Player Matchup

Sol
Sol
 
Sol
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Hands0nfire
Cthulhu
Level 152
God Stats
4W - 4L
1,274 SR
Queue Stats
34W - 27L
1,541 Elo+
Solo
Loki
Loki
Rondo Cheeze
Loki
Level 149
God Stats
3W - 1L
1,814 SR
Queue Stats
143W - 147L
1,546 Elo+
Party 1
Artemis
Artemis
demon_sword_end
Artemis
Level 128
God Stats
2W - 0L
1,717 SR
Queue Stats
89W - 80L
1,491 Elo+
Solo
Team Averages
Level 146
1,561 SR
1,516 Elo+

VS

Team Averages
Level 131
1,510 SR
1,525 Elo+
Vamana
Vamana
 
Vamana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Figuerolla91595
Bastet
Level 128
God Stats
2W - 1L
1,741 SR
Queue Stats
73W - 61L
1,555 Elo+
Solo
Danzaburou
Danzaburou
Parey_71
Danzaburou
Level 127
God Stats
2W - 5L
1,414 SR
Queue Stats
172W - 168L
1,532 Elo+
Solo
Kuzenbo
Kuzenbo
RogerID
Kuzenbo
Level 125
God Stats
6W - 9L
1,395 SR
Queue Stats
236W - 193L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
3 / 1 / 0
5,622
703
3,899
4,229
1,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
 
Gilgamesh
9
1 / 0 / 0
5,022
628
4,339
8,621
6,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Hands0nfire
Cthulhu
9
0 / 1 / 3
4,830
604
3,712
5,626
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 2 / 1
4,978
622
3,324
6,609
2,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
1 / 1 / 2
5,007
626
2,162
4,675
1,561
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
0 / 1 / 0
4,945
618
4,359
6,890
3,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
 
Poseidon
8
0 / 3 / 0
4,269
534
1,607
5,005
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
3 / 0 / 0
4,882
610
4,834
6,753
2,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Danzaburou
Parey_71
Danzaburou
6
1 / 2 / 1
4,029
504
2,663
4,750
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kuzenbo
RogerID
Kuzenbo
8
1 / 1 / 1
4,366
546
2,684
6,269
4,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
7
Kills
5
5
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
0
3
W
Gilgamesh
 
Gilgamesh
1
0
0
1
L
Vamana
 
Vamana
0
1
0
0
L
Poseidon
 
Poseidon
0
3
0
0
L
3
0
0
3
W
Cthulhu
Hands0nfire
Cthulhu
0
1
3
1.5
L
Danzaburou
Parey_71
Danzaburou
1
2
1
0.75
L
Kuzenbo
RogerID
Kuzenbo
1
1
1
1.5
W
2
2
1
1.25
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,436
Damage
16,147
29,760
Taken
29,667
13,978
Mitigated
13,622
12,585
Healing
7,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,899
2,606
0
2,436
4,229
1,150
618
732
3,391
38,319
3,624
W
Gilgamesh
 
Gilgamesh
4,339
1,680
0
2,912
8,621
6,642
0
0
8,093
0
28,065
L
Vamana
 
Vamana
4,359
2,120
0
2,632
6,890
3,662
0
0
6,514
0
33,562
L
Poseidon
 
Poseidon
1,607
240
0
680
5,005
1,190
0
411
4,594
26,145
781
L
4,834
1,510
0
1,742
6,753
2,725
0
512
6,200
0
28,292
W
Cthulhu
Hands0nfire
Cthulhu
3,712
181
0
1,602
5,626
2,482
0
985
4,509
25,947
0
L
Danzaburou
Parey_71
Danzaburou
2,663
1,125
0
1,528
4,750
1,657
0
3,601
1,149
0
17,246
L
Kuzenbo
RogerID
Kuzenbo
2,684
982
0
1,320
6,269
4,388
0
2,953
3,316
15,745
929
W
3,324
1,160
0
3,781
6,609
2,143
0
217
6,392
0
32,942
W
2,162
528
0
1,854
4,675
1,561
0
1,971
2,581
0
29,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,459
Gold Earned
22,491
274
Minions Killed
210
0
Camps Cleared
0
830,432
Distance Traveled
769,681
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,622
703
73
9
0
165,436
0
W
Gilgamesh
5,022
628
49
6
0
159,254
2
L
Vamana
4,945
618
59
7
0
167,688
1
L
Poseidon
4,269
534
48
6
0
145,208
2
L
Bastet
4,882
610
53
7
0
181,893
0
W
Cthulhu
4,830
604
41
5
0
171,308
0
L
Danzaburou
4,029
504
17
2
0
97,902
0
L
Kuzenbo
4,366
546
33
4
0
176,990
0
W
Loki
4,978
622
65
8
0
188,000
0
W
Artemis
5,007
626
46
6
0
146,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role