Player Matchup

Mercury
Mercury
Arte_Twitch
Mercury
Level 158
God Stats
7W - 11L
1,473 SR
Queue Stats
312W - 308L
1,504 Elo+
Solo
King Arthur
King Arthur
Opoponax
King Arthur
Level 177
God Stats
3W - 7L
1,820 SR
Queue Stats
156W - 163L
1,526 Elo+
Party 1
Nu Wa
Nu Wa
PicOfUrDad
Nu Wa
Level 137
God Stats
2W - 5L
1,421 SR
Queue Stats
13W - 24L
1,443 Elo+
Party 1
Nut
Nut
Veroniica
Nut
Level 122
God Stats
31W - 24L
1,532 SR
Queue Stats
111W - 92L
1,469 Elo+
Solo
Athena
Athena
WarmPocket
Athena
Level 122
God Stats
0W - 2L
1,267 SR
Queue Stats
19W - 21L
1,533 Elo+
Party 1
Team Averages
Level 143
1,503 SR
1,495 Elo+

VS

Team Averages
Level 138
1,476 SR
1,468 Elo+
Fenrir
Fenrir
 
Fenrir
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
DenDi313
Nut
Level 122
God Stats
1W - 0L
1,607 SR
Queue Stats
14W - 16L
1,507 Elo+
Solo
Shiva
Shiva
Waitediowa4172
Shiva
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 12L
1,307 Elo+
Solo
Nu Wa
Nu Wa
xthedread
Nu Wa
Level 106
God Stats
1W - 2L
1,274 SR
Queue Stats
79W - 70L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arte_Twitch
Mercury
15
1 / 5 / 1
7,915
528
4,642
13,275
5,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Opoponax
King Arthur
14
4 / 4 / 1
9,255
617
14,787
17,512
14,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
11
0 / 6 / 0
6,239
416
6,919
7,905
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 4 / 2
7,870
525
10,918
10,499
4,697
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
WarmPocket
Athena
11
1 / 2 / 3
6,894
460
3,378
15,158
13,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
15 / 3 / 2
9,793
653
10,555
16,847
7,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Aphrodite
 
Aphrodite
12
1 / 1 / 5
6,806
454
5,954
9,464
3,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
1 / 3 / 2
7,480
499
6,330
12,641
5,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
0 / 3 / 5
7,721
515
9,399
19,248
22,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
xthedread
Nu Wa
16
4 / 0 / 7
9,560
637
10,969
5,918
2,184
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
9
Kills
21
21
Deaths
10
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
15
3
2
5.33
W
Aphrodite
 
Aphrodite
1
1
5
3.5
L
Mercury
Arte_Twitch
Mercury
1
5
1
0.3
W
1
3
2
0.67
L
King Arthur
Opoponax
King Arthur
4
4
1
1.13
L
Nu Wa
0
6
0
0
L
3
4
2
1
W
0
3
5
0.83
L
Athena
WarmPocket
Athena
1
2
3
1.25
W
Nu Wa
xthedread
Nu Wa
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,644
Damage
43,207
64,349
Taken
64,118
39,681
Mitigated
41,089
12,319
Healing
30,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,555
4,268
0
6,926
16,847
7,968
200
2,977
13,870
0
64,617
W
Aphrodite
 
Aphrodite
5,954
584
7,323
6,373
9,464
3,575
101
1,641
7,823
31,521
0
L
Mercury
Arte_Twitch
Mercury
4,642
2,897
0
990
13,275
5,542
0
2,281
10,859
0
79,304
W
6,330
3,177
0
1,611
12,641
5,030
299
1,937
10,704
0
47,748
L
King Arthur
Opoponax
King Arthur
14,787
2,892
0
7,086
17,512
14,168
0
872
15,452
0
68,062
L
Nu Wa
6,919
1,463
0
195
7,905
2,144
18
3,731
4,135
50,454
0
L
10,918
6,799
0
1,699
10,499
4,697
941
3,582
6,917
0
65,184
W
9,399
1,678
82
5,980
19,248
22,332
0
1,240
18,008
0
51,865
L
Athena
WarmPocket
Athena
3,378
1,167
0
2,349
15,158
13,130
0
5,860
9,120
24,247
1,332
W
Nu Wa
xthedread
Nu Wa
10,969
2,156
0
2,164
5,918
2,184
60
2,698
3,220
87,016
2,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,173
Gold Earned
41,360
438
Minions Killed
407
0
Camps Cleared
0
1,379,327
Distance Traveled
1,403,789
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,793
653
87
6
0
314,740
4
W
Aphrodite
6,806
454
42
3
0
287,607
7
L
Mercury
7,915
528
117
8
0
295,107
0
W
Nut
7,480
499
81
5
0
258,147
1
L
King Arthur
9,255
617
105
7
0
290,999
2
L
Nu Wa
6,239
416
78
5
0
251,129
3
L
Nut
7,870
525
112
7
0
238,424
1
W
Shiva
7,721
515
76
5
0
265,808
2
L
Athena
6,894
460
26
2
0
303,668
4
W
Nu Wa
9,560
637
121
8
0
277,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role