Player Matchup

Chronos
Chronos
Diamond I
 
Chronos
Diamond I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond II
BlackWithe
Erlang Shen
Diamond II
Level 149
God Stats
4W - 2L
1,737 SR
Queue Stats
70W - 55L
2,310 MMR
Party 4
Horus
Horus
Masters
JuninBoxeador
Horus
Masters
Level 104
God Stats
10W - 4L
1,681 SR
Queue Stats
105W - 81L
2,563 MMR
Party 1
Agni
Agni
Diamond II
Rzar
Agni
Diamond II
Level 152
God Stats
29W - 16L
1,721 SR
Queue Stats
93W - 77L
2,377 MMR
Party 4
Heimdallr
Heimdallr
Masters
swanmatt
Heimdallr
Masters
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
170W - 132L
2,639 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,628 SR
2,278 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,645 SR
2,504 MMR
Scylla
Scylla
Diamond II
Hαιse
Scylla
Diamond II
Level 104
God Stats
1W - 1L
1,753 SR
Queue Stats
80W - 59L
2,311 MMR
Solo
King Arthur
King Arthur
Diamond III
RaJJaDDa
King Arthur
Diamond III
Level 221
God Stats
14W - 11L
1,585 SR
Queue Stats
478W - 445L
2,268 MMR
Party 3
Pele
Pele
Masters
Theørγ
Pele
Masters
Level 157
God Stats
20W - 21L
1,638 SR
Queue Stats
166W - 144L
2,834 MMR
Party 2
Cabrakan
Cabrakan
Diamond IV
YSaintLaurent
Cabrakan
Diamond IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 51L
2,200 MMR
Party 3
Jing Wei
Jing Wei
Masters
iExyy
Jing Wei
Masters
Level 160
God Stats
48W - 25L
1,750 SR
Queue Stats
256W - 211L
2,908 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
6 / 2 / 9
10,513
618
10,362
14,466
5,971
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
BlackWithe
Erlang Shen
16
4 / 0 / 6
10,468
616
9,971
19,964
17,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 1 / 12
9,546
562
6,570
16,627
16,176
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Agni
Rzar
Agni
15
4 / 3 / 5
9,905
583
16,145
9,741
4,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
swanmatt
Heimdallr
17
5 / 2 / 1
10,713
630
10,443
11,940
5,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ah Muzen CabOdinVulcan

VS

Bans
ThothSusanoOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hαιse
Scylla
15
2 / 4 / 0
8,675
510
5,714
9,693
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
RaJJaDDa
King Arthur
15
2 / 5 / 0
8,750
515
11,457
18,180
12,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
17
4 / 2 / 1
9,423
554
6,726
13,558
5,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cabrakan
YSaintLaurent
Cabrakan
12
0 / 5 / 2
7,722
454
3,798
19,036
20,355
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
iExyy
Jing Wei
15
0 / 3 / 2
8,487
499
10,726
12,855
4,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
19
Kills
8
8
Deaths
19
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
6
2
9
5.25
W
Erlang Shen
BlackWithe
Erlang Shen
4
0
6
7
L
Scylla
Hαιse
Scylla
2
4
0
0.5
W
0
1
12
6
L
King Arthur
RaJJaDDa
King Arthur
2
5
0
0.4
W
Agni
Rzar
Agni
4
3
5
2.17
L
Pele
4
2
1
2.25
L
Cabrakan
YSaintLaurent
Cabrakan
0
5
2
0.2
L
Jing Wei
iExyy
Jing Wei
0
3
2
0.33
W
Heimdallr
swanmatt
Heimdallr
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,491
Damage
38,421
72,738
Taken
73,322
49,608
Mitigated
45,649
29,029
Healing
14,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
10,362
4,607
0
4,542
14,466
5,971
3,181
3,923
10,369
91,884
1,641
W
Erlang Shen
BlackWithe
Erlang Shen
9,971
4,313
0
11,930
19,964
17,515
1,360
1,295
18,669
0
76,535
L
Scylla
Hαιse
Scylla
5,714
334
0
390
9,693
3,540
0
5,902
3,791
67,255
0
W
6,570
1,961
2,455
5,716
16,627
16,176
129
1,105
15,522
0
20,134
L
King Arthur
RaJJaDDa
King Arthur
11,457
1,439
0
3,015
18,180
12,032
0
5,005
12,324
823
75,726
W
Agni
Rzar
Agni
16,145
1,666
0
1,149
9,741
4,058
464
2,210
7,369
81,528
0
L
Pele
6,726
1,413
0
6,661
13,558
5,299
0
3,083
10,471
0
83,326
L
Cabrakan
YSaintLaurent
Cabrakan
3,798
705
0
2,017
19,036
20,355
0
8,733
10,114
16,631
0
L
Jing Wei
iExyy
Jing Wei
10,726
8,531
0
2,903
12,855
4,423
0
3,747
9,108
0
90,427
W
Heimdallr
swanmatt
Heimdallr
10,443
6,924
0
3,237
11,940
5,888
2,550
2,075
9,709
0
98,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,145
Gold Earned
43,057
560
Minions Killed
558
0
Camps Cleared
0
1,765,901
Distance Traveled
1,766,480
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,513
618
149
9
0
371,633
0
W
Erlang Shen
10,468
616
123
7
0
349,417
4
L
Scylla
8,675
510
132
8
0
330,458
5
W
Horus
9,546
562
21
1
0
388,071
11
L
King Arthur
8,750
515
112
7
0
327,328
4
W
Agni
9,905
583
121
7
0
328,622
4
L
Pele
9,423
554
113
7
0
446,346
0
L
Cabrakan
7,722
454
16
1
0
320,011
2
L
Jing Wei
8,487
499
185
11
0
342,337
0
W
Heimdallr
10,713
630
146
9
0
328,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role