Player Matchup

Atlas
Atlas
BOSSANAC 94
Atlas
Level 122
God Stats
1W - 2L
1,326 SR
Queue Stats
2W - 4L
1,199 Elo+
Solo
Izanami
Izanami
Eclipse³
Izanami
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 90L
1,534 Elo+
Party 1
Baron Samedi
Baron Samedi
Fowzey
Baron Samedi
Level 124
God Stats
0W - 2L
1,341 SR
Queue Stats
79W - 82L
1,557 Elo+
Party 1
Thor
Thor
frkzoid
Thor
Level 127
God Stats
9W - 6L
1,885 SR
Queue Stats
91W - 98L
1,535 Elo+
Party 1
Pele
Pele
wilbruh
Pele
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 121L
1,556 Elo+
Party 1
Team Averages
Level 124
1,510 SR
1,476 Elo+

VS

Team Averages
Level 86
1,656 SR
1,543 Elo+
Pele
Pele
Dulfactor
Pele
Level 65
God Stats
3W - 0L
1,732 SR
Queue Stats
267W - 262L
1,545 Elo+
Party 2
Chang'e
Chang'e
FlaaZiKa
Chang'e
Level 148
God Stats
78W - 48L
1,749 SR
Queue Stats
236W - 194L
1,579 Elo+
Solo
Ares
Ares
H3aDpriNZz
Ares
Level 86
God Stats
4W - 5L
1,734 SR
Queue Stats
351W - 328L
1,492 Elo+
Solo
Sol
Sol
JHerbie
Sol
Level 84
God Stats
34W - 37L
1,537 SR
Queue Stats
578W - 623L
1,548 Elo+
Solo
Loki
Loki
Oskipa
Loki
Level 47
God Stats
6W - 5L
1,527 SR
Queue Stats
216W - 213L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
3,253
651
960
3,904
2,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
Eclipse³
Izanami
5
1 / 2 / 0
3,087
617
2,141
3,394
1,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
Fowzey
Baron Samedi
6
0 / 2 / 0
3,286
657
1,071
2,994
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
frkzoid
Thor
6
0 / 1 / 0
3,154
631
678
3,160
1,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
wilbruh
Pele
3
0 / 2 / 0
2,627
525
456
2,558
798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
8
3 / 0 / 1
4,250
850
2,479
3,041
974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chang'e
FlaaZiKa
Chang'e
7
1 / 0 / 0
3,914
783
1,678
2,443
589
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
2 / 1 / 2
4,005
801
2,698
4,142
2,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
7
2 / 0 / 1
4,032
806
2,698
2,043
475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Oskipa
Loki
7
1 / 0 / 2
3,604
721
1,827
3,566
975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
9
9
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Pele
3
0
1
3.5
L
Izanami
Eclipse³
Izanami
1
2
0
0.5
W
Chang'e
FlaaZiKa
Chang'e
1
0
0
1
L
Baron Samedi
Fowzey
Baron Samedi
0
2
0
0
W
2
1
2
3
W
Sol
2
0
1
2.5
W
Loki
Oskipa
Loki
1
0
2
2
L
Thor
frkzoid
Thor
0
1
0
0
L
Pele
wilbruh
Pele
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,306
Damage
11,380
16,010
Taken
15,235
6,733
Mitigated
5,131
4,749
Healing
8,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
960
450
77
1,051
3,904
2,370
0
2,031
1,873
5,151
0
W
Pele
2,479
948
0
1,128
3,041
974
0
943
2,098
0
25,190
L
Izanami
Eclipse³
Izanami
2,141
1,602
0
1,170
3,394
1,055
0
2,531
863
0
15,784
W
Chang'e
FlaaZiKa
Chang'e
1,678
295
160
1,984
2,443
589
0
0
2,193
23,861
0
L
Baron Samedi
Fowzey
Baron Samedi
1,071
80
0
882
2,994
1,175
0
0
2,994
15,391
129
W
2,698
161
0
1,456
4,142
2,118
0
571
3,571
9,991
601
W
Sol
2,698
1,697
0
1,388
2,043
475
0
95
1,948
23,091
3,030
W
Loki
Oskipa
Loki
1,827
432
0
2,297
3,566
975
0
293
3,273
0
18,408
L
Thor
frkzoid
Thor
678
0
0
1,199
3,160
1,335
0
1,678
1,482
0
13,283
L
Pele
wilbruh
Pele
456
48
0
370
2,558
798
0
469
2,089
0
4,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,407
Gold Earned
19,805
109
Minions Killed
175
0
Camps Cleared
0
406,322
Distance Traveled
523,482
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
3,253
651
6
1
0
102,291
1
W
Pele
4,250
850
56
11
0
109,347
0
L
Izanami
3,087
617
29
6
0
71,752
0
W
Chang'e
3,914
783
44
9
0
93,628
0
L
Baron Samedi
3,286
657
40
8
0
79,836
0
W
Ares
4,005
801
13
3
0
104,088
2
W
Sol
4,032
806
29
6
0
97,568
0
W
Loki
3,604
721
33
7
0
118,851
0
L
Thor
3,154
631
26
5
0
97,870
0
L
Pele
2,627
525
8
2
0
54,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role