Player Matchup

He Bo
He Bo
 
He Bo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Rondo Cheeze
Ravana
Level 149
God Stats
11W - 7L
1,534 SR
Queue Stats
67W - 65L
1,548 Elo+
Party 1
Ao Kuang
Ao Kuang
Tezcatlipoca486
Ao Kuang
Level 154
God Stats
29W - 26L
1,598 SR
Queue Stats
29W - 27L
1,589 Elo+
Solo
Izanami
Izanami
ktrsx
Izanami
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,498 Elo+
Solo
Cthulhu
Cthulhu
sexyGINGERewok
Cthulhu
Level 77
God Stats
2W - 1L
1,276 SR
Queue Stats
86W - 79L
1,430 Elo+
Solo
Team Averages
Level 136
1,482 SR
1,513 Elo+

VS

Team Averages
Level 154
1,468 SR
1,513 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Dino_Lui
Yemoja
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 106L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PinkTree3735
Ah Muzen Cab
Level 115
God Stats
1W - 0L
1,262 SR
Queue Stats
35W - 41L
1,502 Elo+
Solo
Ymir
Ymir
Purp_Ferox
Ymir
Level 147
God Stats
41W - 60L
1,580 SR
Queue Stats
220W - 204L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 2 / 0
6,435
460
4,075
7,349
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
13
1 / 2 / 1
7,229
516
8,802
12,140
7,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
2
0 / 0 / 0
4,442
317
0
775
205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
ktrsx
Izanami
11
0 / 4 / 1
6,631
474
3,542
8,203
3,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

9
1 / 3 / 1
6,523
466
5,528
12,135
9,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 1 / 2
7,936
567
4,998
6,286
5,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
 
Ne Zha
14
1 / 0 / 6
7,679
549
5,481
14,204
6,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
Dino_Lui
Yemoja
11
0 / 0 / 4
6,748
482
1,631
4,879
3,224
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ah Muzen Cab
PinkTree3735
Ah Muzen Cab
13
2 / 2 / 2
7,397
528
3,955
8,613
3,067
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
5 / 1 / 1
8,210
586
10,468
11,918
8,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
10
11
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
2
0
0.5
W
Zhong Kui
 
Zhong Kui
2
1
2
3
W
Ne Zha
 
Ne Zha
1
0
6
4
W
Yemoja
Dino_Lui
Yemoja
0
0
4
2
W
Ah Muzen Cab
PinkTree3735
Ah Muzen Cab
2
2
2
1.5
W
5
1
1
5.5
L
Ravana
1
2
1
0.75
L
Ao Kuang
0
0
0
0
L
Izanami
ktrsx
Izanami
0
4
1
0.13
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,947
Damage
26,533
40,602
Taken
45,900
22,936
Mitigated
25,909
7,317
Healing
20,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,075
197
140
725
7,349
2,498
0
3,126
4,223
35,748
0
W
Zhong Kui
 
Zhong Kui
4,998
445
0
3,435
6,286
5,305
1,025
2,892
3,002
56,534
1,890
W
Ne Zha
 
Ne Zha
5,481
2,644
0
8,194
14,204
6,016
0
3,692
10,438
0
74,508
W
Yemoja
Dino_Lui
Yemoja
1,631
515
2,011
2,151
4,879
3,224
552
954
3,879
17,403
0
W
Ah Muzen Cab
PinkTree3735
Ah Muzen Cab
3,955
1,943
39
1,608
8,613
3,067
715
1,233
7,380
0
58,601
W
10,468
4,768
0
3,520
11,918
8,297
605
112
11,806
54,497
6,032
L
Ravana
8,802
2,595
0
3,796
12,140
7,354
0
7,823
4,317
71
62,425
L
Ao Kuang
0
0
0
0
775
205
0
0
775
0
0
L
Izanami
ktrsx
Izanami
3,542
2,652
0
1,652
8,203
3,183
621
1,019
7,184
0
53,574
L
5,528
496
0
1,004
12,135
9,696
370
4,854
7,281
24,415
1,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,260
Gold Earned
37,970
296
Minions Killed
414
0
Camps Cleared
0
976,355
Distance Traveled
1,224,262
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,435
460
75
5
0
231,224
2
W
Zhong Kui
7,936
567
99
7
0
226,193
1
W
Ne Zha
7,679
549
110
8
0
297,303
0
W
Yemoja
6,748
482
23
2
0
240,290
0
W
Ah Muzen Cab
7,397
528
101
7
0
215,620
0
W
Ymir
8,210
586
81
6
0
244,856
0
L
Ravana
7,229
516
84
6
0
271,483
0
L
Ao Kuang
4,442
317
0
0
0
7,542
0
L
Izanami
6,631
474
86
6
0
228,326
0
L
Cthulhu
6,523
466
51
4
0
237,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role