Player Matchup

Kumbhakarna
Kumbhakarna
Bronze IV
SSJFlooki
Kumbhakarna
Bronze IV
Level 74
God Stats
0W - 2L
1,620 SR
Queue Stats
1W - 16L
1,196 MMR
Party 1
Cupid
Cupid
Bronze IV
SleepwalkerTV
Cupid
Bronze IV
Level 66
God Stats
0W - 2L
1,275 SR
Queue Stats
0W - 5L
1,347 MMR
Party 1
Anubis
Anubis
Silver III
StrohHutruffy29
Anubis
Silver III
Level 67
God Stats
0W - 1L
1,606 SR
Queue Stats
13W - 30L
1,484 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 69
1,500 SR
1,343 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,473 SR
1,287 MMR
Ne Zha
Ne Zha
Silver IV
Alemeza12
Ne Zha
Silver IV
Level 156
God Stats
1W - 0L
1,502 SR
Queue Stats
24W - 40L
1,348 MMR
Solo
Athena
Athena
Silver II
ojines88
Athena
Silver II
Level 157
God Stats
5W - 7L
1,447 SR
Queue Stats
63W - 86L
1,256 MMR
Solo
Kukulkan
Kukulkan
Silver II
ПурпурныйСлоник
Kukulkan
Silver II
Level 62
God Stats
12W - 16L
1,470 SR
Queue Stats
37W - 45L
1,256 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
SSJFlooki
Kumbhakarna
14
0 / 3 / 3
9,601
565
4,758
17,194
18,329
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
1 / 7 / 3
10,162
598
9,025
17,418
7,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 7 / 0
10,145
597
9,650
18,135
10,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
BacchusAh Muzen CabCharonHou YiMerlin

VS

Bans
KuzenboCthulhuYmirHerculesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Alemeza12
Ne Zha
16
2 / 1 / 10
11,433
673
9,590
16,627
17,898
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
ojines88
Athena
16
4 / 3 / 10
11,584
681
9,593
20,220
21,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

20
11 / 0 / 6
14,649
862
26,660
7,868
4,429
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
17
17
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Alemeza12
Ne Zha
2
1
10
7
L
Kumbhakarna
SSJFlooki
Kumbhakarna
0
3
3
0.5
L
1
7
3
0.36
L
3
7
0
0.43
W
Athena
ojines88
Athena
4
3
10
3
W
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,433
Damage
45,843
52,747
Taken
44,715
35,956
Mitigated
43,886
8,056
Healing
8,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Alemeza12
Ne Zha
9,590
1,474
0
3,967
16,627
17,898
433
6,290
10,337
0
52,500
L
Kumbhakarna
SSJFlooki
Kumbhakarna
4,758
670
0
500
17,194
18,329
0
11,168
5,593
19,074
0
L
9,025
3,901
666
1,662
17,418
7,586
0
12,209
4,830
0
35,073
L
9,650
1,301
343
4,885
18,135
10,041
0
10,163
7,340
41,484
0
W
Athena
ojines88
Athena
9,593
1,830
0
3,374
20,220
21,559
361
6,846
13,374
21,682
1,967
W
26,660
1,977
0
1,145
7,868
4,429
1,258
1,681
6,187
91,260
1,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,908
Gold Earned
37,666
134
Minions Killed
222
0
Camps Cleared
0
804,180
Distance Traveled
927,907
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,433
673
43
3
0
313,905
0
L
Kumbhakarna
9,601
565
23
1
0
288,707
1
L
Cupid
10,162
598
47
3
0
272,306
1
L
Anubis
10,145
597
64
4
0
243,167
3
W
Athena
11,584
681
23
1
0
311,921
0
W
Kukulkan
14,649
862
156
9
0
302,081
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role