Player Matchup

Set
Set
CreepeDJ
Set
Level 144
God Stats
3W - 5L
1,301 SR
Queue Stats
59W - 82L
1,451 Elo+
Party 1
Ishtar
Ishtar
INeroSocke
Ishtar
Level 147
God Stats
1W - 1L
1,287 SR
Queue Stats
20W - 27L
1,494 Elo+
Party 1
Cerberus
Cerberus
MindestLemon
Cerberus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
WSGSaschaPro
Ix Chel
Level 167
God Stats
10W - 12L
1,440 SR
Queue Stats
56W - 71L
1,519 Elo+
Party 1
Osiris
Osiris
plutu
Osiris
Level 159
God Stats
1W - 0L
1,724 SR
Queue Stats
31W - 27L
1,600 Elo+
Party 1
Team Averages
Level 135
1,450 SR
1,513 Elo+

VS

Team Averages
Level 127
1,662 SR
1,541 Elo+
Yemoja
Yemoja
AMFDZ
Yemoja
Level 97
God Stats
3W - 3L
1,857 SR
Queue Stats
91W - 79L
1,555 Elo+
Solo
Charon
Charon
Dabep
Charon
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,474 Elo+
Solo
Hun Batz
Hun Batz
F1reborn
Hun Batz
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 94L
1,514 Elo+
Solo
Merlin
Merlin
Kudlaty31
Merlin
Level 157
God Stats
3W - 7L
1,345 SR
Queue Stats
61W - 64L
1,524 Elo+
Solo
Anhur
Anhur
Plaγer
Anhur
Level 103
God Stats
2W - 1L
2,110 SR
Queue Stats
16W - 9L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
6,164
616
3,524
8,355
3,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Ishtar
INeroSocke
Ishtar
9
0 / 2 / 0
4,901
490
3,881
6,888
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
MindestLemon
Cerberus
9
0 / 0 / 1
5,473
547
2,916
7,817
3,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ix Chel
WSGSaschaPro
Ix Chel
13
2 / 1 / 2
6,993
699
5,091
5,657
2,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Osiris
plutu
Osiris
12
3 / 0 / 0
7,123
712
6,204
11,617
6,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AMFDZ
Yemoja
10
1 / 0 / 1
5,347
535
3,002
4,595
2,729
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charon
Dabep
Charon
10
0 / 3 / 0
4,784
478
4,384
10,525
9,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
F1reborn
Hun Batz
8
2 / 2 / 0
4,941
494
2,393
5,499
2,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Merlin
Kudlaty31
Merlin
11
0 / 2 / 1
5,698
570
1,787
5,730
2,082
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Anhur
Plaγer
Anhur
10
1 / 1 / 1
5,542
554
7,703
6,686
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
8
Kills
4
4
Deaths
8
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AMFDZ
Yemoja
1
0
1
1.5
W
3
1
1
3.5
L
Charon
Dabep
Charon
0
3
0
0
L
Hun Batz
F1reborn
Hun Batz
2
2
0
1
W
Ishtar
INeroSocke
Ishtar
0
2
0
0
L
Merlin
Kudlaty31
Merlin
0
2
1
0.25
W
Cerberus
MindestLemon
Cerberus
0
0
1
0.5
L
Anhur
Plaγer
Anhur
1
1
1
1.5
W
Ix Chel
WSGSaschaPro
Ix Chel
2
1
2
3
W
Osiris
plutu
Osiris
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,616
Damage
19,269
40,334
Taken
33,035
18,348
Mitigated
18,538
17,063
Healing
11,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AMFDZ
Yemoja
3,002
1,372
2,619
2,405
4,595
2,729
0
1,728
2,851
12,575
1,340
W
3,524
1,641
0
1,312
8,355
3,701
0
1,098
7,257
0
42,637
L
Charon
Dabep
Charon
4,384
1,013
0
3,425
10,525
9,153
0
0
10,525
28,663
166
L
Hun Batz
F1reborn
Hun Batz
2,393
700
0
586
5,499
2,095
0
1,728
3,605
0
24,879
W
Ishtar
INeroSocke
Ishtar
3,881
2,470
0
2,884
6,888
1,895
0
979
5,909
0
41,021
L
Merlin
Kudlaty31
Merlin
1,787
151
0
345
5,730
2,082
0
2,650
2,764
49,465
0
W
Cerberus
MindestLemon
Cerberus
2,916
397
0
2,673
7,817
3,972
0
1,270
6,547
14,755
0
L
Anhur
Plaγer
Anhur
7,703
4,896
0
1,861
6,686
2,479
0
1,325
5,361
0
50,017
W
Ix Chel
WSGSaschaPro
Ix Chel
5,091
924
200
2,886
5,657
2,034
0
1,226
4,431
55,103
4,902
W
Osiris
plutu
Osiris
6,204
2,157
0
7,108
11,617
6,746
698
3,485
7,399
0
56,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,654
Gold Earned
26,312
372
Minions Killed
282
0
Camps Cleared
0
1,021,130
Distance Traveled
846,290
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,347
535
9
1
0
181,983
3
W
Set
6,164
616
73
7
0
234,570
1
L
Charon
4,784
478
41
4
0
158,647
1
L
Hun Batz
4,941
494
47
5
0
168,372
0
W
Ishtar
4,901
490
68
7
0
176,210
2
L
Merlin
5,698
570
99
10
0
183,091
5
W
Cerberus
5,473
547
42
4
0
200,584
0
L
Anhur
5,542
554
86
9
0
154,197
1
W
Ix Chel
6,993
699
105
11
0
201,167
5
W
Osiris
7,123
712
84
8
0
208,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role