solo
Team Averages
Level 78
1,485 SR
1,405 Elo+

VS

Team Averages
Level 96
1,584 SR
1,427 Elo+
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Cactus_Larry
He Bo
Level 67
God Stats
16W - 16L
1,500 SR
Queue Stats
298W - 265L
1,421 Elo+
Party 1
Ymir
Ymir
Spinks666
Ymir
Level 59
God Stats
13W - 12L
1,593 SR
Queue Stats
115W - 120L
1,458 Elo+
Solo
Persephone
Persephone
SuginSoul
Persephone
Level 127
God Stats
2W - 1L
1,715 SR
Queue Stats
84W - 85L
1,369 Elo+
Solo
Horus
Horus
kroellli
Horus
Level 97
God Stats
24W - 19L
1,612 SR
Queue Stats
330W - 321L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ARESANDRES
Yemoja
14
1 / 1 / 2
9,582
504
3,514
12,497
9,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
0 / 0 / 8
9,315
490
8,160
12,526
5,213
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Arachne
I_Zero_Vi
Arachne
19
7 / 2 / 2
10,617
559
14,142
23,431
10,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
PalmTopTora
Cthulhu
14
1 / 3 / 2
8,773
462
10,424
17,147
16,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
masi_5
Anubis
17
5 / 2 / 2
10,937
576
10,247
9,524
5,235
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
1
0 / 0 / 0
5,251
276
0
0
0
15
1 / 5 / 0
8,607
453
4,980
17,343
5,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
17
2 / 1 / 4
9,538
502
11,694
14,358
11,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Persephone
SuginSoul
Persephone
15
2 / 6 / 0
9,543
502
10,249
13,999
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
kroellli
Horus
12
3 / 3 / 1
8,246
434
10,407
20,663
16,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
14
Kills
8
8
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
0
0
W
Yemoja
ARESANDRES
Yemoja
1
1
2
2
L
1
5
0
0.2
W
0
0
8
4
W
Arachne
I_Zero_Vi
Arachne
7
2
2
4
W
Cthulhu
PalmTopTora
Cthulhu
1
3
2
0.67
L
Ymir
2
1
4
4
L
Persephone
SuginSoul
Persephone
2
6
0
0.33
L
Horus
kroellli
Horus
3
3
1
1.17
W
Anubis
masi_5
Anubis
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,487
Damage
37,330
75,125
Taken
66,363
47,590
Mitigated
38,032
33,189
Healing
19,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Yemoja
ARESANDRES
Yemoja
3,514
786
3,953
3,632
12,497
9,776
169
5,300
6,971
33,202
2,139
L
4,980
734
0
6,886
17,343
5,698
0
3,036
14,307
74,587
1,105
W
8,160
3,191
375
6,042
12,526
5,213
3,662
6,158
6,231
0
79,654
W
Arachne
I_Zero_Vi
Arachne
14,142
8,226
0
12,215
23,431
10,698
19
8,218
14,986
0
103,237
W
Cthulhu
PalmTopTora
Cthulhu
10,424
711
0
2,648
17,147
16,668
341
3,057
13,407
43,261
939
L
Ymir
11,694
2,488
0
500
14,358
11,322
130
5,475
8,661
69,146
5,812
L
Persephone
SuginSoul
Persephone
10,249
739
0
3,809
13,999
5,006
0
6,107
7,790
70,049
1,729
L
Horus
kroellli
Horus
10,407
4,116
712
7,527
20,663
16,006
0
7,029
12,718
0
37,149
W
Anubis
masi_5
Anubis
10,247
180
0
4,324
9,524
5,235
492
5,286
4,238
92,185
1,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,224
Gold Earned
41,185
462
Minions Killed
431
0
Camps Cleared
0
1,698,613
Distance Traveled
1,267,809
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,251
276
0
0
0
2,857
0
W
Yemoja
9,582
504
44
2
0
272,251
0
L
He Bo
8,607
453
119
6
0
323,423
0
W
Neith
9,315
490
110
6
0
319,271
0
W
Arachne
10,617
559
123
6
0
422,242
1
W
Cthulhu
8,773
462
56
3
0
349,444
0
L
Ymir
9,538
502
124
7
0
320,847
0
L
Persephone
9,543
502
125
7
0
304,457
0
L
Horus
8,246
434
63
3
0
316,225
0
W
Anubis
10,937
576
129
7
0
335,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role