Player Matchup

Sun Wukong
Sun Wukong
Brandon0110
Sun Wukong
Level 61
God Stats
1W - 1L
1,268 SR
Queue Stats
6W - 5L
1,469 Elo+
Solo
Bacchus
Bacchus
MisterGlick
Bacchus
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 9L
1,250 Elo+
Party 2
Ra
Ra
TheGermanator64
Ra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
bish22957
Charybdis
Level 124
God Stats
80W - 77L
1,581 SR
Queue Stats
299W - 295L
1,471 Elo+
Party 2
Thor
Thor
tpegueeei
Thor
Level 127
God Stats
15W - 18L
1,538 SR
Queue Stats
479W - 483L
1,478 Elo+
Solo
Team Averages
Level 97
1,477 SR
1,434 Elo+

VS

Team Averages
Level 135
1,481 SR
1,451 Elo+
Mercury
Mercury
 
Mercury
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
JungleRichSteady
Maui
Level 106
God Stats
7W - 8L
1,456 SR
Queue Stats
39W - 43L
1,445 Elo+
Solo
Kukulkan
Kukulkan
Str00dz
Kukulkan
Level 154
God Stats
146W - 138L
1,494 SR
Queue Stats
242W - 237L
1,435 Elo+
Solo
Janus
Janus
TehStooge
Janus
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 107L
1,446 Elo+
Party 1
Osiris
Osiris
jwalker75
Osiris
Level 127
God Stats
5W - 13L
1,455 SR
Queue Stats
152W - 165L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brandon0110
Sun Wukong
9
0 / 2 / 0
5,097
510
856
4,877
2,540
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
MisterGlick
Bacchus
9
2 / 0 / 3
5,832
583
1,812
5,919
4,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 0 / 1
5,392
539
2,317
3,652
1,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
bish22957
Charybdis
10
3 / 0 / 2
5,543
554
6,515
6,824
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
10
1 / 1 / 2
5,261
526
2,522
8,097
3,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 2 / 0
4,805
481
2,214
7,971
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 3 / 0
4,525
453
1,349
9,099
5,675
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Str00dz
Kukulkan
9
0 / 0 / 0
5,386
539
2,546
3,775
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Janus
TehStooge
Janus
7
0 / 2 / 1
4,287
429
4,289
4,513
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
jwalker75
Osiris
10
2 / 1 / 0
6,011
601
2,649
5,286
4,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
6
Kills
3
3
Deaths
8
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
0
0.5
W
Sun Wukong
Brandon0110
Sun Wukong
0
2
0
0
L
0
3
0
0
W
Bacchus
MisterGlick
Bacchus
2
0
3
3.5
L
Kukulkan
Str00dz
Kukulkan
0
0
0
0
L
Janus
TehStooge
Janus
0
2
1
0.25
W
0
0
1
0.5
W
Charybdis
bish22957
Charybdis
3
0
2
4
L
Osiris
jwalker75
Osiris
2
1
0
2
W
Thor
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,022
Damage
13,047
29,369
Taken
30,644
13,975
Mitigated
15,252
10,482
Healing
6,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,214
957
0
3,278
7,971
2,413
0
626
7,295
0
21,699
W
Sun Wukong
Brandon0110
Sun Wukong
856
323
0
1,648
4,877
2,540
0
0
4,514
0
26,427
L
1,349
144
0
1,378
9,099
5,675
0
1,230
7,869
12,710
425
W
Bacchus
MisterGlick
Bacchus
1,812
175
170
2,489
5,919
4,547
0
2,132
3,500
15,449
0
L
Kukulkan
Str00dz
Kukulkan
2,546
100
0
250
3,775
1,332
372
1,734
2,041
36,655
41
L
Janus
TehStooge
Janus
4,289
304
0
699
4,513
1,196
0
476
4,037
18,130
0
W
2,317
419
96
1,057
3,652
1,404
0
1,982
1,670
32,507
1,059
W
Charybdis
bish22957
Charybdis
6,515
3,152
0
4,092
6,824
2,062
593
1,529
4,993
0
43,918
L
Osiris
jwalker75
Osiris
2,649
425
0
1,020
5,286
4,636
0
393
4,893
0
39,462
W
Thor
2,522
849
0
930
8,097
3,422
0
1,600
6,371
0
43,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,125
Gold Earned
25,014
264
Minions Killed
228
0
Camps Cleared
0
908,751
Distance Traveled
872,961
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,805
481
43
4
0
180,095
0
W
Sun Wukong
5,097
510
38
4
0
142,888
5
L
Maui
4,525
453
21
2
0
177,200
0
W
Bacchus
5,832
583
20
2
0
194,570
6
L
Kukulkan
5,386
539
71
7
0
197,071
2
L
Janus
4,287
429
32
3
0
168,591
0
W
Ra
5,392
539
56
6
0
191,713
0
W
Charybdis
5,543
554
72
7
0
160,938
0
L
Osiris
6,011
601
61
6
0
150,004
2
W
Thor
5,261
526
78
8
0
218,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role