Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Berzerk545
Cthulhu
Level 17
God Stats
24W - 19L
1,507 SR
Queue Stats
93W - 86L
1,364 Elo+
Party 1
Sun Wukong
Sun Wukong
DarkCote21
Sun Wukong
Level 49
God Stats
2W - 0L
1,768 SR
Queue Stats
22W - 31L
1,350 Elo+
Party 1
Tiamat
Tiamat
Jimor
Tiamat
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,224 Elo+
Solo
Hachiman
Hachiman
MrJageer
Hachiman
Level 54
God Stats
3W - 0L
1,324 SR
Queue Stats
225W - 229L
1,455 Elo+
Solo
Team Averages
Level 63
1,520 SR
1,379 Elo+

VS

Team Averages
Level 83
1,412 SR
1,396 Elo+
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Cactus217
Ares
Level 16
God Stats
0W - 4L
1,054 SR
Queue Stats
0W - 9L
1,116 Elo+
Party 2
Cernunnos
Cernunnos
Jan Goony
Cernunnos
Level 121
God Stats
1W - 4L
1,500 SR
Queue Stats
310W - 338L
1,439 Elo+
Solo
Thanatos
Thanatos
Too-Shwoom
Thanatos
Level 46
God Stats
0W - 3L
1,516 SR
Queue Stats
45W - 62L
1,436 Elo+
Party 2
Agni
Agni
unknown_YJ_
Agni
Level 123
God Stats
15W - 10L
1,490 SR
Queue Stats
263W - 267L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 2 / 4
8,153
544
9,797
11,265
5,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Berzerk545
Cthulhu
13
5 / 1 / 10
8,989
599
8,357
14,718
12,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
DarkCote21
Sun Wukong
15
3 / 0 / 2
9,735
649
7,314
11,121
9,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Jimor
Tiamat
14
2 / 2 / 4
8,393
560
5,714
7,703
5,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
MrJageer
Hachiman
14
5 / 1 / 6
8,723
582
10,872
9,491
3,634
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 5 / 0
6,408
427
6,043
11,405
2,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ares
8
3 / 8 / 0
6,367
424
6,003
16,586
10,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
Jan Goony
Cernunnos
10
0 / 4 / 2
6,243
416
5,438
10,363
3,944
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
Too-Shwoom
Thanatos
11
1 / 4 / 1
6,438
429
4,412
14,719
6,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
2 / 1 / 0
7,614
508
7,773
9,217
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
22
Kills
6
6
Deaths
22
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
2
4
4.5
L
Sol
 
Sol
0
5
0
0
W
Cthulhu
Berzerk545
Cthulhu
5
1
10
10
L
Ares
3
8
0
0.38
W
Sun Wukong
DarkCote21
Sun Wukong
3
0
2
4
L
Cernunnos
Jan Goony
Cernunnos
0
4
2
0.25
W
Tiamat
Jimor
Tiamat
2
2
4
2
W
Hachiman
MrJageer
Hachiman
5
1
6
8
L
Thanatos
Too-Shwoom
Thanatos
1
4
1
0.38
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,054
Damage
29,669
54,298
Taken
62,290
36,084
Mitigated
26,887
14,473
Healing
19,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,797
2,988
0
1,575
11,265
5,254
188
3,198
8,067
0
48,377
L
Sol
 
Sol
6,043
1,873
0
3,748
11,405
2,800
0
713
9,916
35,271
4,234
W
Cthulhu
Berzerk545
Cthulhu
8,357
1,122
2,151
3,865
14,718
12,324
69
5,263
9,455
35,173
2,799
L
Ares
6,003
680
0
2,648
16,586
10,131
0
5,227
11,359
18,553
0
W
Sun Wukong
DarkCote21
Sun Wukong
7,314
903
0
1,336
11,121
9,264
917
5,761
5,360
0
65,863
L
Cernunnos
Jan Goony
Cernunnos
5,438
2,816
0
2,659
10,363
3,944
0
2,624
7,739
0
42,666
W
Tiamat
Jimor
Tiamat
5,714
677
0
1,532
7,703
5,608
166
3,749
3,954
52,408
1,651
W
Hachiman
MrJageer
Hachiman
10,872
7,883
0
4,014
9,491
3,634
1,621
2,663
6,828
0
60,653
L
Thanatos
Too-Shwoom
Thanatos
4,412
1,169
0
7,881
14,719
6,567
0
1,876
12,843
0
53,695
L
7,773
539
0
2,480
9,217
3,445
0
3,228
5,989
62,736
1,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,993
Gold Earned
33,070
400
Minions Killed
328
0
Camps Cleared
0
1,507,629
Distance Traveled
1,419,896
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,153
544
60
4
0
347,537
0
L
Sol
6,408
427
61
4
0
260,468
0
W
Cthulhu
8,989
599
38
3
0
328,615
0
L
Ares
6,367
424
13
1
0
277,649
0
W
Sun Wukong
9,735
649
109
7
0
243,372
0
L
Cernunnos
6,243
416
59
4
0
260,839
4
W
Tiamat
8,393
560
108
7
0
303,128
0
W
Hachiman
8,723
582
85
6
0
284,977
1
L
Thanatos
6,438
429
75
5
0
310,889
0
L
Agni
7,614
508
120
8
0
310,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role