Player Matchup

Arachne
Arachne
CarvicTD
Arachne
Level 126
God Stats
3W - 4L
1,336 SR
Queue Stats
20W - 23L
1,484 Elo+
Party 1
Anubis
Anubis
Charly10
Anubis
Level 148
God Stats
2W - 0L
1,712 SR
Queue Stats
21W - 18L
1,540 Elo+
Party 1
King Arthur
King Arthur
DarkSharp
King Arthur
Level 108
God Stats
2W - 0L
1,647 SR
Queue Stats
6W - 6L
1,491 Elo+
Party 1
Cerberus
Cerberus
Doremi45
Cerberus
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 10L
1,562 Elo+
Party 1
Freya
Freya
josmiburks
Freya
Level 129
God Stats
2W - 0L
1,715 SR
Queue Stats
20W - 21L
1,507 Elo+
Party 1
Team Averages
Level 115
1,582 SR
1,517 Elo+

VS

Team Averages
Level 118
1,468 SR
1,516 Elo+
Ares
Ares
 
Ares
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
AzaelTeror
Neith
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 49L
1,530 Elo+
Solo
Susano
Susano
N7Requiem
Susano
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 61L
1,521 Elo+
Party 2
Chaac
Chaac
Qualzar
Chaac
Level 103
God Stats
4W - 5L
1,655 SR
Queue Stats
432W - 465L
1,549 Elo+
Solo
Ra
Ra
ZakZaky
Ra
Level 132
God Stats
2W - 2L
1,185 SR
Queue Stats
66W - 77L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CarvicTD
Arachne
12
4 / 0 / 0
7,003
637
5,234
12,194
5,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
Charly10
Anubis
12
4 / 2 / 1
7,143
649
5,251
7,474
3,508
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
DarkSharp
King Arthur
9
0 / 3 / 4
5,999
545
5,920
10,096
8,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Doremi45
Cerberus
8
0 / 1 / 2
5,364
488
3,149
11,058
5,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Freya
10
0 / 3 / 1
5,583
508
4,213
7,516
2,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
5
1 / 0 / 1
4,815
438
1,069
2,182
1,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
12
2 / 1 / 2
6,520
593
10,049
8,505
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
N7Requiem
Susano
12
4 / 1 / 1
6,417
583
5,876
8,708
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Qualzar
Chaac
10
2 / 3 / 1
6,045
550
8,528
14,005
10,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 0
5,715
520
3,244
6,108
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
8
Kills
9
9
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
0
1
1.5
L
Neith
2
1
2
3
W
Arachne
CarvicTD
Arachne
4
0
0
4
W
Anubis
Charly10
Anubis
4
2
1
2.25
W
King Arthur
DarkSharp
King Arthur
0
3
4
0.67
W
Cerberus
Doremi45
Cerberus
0
1
2
1
L
Susano
N7Requiem
Susano
4
1
1
4.5
L
Chaac
Qualzar
Chaac
2
3
1
0.83
L
0
3
0
0
W
Freya
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,767
Damage
28,766
48,338
Taken
39,508
26,487
Mitigated
19,957
15,773
Healing
16,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
1,069
28
0
662
2,182
1,054
0
1,172
1,010
7,567
0
L
Neith
10,049
4,964
0
4,363
8,505
3,610
0
4,465
4,040
0
62,303
W
Arachne
CarvicTD
Arachne
5,234
3,789
0
5,548
12,194
5,697
331
1,419
10,775
0
51,497
W
Anubis
Charly10
Anubis
5,251
250
0
3,425
7,474
3,508
908
2,341
5,133
56,320
1,589
W
King Arthur
DarkSharp
King Arthur
5,920
873
0
247
10,096
8,811
0
864
9,232
0
35,556
W
Cerberus
Doremi45
Cerberus
3,149
188
0
4,693
11,058
5,693
0
968
10,090
13,071
0
L
Susano
N7Requiem
Susano
5,876
1,724
0
3,567
8,708
3,196
0
1,024
7,684
0
37,138
L
Chaac
Qualzar
Chaac
8,528
1,265
0
6,670
14,005
10,269
0
1,296
12,709
8,108
43,727
L
3,244
479
0
1,723
6,108
1,828
0
4,381
1,727
44,332
347
W
Freya
4,213
1,843
0
1,860
7,516
2,778
318
587
6,929
30,894
3,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,092
Gold Earned
29,512
307
Minions Killed
331
0
Camps Cleared
0
1,160,017
Distance Traveled
989,566
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,815
438
13
1
0
98,586
1
L
Neith
6,520
593
90
8
0
191,363
2
W
Arachne
7,003
637
77
7
0
277,872
0
W
Anubis
7,143
649
107
10
0
188,011
0
W
King Arthur
5,999
545
55
5
0
237,409
1
W
Cerberus
5,364
488
20
2
0
239,735
3
L
Susano
6,417
583
66
6
0
250,456
3
L
Chaac
6,045
550
82
7
0
213,294
0
L
Ra
5,715
520
80
7
0
235,867
3
W
Freya
5,583
508
48
4
0
216,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role