Player Matchup

Osiris
Osiris
Platinum III
DandysCze
Osiris
Platinum III
Level 142
God Stats
2W - 2L
1,863 SR
Queue Stats
98W - 92L
1,803 MMR
Solo
Sol
Sol
Platinum III
Gunter989
Sol
Platinum III
Level 45
God Stats
20W - 17L
1,598 SR
Queue Stats
77W - 64L
1,815 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
OutgrowPeace
Erlang Shen
Platinum II
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
278W - 262L
1,829 MMR
Solo
Discordia
Discordia
Platinum III
Vsus
Discordia
Platinum III
Level 158
God Stats
1W - 1L
1,817 SR
Queue Stats
167W - 167L
1,815 MMR
Solo
Serqet
Serqet
Platinum IV
borossama
Serqet
Platinum IV
Level 146
God Stats
8W - 9L
1,446 SR
Queue Stats
171W - 163L
1,772 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,645 SR
1,807 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,652 SR
1,695 MMR
Aphrodite
Aphrodite
Platinum IV
 
Aphrodite
Platinum IV
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
 
Hun Batz
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum III
Codge-23
Achilles
Platinum III
Level 161
God Stats
12W - 7L
1,748 SR
Queue Stats
158W - 142L
1,787 MMR
Solo
Agni
Agni
Platinum II
DarkSilentor
Agni
Platinum II
Level 156
God Stats
6W - 1L
1,879 SR
Queue Stats
61W - 47L
1,888 MMR
Party 1
Anhur
Anhur
Gold II
SoyGimer
Anhur
Gold II
Level 86
God Stats
18W - 12L
1,636 SR
Queue Stats
46W - 33L
1,800 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DandysCze
Osiris
10
0 / 1 / 0
4,967
497
3,577
7,412
4,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 3 / 0
5,196
520
4,588
6,920
1,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
OutgrowPeace
Erlang Shen
10
0 / 3 / 0
5,584
558
4,937
14,864
7,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Vsus
Discordia
12
1 / 2 / 0
6,248
625
3,025
6,351
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Serqet
borossama
Serqet
10
0 / 1 / 1
5,268
527
3,499
8,868
3,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
SusanoChironSurtrThanatos

VS

Bans
HachimanBellonaThorThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
2 / 0 / 3
6,392
639
3,071
6,655
3,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
 
Hun Batz
12
2 / 0 / 4
6,076
608
4,584
8,278
3,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Codge-23
Achilles
12
2 / 0 / 1
6,551
655
11,123
9,380
7,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 2
6,809
681
4,186
4,436
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anhur
SoyGimer
Anhur
12
2 / 0 / 1
6,439
644
5,854
7,191
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
10
10
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
3
3.5
W
Hun Batz
 
Hun Batz
2
0
4
4
W
Achilles
Codge-23
Achilles
2
0
1
2.5
L
Osiris
DandysCze
Osiris
0
1
0
0
W
2
1
2
3
L
0
3
0
0
L
Erlang Shen
OutgrowPeace
Erlang Shen
0
3
0
0
W
Anhur
SoyGimer
Anhur
2
0
1
2.5
L
Discordia
Vsus
Discordia
1
2
0
0.5
L
Serqet
borossama
Serqet
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,626
Damage
28,818
44,415
Taken
35,940
19,253
Mitigated
18,428
15,880
Healing
22,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,071
788
2,856
5,255
6,655
3,582
0
2,637
3,975
17,128
0
W
Hun Batz
 
Hun Batz
4,584
1,224
0
4,034
8,278
3,015
0
1,093
7,095
0
45,994
W
Achilles
Codge-23
Achilles
11,123
2,741
0
5,848
9,380
7,424
0
0
9,218
0
43,505
L
Osiris
DandysCze
Osiris
3,577
612
0
3,038
7,412
4,672
0
844
6,568
0
28,111
W
4,186
150
0
646
4,436
1,484
0
1,575
2,329
50,551
1,589
L
4,588
1,950
0
2,375
6,920
1,736
0
2,164
4,736
45,264
3,433
L
Erlang Shen
OutgrowPeace
Erlang Shen
4,937
2,437
0
8,064
14,864
7,357
0
174
13,679
0
36,817
W
Anhur
SoyGimer
Anhur
5,854
3,685
0
3,526
7,191
2,923
0
1,762
5,137
0
62,216
L
Discordia
Vsus
Discordia
3,025
89
0
1,180
6,351
1,954
0
2,575
3,492
43,521
0
L
Serqet
borossama
Serqet
3,499
733
0
1,223
8,868
3,534
0
1,152
7,609
0
37,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,263
Gold Earned
32,267
346
Minions Killed
387
0
Camps Cleared
0
1,118,290
Distance Traveled
1,129,823
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,392
639
29
3
0
223,054
5
W
Hun Batz
6,076
608
75
8
0
269,434
2
W
Achilles
6,551
655
74
7
0
220,584
1
L
Osiris
4,967
497
36
4
0
233,928
0
W
Agni
6,809
681
102
10
0
204,261
1
L
Sol
5,196
520
83
8
0
203,685
0
L
Erlang Shen
5,584
558
59
6
0
227,789
2
W
Anhur
6,439
644
107
11
0
212,490
1
L
Discordia
6,248
625
101
10
0
199,174
0
L
Serqet
5,268
527
67
7
0
253,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role