Player Matchup

Anubis
Anubis
 
Anubis
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Historyismade
Nut
Level 47
God Stats
15W - 6L
1,564 SR
Queue Stats
50W - 36L
1,547 Elo+
Solo
Cthulhu
Cthulhu
IrishCannon1
Cthulhu
Level 84
God Stats
7W - 6L
1,677 SR
Queue Stats
182W - 184L
1,504 Elo+
Solo
Chaac
Chaac
rollingsmke
Chaac
Level 119
God Stats
3W - 2L
1,734 SR
Queue Stats
685W - 687L
1,498 Elo+
Solo
Set
Set
yaboyasinman
Set
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,499 Elo+
Solo
Team Averages
Level 70
1,595 SR
1,509 Elo+

VS

Team Averages
Level 70
1,485 SR
1,472 Elo+
Morgan Le Fay
Morgan Le Fay
Delanado
Morgan Le Fay
Level 41
God Stats
3W - 3L
1,301 SR
Queue Stats
64W - 52L
1,570 Elo+
Solo
Nemesis
Nemesis
Rum World
Nemesis
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 9L
1,442 Elo+
Solo
Rama
Rama
brayanC289
Rama
Level 107
God Stats
13W - 11L
1,573 SR
Queue Stats
258W - 234L
1,477 Elo+
Solo
Cthulhu
Cthulhu
killinnpilln
Cthulhu
Level 54
God Stats
22W - 12L
1,549 SR
Queue Stats
93W - 104L
1,387 Elo+
Solo
Fenrir
Fenrir
youtryyoufail
Fenrir
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 39L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
0 / 2 / 1
4,823
482
846
4,728
1,871
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
5 / 2 / 0
6,256
626
4,342
5,022
1,578
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
IrishCannon1
Cthulhu
11
1 / 3 / 0
6,404
640
5,334
9,345
7,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

8
1 / 5 / 2
5,027
503
4,470
12,265
5,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

10
0 / 3 / 2
5,307
531
1,707
8,764
3,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Delanado
Morgan Le Fay
11
2 / 1 / 2
6,805
681
4,058
5,053
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Rum World
Nemesis
11
2 / 1 / 1
6,807
681
5,360
9,628
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 1 / 2
6,852
685
4,000
5,168
1,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
killinnpilln
Cthulhu
9
0 / 3 / 6
5,821
582
3,521
8,024
5,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
6 / 1 / 2
6,254
625
5,284
7,794
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
7
Kills
14
15
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
1
0.25
W
Morgan Le Fay
Delanado
Morgan Le Fay
2
1
2
3
L
5
2
0
2.5
L
Cthulhu
IrishCannon1
Cthulhu
1
3
0
0.33
W
Nemesis
Rum World
Nemesis
2
1
1
2.5
W
4
1
2
5
W
Cthulhu
killinnpilln
Cthulhu
0
3
6
1
L
1
5
2
0.4
L
0
3
2
0.33
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,699
Damage
22,223
40,124
Taken
35,667
19,674
Mitigated
17,162
8,445
Healing
9,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
846
96
0
1,249
4,728
1,871
0
2,885
1,843
19,952
0
W
Morgan Le Fay
Delanado
Morgan Le Fay
4,058
913
0
301
5,053
1,935
63
369
4,684
48,438
1,354
L
4,342
2,822
0
1,410
5,022
1,578
0
1,039
3,983
0
29,946
L
Cthulhu
IrishCannon1
Cthulhu
5,334
1,108
0
2,720
9,345
7,404
0
0
9,345
37,613
1,083
W
Nemesis
Rum World
Nemesis
5,360
3,196
0
5,319
9,628
4,336
0
3,243
5,839
0
46,354
W
4,000
3,013
0
1,531
5,168
1,765
634
0
5,168
0
53,786
W
Cthulhu
killinnpilln
Cthulhu
3,521
585
0
1,717
8,024
5,806
132
0
8,024
13,954
0
L
4,470
192
312
1,813
12,265
5,237
0
2,691
9,574
0
25,874
L
1,707
969
0
941
8,764
3,584
0
964
7,800
0
40,860
W
5,284
1,747
0
454
7,794
3,320
114
1,852
5,808
0
32,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,817
Gold Earned
32,539
287
Minions Killed
333
0
Camps Cleared
0
969,860
Distance Traveled
1,044,756
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,823
482
35
4
0
163,206
0
W
Morgan Le Fay
6,805
681
86
9
0
186,902
1
L
Nut
6,256
626
52
5
0
189,669
0
L
Cthulhu
6,404
640
96
10
0
197,384
0
W
Nemesis
6,807
681
80
8
0
213,884
0
W
Rama
6,852
685
100
10
0
195,962
0
W
Cthulhu
5,821
582
19
2
0
204,060
2
L
Chaac
5,027
503
37
4
0
218,257
2
L
Set
5,307
531
67
7
0
201,344
0
W
Fenrir
6,254
625
48
5
0
243,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role