Player Matchup

Nu Wa
Nu Wa
Badlilballa
Nu Wa
Level 66
God Stats
5W - 2L
1,876 SR
Queue Stats
122W - 82L
1,661 Elo+
Party 1
Zhong Kui
Zhong Kui
CloneFreeman
Zhong Kui
Level 179
God Stats
5W - 5L
1,740 SR
Queue Stats
211W - 135L
1,745 Elo+
Solo
Neith
Neith
Emcman
Neith
Level 144
God Stats
3W - 0L
1,500 SR
Queue Stats
104W - 71L
1,666 Elo+
Party 1
Lancelot
Lancelot
Silverbeast007
Lancelot
Level 158
God Stats
1W - 1L
1,300 SR
Queue Stats
112W - 117L
1,600 Elo+
Solo
Sobek
Sobek
Vincentwwws
Sobek
Level 146
God Stats
13W - 10L
1,642 SR
Queue Stats
124W - 102L
1,643 Elo+
Solo
Team Averages
Level 139
1,612 SR
1,663 Elo+

VS

Team Averages
Level 178
1,503 SR
1,520 Elo+
Nut
Nut
 
Nut
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AsoulTHATeats
Hun Batz
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 23L
1,632 Elo+
Party 2
Geb
Geb
Brad McTowlie
Geb
Level 263
God Stats
7W - 9L
1,647 SR
Queue Stats
51W - 65L
1,553 Elo+
Party 3
Thor
Thor
Dulzdude
Thor
Level 159
God Stats
1W - 3L
1,358 SR
Queue Stats
31W - 26L
1,587 Elo+
Party 2
Janus
Janus
PepitoFlorez
Janus
Level 172
God Stats
0W - 4L
1,512 SR
Queue Stats
1W - 12L
1,329 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 9
7,861
873
8,078
6,704
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Zhong Kui
CloneFreeman
Zhong Kui
14
1 / 3 / 5
7,712
857
4,981
8,632
6,557
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Neith
Emcman
Neith
14
3 / 1 / 8
8,103
900
10,984
8,372
3,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
14
6 / 2 / 5
8,140
904
7,271
6,701
2,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

14
3 / 1 / 8
8,271
919
4,745
11,522
11,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
1 / 2 / 0
7,152
795
3,615
8,343
3,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
AsoulTHATeats
Hun Batz
11
0 / 0 / 1
6,436
715
1,808
2,664
1,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 2
7,049
783
6,589
9,669
7,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
14
5 / 5 / 1
8,278
920
8,788
11,907
6,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 5 / 2
7,833
870
8,789
8,674
3,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
14
Kills
9
9
Deaths
14
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
2
0
0.5
L
Hun Batz
AsoulTHATeats
Hun Batz
0
0
1
0.5
W
1
2
9
2.75
L
1
2
2
1
W
Zhong Kui
CloneFreeman
Zhong Kui
1
3
5
1.17
L
Thor
5
5
1
1.1
W
Neith
Emcman
Neith
3
1
8
7
L
2
5
2
0.6
W
Lancelot
6
2
5
4.25
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,059
Damage
29,589
41,931
Taken
41,257
27,085
Mitigated
23,019
10,866
Healing
3,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
3,615
1,502
0
1,152
8,343
3,401
651
2,775
5,426
0
23,613
L
Hun Batz
AsoulTHATeats
Hun Batz
1,808
384
0
0
2,664
1,267
0
1,361
1,159
0
7,874
W
8,078
1,735
0
1,581
6,704
2,501
896
2,161
4,137
29,661
23
L
6,589
525
0
1,011
9,669
7,976
0
4,892
4,344
16,903
1,297
W
Zhong Kui
CloneFreeman
Zhong Kui
4,981
749
0
2,141
8,632
6,557
1,084
3,179
4,998
26,755
0
L
Thor
8,788
1,933
0
861
11,907
6,718
0
3,944
7,705
0
18,834
W
Neith
Emcman
Neith
10,984
3,809
0
2,168
8,372
3,506
400
2,878
5,006
0
28,200
L
8,789
629
0
470
8,674
3,657
0
3,422
5,206
31,347
0
W
Lancelot
7,271
1,522
0
447
6,701
2,965
336
1,502
4,866
0
14,282
W
4,745
440
0
4,529
11,522
11,556
348
3,655
7,309
14,501
927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,087
Gold Earned
36,748
198
Minions Killed
168
0
Camps Cleared
0
940,951
Distance Traveled
835,862
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,152
795
44
5
0
180,991
0
L
Hun Batz
6,436
715
18
2
0
85,864
0
W
Nu Wa
7,861
873
54
6
0
182,387
0
L
Geb
7,049
783
16
2
0
193,555
0
W
Zhong Kui
7,712
857
60
7
0
173,228
0
L
Thor
8,278
920
23
3
0
173,882
0
W
Neith
8,103
900
53
6
0
196,665
0
L
Janus
7,833
870
67
7
0
201,570
0
W
Lancelot
8,140
904
10
1
0
188,439
0
W
Sobek
8,271
919
21
2
0
200,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role