Player Matchup

Medusa
Medusa
Gold IV
IBarnaby
Medusa
Gold IV
Level 149
God Stats
55W - 35L
1,675 SR
Queue Stats
341W - 343L
1,413 MMR
Solo
Bellona
Bellona
Bronze III
SauceShah
Bellona
Bronze III
Level 65
God Stats
1W - 0L
1,636 SR
Queue Stats
2W - 3L
1,400 MMR
Solo
Atlas
Atlas
Gold V
Zynppai
Atlas
Gold V
Level 56
God Stats
37W - 35L
1,675 SR
Queue Stats
235W - 253L
1,382 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
jogarba
Baron Samedi
Gold IV
Level 109
God Stats
21W - 15L
1,606 SR
Queue Stats
169W - 187L
1,406 MMR
Solo
Arachne
Arachne
Gold V
koiii7
Arachne
Gold V
Level 119
God Stats
80W - 57L
1,624 SR
Queue Stats
969W - 1,037L
1,378 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,643 SR
1,396 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,527 SR
1,396 MMR
Horus
Horus
Bronze III
Accretions
Horus
Bronze III
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,414 MMR
Solo
Poseidon
Poseidon
Gold V
D3lta sq
Poseidon
Gold V
Level 105
God Stats
9W - 11L
1,416 SR
Queue Stats
144W - 149L
1,402 MMR
Solo
Jing Wei
Jing Wei
Silver I
LocknessT2G
Jing Wei
Silver I
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 111L
1,396 MMR
Solo
Ymir
Ymir
Gold IV
Mawito16
Ymir
Gold IV
Level 126
God Stats
9W - 4L
1,877 SR
Queue Stats
160W - 170L
1,393 MMR
Solo
King Arthur
King Arthur
Gold V
Therock186
King Arthur
Gold V
Level 120
God Stats
1W - 6L
1,341 SR
Queue Stats
58W - 71L
1,372 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IBarnaby
Medusa
6
1 / 0 / 1
3,451
690
2,829
1,964
559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bellona
SauceShah
Bellona
7
1 / 0 / 0
4,072
814
2,193
3,154
2,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
Zynppai
Atlas
6
0 / 0 / 2
3,715
743
1,728
3,254
1,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
jogarba
Baron Samedi
6
0 / 0 / 0
3,732
746
1,527
1,898
629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
koiii7
Arachne
6
1 / 0 / 0
3,297
659
1,525
1,868
524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
Ao KuangAthenaThorSurtr

VS

Bans
OdinThanatosAgniOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
6
0 / 0 / 0
3,202
640
1,346
4,137
1,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
D3lta sq
Poseidon
7
0 / 0 / 0
3,587
717
864
2,634
802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
LocknessT2G
Jing Wei
5
0 / 1 / 0
3,287
657
781
3,242
875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ymir
3
0 / 1 / 0
2,851
570
1,002
2,855
1,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Therock186
King Arthur
6
0 / 1 / 0
3,528
706
1,565
4,315
2,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
3
Kills
0
0
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Horus
0
0
0
0
L
Poseidon
D3lta sq
Poseidon
0
0
0
0
W
Medusa
IBarnaby
Medusa
1
0
1
1.5
L
Jing Wei
LocknessT2G
Jing Wei
0
1
0
0
L
Ymir
0
1
0
0
W
Bellona
SauceShah
Bellona
1
0
0
1
L
King Arthur
Therock186
King Arthur
0
1
0
0
W
Atlas
Zynppai
Atlas
0
0
2
1
W
Baron Samedi
jogarba
Baron Samedi
0
0
0
0
W
Arachne
koiii7
Arachne
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,802
Damage
5,558
12,138
Taken
17,183
5,758
Mitigated
6,862
4,855
Healing
6,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
1,346
870
80
2,176
4,137
1,756
0
432
3,705
0
12,406
L
Poseidon
D3lta sq
Poseidon
864
238
0
1,607
2,634
802
0
1,527
1,107
20,003
406
W
Medusa
IBarnaby
Medusa
2,829
1,393
0
298
1,964
559
0
583
1,381
0
23,916
L
Jing Wei
LocknessT2G
Jing Wei
781
484
0
730
3,242
875
0
670
2,572
0
15,665
L
Ymir
1,002
635
0
753
2,855
1,414
0
626
2,229
4,422
0
W
Bellona
SauceShah
Bellona
2,193
677
0
1,689
3,154
2,194
0
0
3,154
0
18,086
L
King Arthur
Therock186
King Arthur
1,565
250
0
1,377
4,315
2,015
0
0
3,958
0
18,612
W
Atlas
Zynppai
Atlas
1,728
656
0
1,283
3,254
1,852
0
251
3,003
10,341
0
W
Baron Samedi
jogarba
Baron Samedi
1,527
139
0
672
1,898
629
0
660
1,076
18,342
2,285
W
Arachne
koiii7
Arachne
1,525
996
0
913
1,868
524
0
168
1,700
0
13,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,267
Gold Earned
16,455
164
Minions Killed
151
0
Camps Cleared
0
571,774
Distance Traveled
522,826
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,202
640
31
6
0
125,169
0
L
Poseidon
3,587
717
41
8
0
116,331
1
W
Medusa
3,451
690
43
9
0
101,330
0
L
Jing Wei
3,287
657
37
7
0
105,006
0
L
Ymir
2,851
570
4
1
0
66,886
1
W
Bellona
4,072
814
38
8
0
117,167
0
L
King Arthur
3,528
706
38
8
0
109,434
3
W
Atlas
3,715
743
13
3
0
115,331
0
W
Baron Samedi
3,732
746
45
9
0
96,818
0
W
Arachne
3,297
659
25
5
0
141,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role