Player Matchup

Sobek
Sobek
Bronze I
VSTGN__
Sobek
Bronze I
Level 125
God Stats
13W - 19L
1,503 SR
Queue Stats
129W - 226L
589 MMR
Solo
Zeus
Zeus
Gold IV
V_a_N-G_o_G
Zeus
Gold IV
Level 159
God Stats
18W - 14L
1,533 SR
Queue Stats
288W - 351L
1,206 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
deivid DEI
Danzaburou
Bronze IV
Level 125
God Stats
1W - 5L
1,349 SR
Queue Stats
4W - 22L
1,017 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 136
1,462 SR
937 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 152
1,465 SR
959 MMR
Xing Tian
Xing Tian
Silver I
Hiyori_14
Xing Tian
Silver I
Level 147
God Stats
71W - 82L
1,542 SR
Queue Stats
150W - 193L
1,314 MMR
Solo
Hercules
Hercules
Bronze I
TYR0N3_X_
Hercules
Bronze I
Level 101
God Stats
9W - 19L
1,291 SR
Queue Stats
30W - 60L
588 MMR
Solo
Ra
Ra
Silver II
joaokk8
Ra
Silver II
Level 208
God Stats
86W - 74L
1,561 SR
Queue Stats
305W - 352L
975 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
VSTGN__
Sobek
14
0 / 2 / 1
8,637
576
5,315
17,512
19,109
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 2 / 0
10,072
671
19,745
9,362
3,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
deivid DEI
Danzaburou
14
0 / 4 / 1
9,075
605
8,099
13,897
5,970
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThothNe ZhaKuzenboBastetCthulhu

VS

Bans
AchillesXbalanqueAresAh Muzen CabGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Hiyori_14
Xing Tian
16
4 / 2 / 4
10,552
703
13,810
21,988
27,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
TYR0N3_X_
Hercules
16
1 / 0 / 6
9,955
664
9,929
16,918
18,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 0 / 5
11,605
774
10,701
9,612
5,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
8
8
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Hiyori_14
Xing Tian
4
2
4
3
W
Hercules
TYR0N3_X_
Hercules
1
0
6
4
L
Sobek
VSTGN__
Sobek
0
2
1
0.25
L
2
2
0
1
L
Danzaburou
deivid DEI
Danzaburou
0
4
1
0.13
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,159
Damage
34,440
40,771
Taken
48,518
28,992
Mitigated
51,432
6,956
Healing
19,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Hiyori_14
Xing Tian
13,810
971
0
3,606
21,988
27,385
478
8,492
12,620
26,434
6,848
W
Hercules
TYR0N3_X_
Hercules
9,929
959
0
3,185
16,918
18,890
1,430
8,273
8,016
0
19,731
L
Sobek
VSTGN__
Sobek
5,315
268
0
4,562
17,512
19,109
52
9,060
7,177
17,221
0
L
19,745
818
0
625
9,362
3,913
0
3,815
4,739
51,510
0
L
Danzaburou
deivid DEI
Danzaburou
8,099
2,218
0
1,769
13,897
5,970
0
8,067
5,085
0
37,040
W
10,701
555
7,087
5,384
9,612
5,157
670
6,542
2,732
80,077
875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,784
Gold Earned
32,112
159
Minions Killed
190
0
Camps Cleared
0
845,615
Distance Traveled
877,803
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,552
703
39
3
0
283,846
0
W
Hercules
9,955
664
21
1
0
294,152
0
L
Sobek
8,637
576
15
1
0
302,290
0
L
Zeus
10,072
671
89
6
0
286,284
0
L
Danzaburou
9,075
605
55
4
0
257,041
0
W
Ra
11,605
774
130
9
0
299,805
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role