Player Matchup

Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Deadshott12
Charon
Level 140
God Stats
1W - 2L
1,706 SR
Queue Stats
357W - 342L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
Nev0x
Ao Kuang
Level 67
God Stats
20W - 21L
1,744 SR
Queue Stats
321W - 289L
1,544 Elo+
Solo
Chernobog
Chernobog
Sheiness
Chernobog
Level 26
God Stats
0W - 2L
1,319 SR
Queue Stats
0W - 5L
1,128 Elo+
Party 1
Nemesis
Nemesis
destructerchrys
Nemesis
Level 42
God Stats
0W - 3L
1,134 SR
Queue Stats
0W - 5L
1,128 Elo+
Party 1
Team Averages
Level 87
1,481 SR
1,366 Elo+

VS

Team Averages
Level 93
1,541 SR
1,477 Elo+
Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ItzzMibble
Ra
Level 88
God Stats
11W - 16L
1,270 SR
Queue Stats
481W - 468L
1,458 Elo+
Solo
Bastet
Bastet
MoulMoul
Bastet
Level 81
God Stats
5W - 4L
1,608 SR
Queue Stats
66W - 61L
1,520 Elo+
Solo
Sobek
Sobek
Ninkavbed
Sobek
Level 141
God Stats
12W - 3L
1,555 SR
Queue Stats
408W - 383L
1,420 Elo+
Solo
Neith
Neith
Sororita1996
Neith
Level 69
God Stats
16W - 10L
1,771 SR
Queue Stats
347W - 325L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
1 / 2 / 0
4,151
593
2,389
3,682
1,537
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
7
0 / 0 / 1
4,118
588
2,241
4,328
2,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
Nev0x
Ao Kuang
6
1 / 3 / 0
3,973
568
2,555
5,978
1,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chernobog
Sheiness
Chernobog
6
0 / 2 / 0
3,607
515
405
3,756
1,084
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 2 / 0
3,613
516
793
4,236
1,359
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 0 / 0
5,749
821
4,307
3,781
1,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
3 / 1 / 0
5,190
741
2,266
3,756
1,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
MoulMoul
Bastet
7
1 / 1 / 2
4,222
603
2,150
4,526
1,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Ninkavbed
Sobek
7
0 / 0 / 5
4,815
688
1,986
5,148
3,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 0 / 0
5,270
753
2,331
1,639
741
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
9
9
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
0
0.5
W
Sol
 
Sol
4
0
0
4
L
Charon
0
0
1
0.5
W
3
1
0
3
W
Bastet
MoulMoul
Bastet
1
1
2
2
L
Ao Kuang
Nev0x
Ao Kuang
1
3
0
0.33
W
Sobek
Ninkavbed
Sobek
0
0
5
2.5
L
Chernobog
Sheiness
Chernobog
0
2
0
0
W
1
0
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,383
Damage
13,040
21,980
Taken
18,850
7,993
Mitigated
7,881
5,657
Healing
9,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,389
205
0
1,362
3,682
1,537
0
1,455
2,027
27,467
0
W
Sol
 
Sol
4,307
2,719
0
2,147
3,781
1,044
975
563
3,218
40,623
3,796
L
Charon
2,241
772
0
1,107
4,328
2,254
0
1,895
2,387
13,021
1,943
W
2,266
158
245
801
3,756
1,049
0
2,780
976
27,838
470
W
Bastet
MoulMoul
Bastet
2,150
705
0
2,240
4,526
1,389
0
1,476
3,050
0
19,438
L
Ao Kuang
Nev0x
Ao Kuang
2,555
725
0
2,242
5,978
1,759
0
1,496
4,398
13,857
5,175
W
Sobek
Ninkavbed
Sobek
1,986
459
0
2,875
5,148
3,658
0
2,023
3,125
7,538
0
L
Chernobog
Sheiness
Chernobog
405
335
0
293
3,756
1,084
0
988
2,768
0
14,520
W
2,331
368
0
951
1,639
741
428
117
1,522
0
37,067
L
793
311
0
653
4,236
1,359
0
2,238
1,998
0
15,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,462
Gold Earned
25,246
165
Minions Killed
227
0
Camps Cleared
0
664,389
Distance Traveled
702,404
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,151
593
54
8
0
125,422
0
W
Sol
5,749
821
72
10
0
134,316
0
L
Charon
4,118
588
22
3
0
131,895
0
W
Ra
5,190
741
59
8
0
140,279
0
W
Bastet
4,222
603
35
5
0
168,454
0
L
Ao Kuang
3,973
568
32
5
0
153,148
0
W
Sobek
4,815
688
3
0
0
143,183
2
L
Chernobog
3,607
515
26
4
0
103,493
0
W
Neith
5,270
753
58
8
0
116,172
2
L
Nemesis
3,613
516
31
4
0
150,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role