Player Matchup

Nemesis
Nemesis
EviWhite
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,740 Elo+
Party 1
Nu Wa
Nu Wa
EwilanGilSayan
Nu Wa
Level 155
God Stats
13W - 13L
1,289 SR
Queue Stats
103W - 102L
1,444 Elo+
Solo
Danzaburou
Danzaburou
MrQurix8
Danzaburou
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,740 Elo+
Party 1
Sylvanus
Sylvanus
Shizuu
Sylvanus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,740 Elo+
Party 1
Hercules
Hercules
morthiment
Hercules
Level 64
God Stats
0W - 1L
1,181 SR
Queue Stats
81W - 59L
1,551 Elo+
Solo
Team Averages
Level 75
1,394 SR
1,643 Elo+

VS

Team Averages
Level 136
1,566 SR
1,503 Elo+
Cerberus
Cerberus
 
Cerberus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
EdoDedo
Chiron
Level 159
God Stats
5W - 6L
1,450 SR
Queue Stats
64W - 75L
1,444 Elo+
Solo
Hercules
Hercules
paradoxx229
Hercules
Level 144
God Stats
2W - 4L
1,727 SR
Queue Stats
30W - 50L
1,486 Elo+
Solo
Poseidon
Poseidon
twistMonster
Poseidon
Level 89
God Stats
16W - 5L
1,652 SR
Queue Stats
17W - 7L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EviWhite
Nemesis
14
1 / 1 / 1
8,939
993
7,843
13,372
6,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 2 / 1
9,563
1,063
11,595
7,612
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
MrQurix8
Danzaburou
14
0 / 4 / 2
9,039
1,004
7,275
12,014
6,212
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Shizuu
Sylvanus
14
0 / 4 / 2
9,478
1,053
10,320
17,190
16,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
morthiment
Hercules
14
0 / 2 / 2
8,540
949
2,851
6,008
5,361
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

185

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
2 / 0 / 10
11,155
1,239
12,240
13,725
14,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sol
 
Sol
15
0 / 1 / 7
9,214
1,024
7,068
6,575
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chiron
EdoDedo
Chiron
16
6 / 0 / 5
10,991
1,221
13,806
10,399
4,774
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hercules
paradoxx229
Hercules
15
0 / 1 / 5
8,818
980
5,531
6,934
6,586
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
twistMonster
Poseidon
16
5 / 0 / 4
11,057
1,229
14,088
5,005
2,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
2
Kills
13
13
Deaths
2
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
10
7
W
Sol
 
Sol
0
1
7
3.5
W
Chiron
EdoDedo
Chiron
6
0
5
8.5
L
Nemesis
EviWhite
Nemesis
1
1
1
1.5
L
1
2
1
0.75
L
Danzaburou
MrQurix8
Danzaburou
0
4
2
0.25
L
Sylvanus
Shizuu
Sylvanus
0
4
2
0.25
L
Hercules
morthiment
Hercules
0
2
2
0.5
W
Hercules
paradoxx229
Hercules
0
1
5
2.5
W
Poseidon
twistMonster
Poseidon
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,884
Damage
52,733
56,196
Taken
42,638
37,647
Mitigated
30,275
8,305
Healing
11,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
12,240
484
0
5,010
13,725
14,498
0
6,010
7,715
23,926
3,714
W
Sol
 
Sol
7,068
1,123
151
933
6,575
2,346
0
3,848
2,727
21,057
0
W
Chiron
EdoDedo
Chiron
13,806
3,186
508
1,812
10,399
4,774
0
6,253
4,146
0
34,399
L
Nemesis
EviWhite
Nemesis
7,843
2,748
0
1,076
13,372
6,227
0
8,187
5,185
0
15,852
L
11,595
4,464
0
0
7,612
3,101
0
3,633
3,979
42,909
0
L
Danzaburou
MrQurix8
Danzaburou
7,275
3,120
0
1,035
12,014
6,212
0
6,502
5,512
0
28,780
L
Sylvanus
Shizuu
Sylvanus
10,320
1,071
3,404
2,403
17,190
16,746
0
9,506
7,684
19,900
0
L
Hercules
morthiment
Hercules
2,851
961
0
387
6,008
5,361
0
3,588
2,420
0
4,277
W
Hercules
paradoxx229
Hercules
5,531
977
376
2,723
6,934
6,586
0
3,417
3,517
0
10,467
W
Poseidon
twistMonster
Poseidon
14,088
1,956
0
250
5,005
2,071
0
2,387
2,618
66,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,559
Gold Earned
51,235
175
Minions Killed
265
4
Camps Cleared
10
810,789
Distance Traveled
924,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,155
1,239
41
5
0
195,135
0
W
Sol
9,214
1,024
37
4
1
152,763
0
W
Chiron
10,991
1,221
52
6
3
190,583
0
L
Nemesis
8,939
993
27
3
1
198,489
0
L
Nu Wa
9,563
1,063
65
7
2
163,112
0
L
Danzaburou
9,039
1,004
55
6
1
171,310
0
L
Sylvanus
9,478
1,053
20
2
0
172,124
0
L
Hercules
8,540
949
8
1
0
105,754
0
W
Hercules
8,818
980
14
2
0
177,269
0
W
Poseidon
11,057
1,229
121
13
6
208,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role